Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Maddgoth’s Castle (restart?)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ion" data-source="post: 2734518" data-attributes="member: 16028"><p><strong>Erik Barrow</strong></p><p>[SIZE=-2]Human Fighter 8[/SIZE]</p><p><a href="http://homepage.usask.ca/~rad764/dnd/erik.jpg" target="_blank"></a></p><p><a href="http://homepage.usask.ca/~rad764/dnd/erik.jpg" target="_blank">[imagel]http://homepage.usask.ca/~rad764/dnd/erik-avatar.jpg[/imagel]</a></p><p>Erik grew up in <a href="http://www.wizards.com/dnd/article.asp?x=fr/fx20010912b" target="_blank">Nesmé</a>, a mid sized trading town surrouned by bog pocketed hills and rocky ridges. His family, the Barrows, have traditionally been members of the church of Jergal, recording the form of death and destination in the afterlife as he passes on. As a boy, Erik was quickly put to work digging graves and building funeral pyres. After the time of troubles, with the death domain passing to less and less savory characters, a stigma developed, unjustly associating the Barrows with all the evil and unsavory acts committed in the name of death. Since Kelemvor has taken over the domain, people's attitudes have started to change, but Erik has lived with that persecution all his life.</p><p></p><p>Living in the Evermoors isn't easy; They are notorious for their numerous Troll bands, marauding Orc bands and savage Hill Giants. Erik trained with the local militia, "the Riders", learning to swing a sword or club and to guard the city with the best of them. Not satisfied with simply protecting the city, Erik gathered with him other stout adventurers, and began hunting the evil beasts which roamed the Evermoors; and for a time, he was successful.</p><p></p><p>His most stalwart companion was his brother Axis, a lean lad who had deadly aim with his crossbow. Axis was a good fighter, but his eagerness for the kill was his downfall. During his last battle, he dashed across the hill the opposing band of orcs was retreating over, and ran right into their trap. </p><p></p><p>After Axis's death, home just wasn't the same for Erik. He couldn't face his mother's disapproving looks for long, and so he headed out into the world, trying to save the brothers of others. </p><p></p><p>[sblock][code]</p><p>Erik Barrow</p><p></p><p>Size/Type: Medium Humanoid (Human)</p><p>Hit Dice: 8d10 + 16 (52 hp)</p><p>Initiative: +1 (+1 Dex)</p><p>Speed: 30 ft. </p><p></p><p>Armor Class: 16 (10 + 1 Dex + 5 Rhino Hide)</p><p>Flat Footed: 15 (10 + 5 Rhino Hide)</p><p> Touch: 11 (10 + 1 Dex)</p><p> (Armor check penalty -2)</p><p></p><p>Base Attack/Grapple: (+8/+3) / +11 </p><p></p><p>Attack: +14 Giantbane Mace (1d8 + 6 /x2)</p><p> or +11 Unarmed (1d3 + 3 /x2)</p><p></p><p>Full Attack: +14/+9 Giantbane Mace (1d8 + 6 /x2)</p><p> or +11/+6 Unarmed (1d3 + 3 /x2)</p><p></p><p>Saves: Fort +8 (+6 base, +2 Con)</p><p> Ref +3 (+2 base, +1 Dex) </p><p> Will +3 (+2 base, +1 Wis)</p><p></p><p>Abilities: Str 16, Dex 12, Con 14, Int 14, Wis 12, Cha 12</p><p></p><p>Skills: Climb +12 (11 ranks + 3 Str - 2 Armor)</p><p> Handle Animal +12 (11 + 1 Cha)</p><p> Intimidate +15 (11 ranks + 3 skill focus + 1 Cha)</p><p> Jump +12 (11 ranks + 3 Str - 2 Armor)</p><p> Ride +12 (11 ranks +1 Dex)</p><p></p><p>Feats: Improved Unarmed Strike</p><p> Skill Focus (Intimidate)</p><p> Weapon Focus (Mace, Heavy)</p><p> Weapon Specilization (Mace, Heavy)*</p><p> Greater Weapon Focus (Mace, Heavy)*</p><p> Power Attack*</p><p> Cleave*</p><p> Great Cleave*</p><p> Iron Will**</p><p>*Fighter Bonus</p><p>**Human Bonus</p><p></p><p>Common, Dwarven, Giant.</p><p> </p><p>Treasure:</p><p> 23gp</p><p> Potion of Bull's Strength, x2</p><p> Helm of Night (as goggles of night, 60ft Darkvision)</p><p> Rhino Hide Armor (+2 hide, +2d6 dmg on a charge)</p><p> +1 Giantbane Heavy Mace (+2 atk / 2d6+2 dmg vs Giants)</p><p> Ring of Feather Fall</p><p></p><p>Alignment: Neutral Good</p><p>[/code][/sblock]</p></blockquote><p></p>
