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Maddgoth’s Castle (restart?)
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<blockquote data-quote="zevon" data-source="post: 2734201" data-attributes="member: 10800"><p>I would like to play a druid, if they're alright with your setting.</p><p></p><p><strong>Asher Faine- Druid, 8.</strong> </p><p><strong>Race</strong>- Human</p><p><strong>Alignment</strong>- Neutral Good</p><p></p><p><strong>Str</strong>- 9</p><p><strong>Dex</strong>- 12</p><p><strong>Con</strong>- 14</p><p><strong>Int</strong>- 14</p><p><strong>Wis</strong>- 18</p><p><strong>Cha</strong>- 12</p><p></p><p><strong>Hit Points</strong> = 58</p><p><strong>Speed </strong> = 30ft</p><p><strong>Armor Class</strong> = 15 (10+3 armor+1 natural armor+1 dex mod).</p><p><strong>Initiative</strong> = 1 (+1 dex)</p><p><strong>Base Attack</strong> = 6/1</p><p><strong>Saving Throws</strong>- Will 11, Fort, 9, Ref, 4.</p><p></p><p><strong>Skill Ranks</strong>- Concentration 10, Knowledge (nature) +10 (+2 synergy), Profession (brewer) +10, Knowledge (religion) 8, Heal, +8, Survival 8, Swim 4, Sense Motive 3, Spot 3, Handle Animal 3, Spot 3.</p><p><strong>Class Abilities</strong>- Wild Shape (Large), Wild Shape 3x a day, Resist Nature's Lure, Trackless Step, Woodland Stride, Animal Companion, Wild Empathy.</p><p><strong>Feats</strong>- Simple Weapon, Armor (light, medium), Spell Penetration, Shield, Leadership, Craft Wonderous Item, Greater Spell Penetration, Natural Spell.</p><p></p><p><strong>Equipment</strong>- Hide armor, sling, quarterstaff, homebrewer's kit, healer's kit, bullets (50) winter blanket, amulet of natural armor +1 (2000 gp), Cloak of Resistance +1 (1000 gp), Slippers of Spider Climbing (4800 gp), </p><p></p><p>Asher was raised by the priest of an abbey in a small woodland village. His father, affectionately known as the Fat Friar (he quite liked the nickname), was more recognized for his ability to tastefully age (and imbibe) a particularly delicate wine or hearty ale than for his jovial and insightful sermons. Wise though the sermons might have been, Ash preferred the company he found in the wood, field mice, to church mice and a friend in a young ranger called Adalar. The two of them spent many days together, gathering the herbs for a wheat ale or honey weiss. Eventually the urge to wander struck Adalar and Asher, armed with his father's round belly and jovial demeanor followed him into the wild. Adalar eventually stumbled upon a thicket that agreed with him and made his home at the foot of the mountians, while Adalar moved on to slake his wanderlust. (I realize this background is kind of lame, but I'll extrapolate a bit once some campaign background is established(whether here or later, IC), as I know little of campaign setting.</p><p></p><p></p><p>Lemme know if this looks alright; Spells and languages yet to come... Might change some equipment or feats too. </p><p></p><p>Also, what are your thoughts on Animal Companions? Theoretically I could have a lion (Rowr!) but if you don't think the setting is proper or whatever, I understand.. Let me know what you think...Thanks.</p></blockquote><p></p>
[QUOTE="zevon, post: 2734201, member: 10800"] I would like to play a druid, if they're alright with your setting. [B]Asher Faine- Druid, 8.[/B] [B]Race[/B]- Human [B]Alignment[/B]- Neutral Good [B]Str[/B]- 9 [B]Dex[/B]- 12 [B]Con[/B]- 14 [B]Int[/B]- 14 [B]Wis[/B]- 18 [B]Cha[/B]- 12 [B]Hit Points[/B] = 58 [B]Speed [/B] = 30ft [B]Armor Class[/B] = 15 (10+3 armor+1 natural armor+1 dex mod). [B]Initiative[/B] = 1 (+1 dex) [B]Base Attack[/B] = 6/1 [B]Saving Throws[/B]- Will 11, Fort, 9, Ref, 4. [B]Skill Ranks[/B]- Concentration 10, Knowledge (nature) +10 (+2 synergy), Profession (brewer) +10, Knowledge (religion) 8, Heal, +8, Survival 8, Swim 4, Sense Motive 3, Spot 3, Handle Animal 3, Spot 3. [B]Class Abilities[/B]- Wild Shape (Large), Wild Shape 3x a day, Resist Nature's Lure, Trackless Step, Woodland Stride, Animal Companion, Wild Empathy. [B]Feats[/B]- Simple Weapon, Armor (light, medium), Spell Penetration, Shield, Leadership, Craft Wonderous Item, Greater Spell Penetration, Natural Spell. [B]Equipment[/B]- Hide armor, sling, quarterstaff, homebrewer's kit, healer's kit, bullets (50) winter blanket, amulet of natural armor +1 (2000 gp), Cloak of Resistance +1 (1000 gp), Slippers of Spider Climbing (4800 gp), Asher was raised by the priest of an abbey in a small woodland village. His father, affectionately known as the Fat Friar (he quite liked the nickname), was more recognized for his ability to tastefully age (and imbibe) a particularly delicate wine or hearty ale than for his jovial and insightful sermons. Wise though the sermons might have been, Ash preferred the company he found in the wood, field mice, to church mice and a friend in a young ranger called Adalar. The two of them spent many days together, gathering the herbs for a wheat ale or honey weiss. Eventually the urge to wander struck Adalar and Asher, armed with his father's round belly and jovial demeanor followed him into the wild. Adalar eventually stumbled upon a thicket that agreed with him and made his home at the foot of the mountians, while Adalar moved on to slake his wanderlust. (I realize this background is kind of lame, but I'll extrapolate a bit once some campaign background is established(whether here or later, IC), as I know little of campaign setting. Lemme know if this looks alright; Spells and languages yet to come... Might change some equipment or feats too. Also, what are your thoughts on Animal Companions? Theoretically I could have a lion (Rowr!) but if you don't think the setting is proper or whatever, I understand.. Let me know what you think...Thanks. [/QUOTE]
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