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<blockquote data-quote="Endovior" data-source="post: 2751131" data-attributes="member: 33321"><p>Melkolf Zaduras</p><p>NG Human Wizard (Diviner) 3 / Psion (Sage) 3 / Cerebremancer 2</p><p>Male, 32 Years Old, 5'10", 150 lb, Black Hair, Gray Eyes, White Skin</p><p>Patron: Deneir</p><p>Str8 -1</p><p>Dex14 +2</p><p>Con10</p><p>Int20 +5 (22 +6)</p><p>Wis13 +1</p><p>Cha10</p><p>HP: 24</p><p>AC: 17 (19 vs Selected Opponent when Psionically Focused)</p><p>BaB: +3</p><p>Fortitude: +3 (2 Base, +1 Resistance)</p><p>Reflex: +5 (2 Base, +2 Dex, +1 Resistance)</p><p>Will: +11 (9 Base, +1 Wis, +1 Resistance)</p><p>Initiative: +2</p><p>Feats:</p><p>Scribe Scroll (Bonus)</p><p>Run</p><p>Dodge</p><p>Psionic Dodge</p><p>Speed of Thought</p><p>Up the Walls</p><p>Spells:</p><p>Divination Specialist; Necromancy Revoked</p><p>4 0th: All but Necromancy</p><p>5 1st: Alarm, Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Detect Undead, Expeditious Retreat, Obscuring Mist, Protection from Evil, True Strike</p><p>4 2nd: Detect Thoughts, Flaming Sphere, Knock, Locate Object, Summon Swarm</p><p>2 3rd: Arcane Sight, Blink, Fireball, Fly</p><p>Psionics:</p><p>Seer</p><p>40 Power Points</p><p>1st: Precognition, Catfall, Call to Mind, Destiny Dissonance, Detect Psionics</p><p>2nd: Recall Agony, Sensitivity to Psychic Impressions, Clairvoyant Sense, Psionic Identify</p><p>3rd: Fate Link, Mental Barrier</p><p>Skills:</p><p>Concentration: +11 (11R)</p><p>Decipher Script: +14 (8R+6Int)</p><p>Knowledge (Arcana): +17 (11R+6Int)</p><p>Knowledge (Architecture & Engineering): +8 (2R+6Int)</p><p>Knowledge (Dungeoneering): +9 (3R+6Int)</p><p>Knowledge (Geography): +8 (2R+6Int)</p><p>Knowledge (History): +8 (2R+6Int)</p><p>Knowledge (Nature): +8 (2R+6Int)</p><p>Knowledge (Nobility & Royalty): +8 (2R+6Int)</p><p>Knowledge (Psionics): +17 (11R+6Int)</p><p>Knowledge (Religion): +8 (2R+6Int)</p><p>Knowledge (The Planes): +8 (2R+6Int)</p><p>Spellcraft: +17 (11R+6Int)</p><p>Spot: +6 (5R+1Wis)</p><p>Listen: +6 (5R+1Wis)</p><p>Psicraft: +17 (11R+6Int)</p><p>Languages:</p><p>Common</p><p>Elven</p><p>Draconic</p><p>Dwarven</p><p>Goblin</p><p>Undercommon</p><p>Equipment: 4 Gp</p><p>Bracers of Armor +3 (9000 Gp)</p><p>Headband of Intellect +2 (4000 Gp)</p><p>Mirror of Suggestion (3600 Gp)</p><p>Ring of Sustenance (2500 Gp)</p><p>Ring of Protection +1 (2000 Gp)</p><p>Amulet of Natural Armor +1 (2000 Gp)</p><p>Cloak of Resistance +1 (1000 Gp)</p><p>Cognizance Crystal 1 (1000 Gp)</p><p>Dorje of Déjà Vu (750 Gp)</p><p>Dorje of Mind Thrust (750 Gp)</p><p>Boots of Stomping (600 Gp)</p><p>Everburning Torch (110 Gp)</p><p>Spellbook (15 Gp) - With Extra Spells (1200 Gp)</p><p>Spell Component Pouch (5 Gp)</p><p>Explorer's Outfit (10 Gp)</p><p>Backpack (2 Gp)</p><p>Tent (10 Gp)</p><p>Bedroll (1 sp)</p><p>Ink, 3 Vials (24 Gp)</p><p>Inkpen (1 sp)</p><p>Paper, 20 Sheets (8 Gp)</p><p>Scrollcase (1 Gp)</p><p>Smokesticks, 2 (40 Gp)</p><p>Alchemist's Fire, 2 Flasks (40 Gp)</p><p>Acid, 3 Flasks (30 Gp)</p><p>Thunderstone (30 Gp)</p><p>Tindertwigs, 10 (10 Gp)</p><p>Caltrops, 10 Bags (10 Gp)</p><p>Signal Whistle (8 sp)</p><p></p><p>Background:</p><p>Melkolf was a very bright young child, and was apprenticed to the Wizard Sandoth the Laugher at a young age. He discovered his psionic powers near the end of his apprenticeship, and, knowing that Sandoth could not help him in that area, he left to pursue a teacher that could train him in those arts. He continued to corrospond with Sandoth, however, and the two maintained a long-distance friendship. After many adventures, he found a travelling Psion that taught him the secrets of Psionic power. Once he learned this power, he settled down, and focused on acheiving greated mastery in both areas of his expertise. And he would have continued thus for some time... were it not for Sandoth's last letter. Suspicions of Maddgoth, coupled with the dissapearance of his former mentor, have drawn Melkolf back into the adventuring business.</p><p></p><p>Spells Prepared:</p><p>0th: Dancing Lights, Detect Magic, Mage Hand, Prestidigitation</p><p>1st: Alarm, Color Spray, Expeditious Retreat, Obscuring Mist, Protection from Evil</p><p>2nd: Detect Thoughts, Flaming Sphere, Knock, Summon Swarm</p><p>3rd: Fireball, Fly</p></blockquote><p></p>