[QUOTE="Ion, post: 2734518, member: 16028"] [B]Erik Barrow[/B] [SIZE=-2]Human Fighter 8[/SIZE] [url=http://homepage.usask.ca/~rad764/dnd/erik.jpg] [imagel]http://homepage.usask.ca/~rad764/dnd/erik-avatar.jpg[/imagel][/url] Erik grew up in [url="http://www.wizards.com/dnd/article.asp?x=fr/fx20010912b"]Nesmé[/url], a mid sized trading town surrouned by bog pocketed hills and rocky ridges. His family, the Barrows, have traditionally been members of the church of Jergal, recording the form of death and destination in the afterlife as he passes on. As a boy, Erik was quickly put to work digging graves and building funeral pyres. After the time of troubles, with the death domain passing to less and less savory characters, a stigma developed, unjustly associating the Barrows with all the evil and unsavory acts committed in the name of death. Since Kelemvor has taken over the domain, people's attitudes have started to change, but Erik has lived with that persecution all his life. Living in the Evermoors isn't easy; They are notorious for their numerous Troll bands, marauding Orc bands and savage Hill Giants. Erik trained with the local militia, "the Riders", learning to swing a sword or club and to guard the city with the best of them. Not satisfied with simply protecting the city, Erik gathered with him other stout adventurers, and began hunting the evil beasts which roamed the Evermoors; and for a time, he was successful. His most stalwart companion was his brother Axis, a lean lad who had deadly aim with his crossbow. Axis was a good fighter, but his eagerness for the kill was his downfall. During his last battle, he dashed across the hill the opposing band of orcs was retreating over, and ran right into their trap. After Axis's death, home just wasn't the same for Erik. He couldn't face his mother's disapproving looks for long, and so he headed out into the world, trying to save the brothers of others. [sblock][code] Erik Barrow Size/Type: Medium Humanoid (Human) Hit Dice: 8d10 + 16 (52 hp) Initiative: +1 (+1 Dex) Speed: 30 ft. Armor Class: 16 (10 + 1 Dex + 5 Rhino Hide) Flat Footed: 15 (10 + 5 Rhino Hide) Touch: 11 (10 + 1 Dex) (Armor check penalty -2) Base Attack/Grapple: (+8/+3) / +11 Attack: +14 Giantbane Mace (1d8 + 6 /x2) or +11 Unarmed (1d3 + 3 /x2) Full Attack: +14/+9 Giantbane Mace (1d8 + 6 /x2) or +11/+6 Unarmed (1d3 + 3 /x2) Saves: Fort +8 (+6 base, +2 Con) Ref +3 (+2 base, +1 Dex) Will +3 (+2 base, +1 Wis) Abilities: Str 16, Dex 12, Con 14, Int 14, Wis 12, Cha 12 Skills: Climb +12 (11 ranks + 3 Str - 2 Armor) Handle Animal +12 (11 + 1 Cha) Intimidate +15 (11 ranks + 3 skill focus + 1 Cha) Jump +12 (11 ranks + 3 Str - 2 Armor) Ride +12 (11 ranks +1 Dex) Feats: Improved Unarmed Strike Skill Focus (Intimidate) Weapon Focus (Mace, Heavy) Weapon Specilization (Mace, Heavy)* Greater Weapon Focus (Mace, Heavy)* Power Attack* Cleave* Great Cleave* Iron Will** *Fighter Bonus **Human Bonus Common, Dwarven, Giant. Treasure: 23gp Potion of Bull's Strength, x2 Helm of Night (as goggles of night, 60ft Darkvision) Rhino Hide Armor (+2 hide, +2d6 dmg on a charge) +1 Giantbane Heavy Mace (+2 atk / 2d6+2 dmg vs Giants) Ring of Feather Fall Alignment: Neutral Good [/code][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Maddgoth’s Castle (restart?)
Top