[QUOTE="Endovior, post: 2751131, member: 33321"] Melkolf Zaduras NG Human Wizard (Diviner) 3 / Psion (Sage) 3 / Cerebremancer 2 Male, 32 Years Old, 5'10", 150 lb, Black Hair, Gray Eyes, White Skin Patron: Deneir Str8 -1 Dex14 +2 Con10 Int20 +5 (22 +6) Wis13 +1 Cha10 HP: 24 AC: 17 (19 vs Selected Opponent when Psionically Focused) BaB: +3 Fortitude: +3 (2 Base, +1 Resistance) Reflex: +5 (2 Base, +2 Dex, +1 Resistance) Will: +11 (9 Base, +1 Wis, +1 Resistance) Initiative: +2 Feats: Scribe Scroll (Bonus) Run Dodge Psionic Dodge Speed of Thought Up the Walls Spells: Divination Specialist; Necromancy Revoked 4 0th: All but Necromancy 5 1st: Alarm, Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Detect Undead, Expeditious Retreat, Obscuring Mist, Protection from Evil, True Strike 4 2nd: Detect Thoughts, Flaming Sphere, Knock, Locate Object, Summon Swarm 2 3rd: Arcane Sight, Blink, Fireball, Fly Psionics: Seer 40 Power Points 1st: Precognition, Catfall, Call to Mind, Destiny Dissonance, Detect Psionics 2nd: Recall Agony, Sensitivity to Psychic Impressions, Clairvoyant Sense, Psionic Identify 3rd: Fate Link, Mental Barrier Skills: Concentration: +11 (11R) Decipher Script: +14 (8R+6Int) Knowledge (Arcana): +17 (11R+6Int) Knowledge (Architecture & Engineering): +8 (2R+6Int) Knowledge (Dungeoneering): +9 (3R+6Int) Knowledge (Geography): +8 (2R+6Int) Knowledge (History): +8 (2R+6Int) Knowledge (Nature): +8 (2R+6Int) Knowledge (Nobility & Royalty): +8 (2R+6Int) Knowledge (Psionics): +17 (11R+6Int) Knowledge (Religion): +8 (2R+6Int) Knowledge (The Planes): +8 (2R+6Int) Spellcraft: +17 (11R+6Int) Spot: +6 (5R+1Wis) Listen: +6 (5R+1Wis) Psicraft: +17 (11R+6Int) Languages: Common Elven Draconic Dwarven Goblin Undercommon Equipment: 4 Gp Bracers of Armor +3 (9000 Gp) Headband of Intellect +2 (4000 Gp) Mirror of Suggestion (3600 Gp) Ring of Sustenance (2500 Gp) Ring of Protection +1 (2000 Gp) Amulet of Natural Armor +1 (2000 Gp) Cloak of Resistance +1 (1000 Gp) Cognizance Crystal 1 (1000 Gp) Dorje of Déjà Vu (750 Gp) Dorje of Mind Thrust (750 Gp) Boots of Stomping (600 Gp) Everburning Torch (110 Gp) Spellbook (15 Gp) - With Extra Spells (1200 Gp) Spell Component Pouch (5 Gp) Explorer's Outfit (10 Gp) Backpack (2 Gp) Tent (10 Gp) Bedroll (1 sp) Ink, 3 Vials (24 Gp) Inkpen (1 sp) Paper, 20 Sheets (8 Gp) Scrollcase (1 Gp) Smokesticks, 2 (40 Gp) Alchemist's Fire, 2 Flasks (40 Gp) Acid, 3 Flasks (30 Gp) Thunderstone (30 Gp) Tindertwigs, 10 (10 Gp) Caltrops, 10 Bags (10 Gp) Signal Whistle (8 sp) Background: Melkolf was a very bright young child, and was apprenticed to the Wizard Sandoth the Laugher at a young age. He discovered his psionic powers near the end of his apprenticeship, and, knowing that Sandoth could not help him in that area, he left to pursue a teacher that could train him in those arts. He continued to corrospond with Sandoth, however, and the two maintained a long-distance friendship. After many adventures, he found a travelling Psion that taught him the secrets of Psionic power. Once he learned this power, he settled down, and focused on acheiving greated mastery in both areas of his expertise. And he would have continued thus for some time... were it not for Sandoth's last letter. Suspicions of Maddgoth, coupled with the dissapearance of his former mentor, have drawn Melkolf back into the adventuring business. Spells Prepared: 0th: Dancing Lights, Detect Magic, Mage Hand, Prestidigitation 1st: Alarm, Color Spray, Expeditious Retreat, Obscuring Mist, Protection from Evil 2nd: Detect Thoughts, Flaming Sphere, Knock, Summon Swarm 3rd: Fireball, Fly [/QUOTE]
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