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<blockquote data-quote="D20Dazza" data-source="post: 2817724" data-attributes="member: 4260"><p><strong>Asher Faine</strong>- Druid, 8. </p><p><strong>Race</strong>- Human</p><p><strong>Alignment</strong>- Neutral Good</p><p></p><p><strong>Str</strong>- 9</p><p><strong>Dex</strong>- 12</p><p><strong>Con</strong>- 14</p><p><strong>Int</strong>- 14</p><p><strong>Wis</strong>- 18</p><p><strong>Cha</strong>- 12</p><p></p><p><strong>Hit Points</strong> = 58</p><p><strong>Speed</strong> = 30ft</p><p><strong>Armor Class </strong> = 15 (10+3 armor+1 natural armor+1 dex mod).</p><p><strong>Initiative</strong> = 1 (+1 dex)</p><p><strong>Base Attack</strong> = 6/1</p><p><strong>Saving Throws</strong>- Will 12, Fort, 10, Ref, 5.</p><p></p><p><strong>Skill Ranks</strong>- Concentration 10, Knowledge (nature) +10 (+2 synergy), Profession (brewer) +10, Knowledge (religion) 8, Heal, +8, Survival 8, Swim 4, Sense Motive 3, listen 3, Handle Animal 3, Spot 3.</p><p><strong></strong></p><p><strong>Class Abilities</strong>- Wild Shape (Large), Wild Shape 3x a day, Resist Nature's Lure, Trackless Step, Woodland Stride, Animal Companion, Wild Empathy.</p><p></p><p><strong>Feats</strong>- Simple Weapon, Armor (light, medium), Spell Penetration, Craft Wonderous Item, Greater Spell Penetration, Track, Self-Sufficient</p><p><strong></strong></p><p><strong>Languages</strong>- Common, Elven, Undercommon, Sylvan.</p><p></p><p><strong>Equipment</strong>- Hide armor, sling, quarterstaff, homebrewer's kit, healer's kit, bullets (100) winter blanket, amulet of natural armor +1 (2000 gp), Cloak of Resistance +2 (4000 gp), Slippers of Spider Climbing (4800 gp), Peripat of Wisdom + 2 (4000 gp), Ring of Mind Shielding (8,000), Spyglass (1000), potion of Greater Magic Fang +1 x2 (1500), potion of Cure Moderate Wounds x2 (1500), potion of Invisibility x2 (600), Artisan's Kit Masterwork (Brewers), assorted flasks of homebrew.</p><p></p><p><strong>Spells Prepared</strong>: <strong>Lvl 0</strong>- Flare, Know Direction, Detect Magic, Create Water, Guidance, Light.</p><p><strong>Lvl 1-</strong> Cure Light Wounds, Entangle, Pass Without Trace, Magic Fang, Obscuring Mist, Speak With Animals. <strong>Lvl 2-</strong> Summon Nature's Ally II, Flamin Sphere, Bull Strength, Barkskin</p><p><strong>Lvl 3-</strong> Cure Moderate Wounds, Summon Nature's Lly III, Call Lightning, Neutrallize Poison, <strong>Lvl 4</strong>- Summon Nature's Ally IV, Flame Strike, Reincarnate</p><p></p><p><strong>Animal Companion</strong>- Tiger, called Khirsah.</p><p></p><p>Asher was raised by the priest of an abbey in a small woodland village. His father, affectionately known as the Fat Friar (he quite liked the nickname), was more recognized for his ability to tastefully age (and imbibe) a particularly delicate wine or hearty ale than for his jovial and insightful sermons. Wise though the sermons might have been, Ash preferred the company he found in the wood, field mice, to church mice and a friend in a young ranger called Adalar. The two of them spent many days together, gathering the herbs for a wheat ale or honey weiss. Eventually the urge to wander struck Adalar and Asher, armed with his father's round belly and jovial demeanor followed him into the wild. Adalar eventually stumbled upon a thicket that agreed with him and made his home at the foot of the mountians, while Adalar moved on to slake his wanderlust. There, in the Thicket, Asher has been brewing, drinking and hunting with his tiger, Khirsah, for sometime.(I realize this background is kind of lame, but I'll extrapolate a bit once some campaign background is established(whether here or later, IC), as I know little of campaign setting.</p></blockquote><p></p>
[QUOTE="D20Dazza, post: 2817724, member: 4260"] [B]Asher Faine[/B]- Druid, 8. [B]Race[/B]- Human [B]Alignment[/B]- Neutral Good [B]Str[/B]- 9 [B]Dex[/B]- 12 [B]Con[/B]- 14 [B]Int[/B]- 14 [B]Wis[/B]- 18 [B]Cha[/B]- 12 [B]Hit Points[/B] = 58 [B]Speed[/B] = 30ft [B]Armor Class [/B] = 15 (10+3 armor+1 natural armor+1 dex mod). [B]Initiative[/B] = 1 (+1 dex) [B]Base Attack[/B] = 6/1 [B]Saving Throws[/B]- Will 12, Fort, 10, Ref, 5. [B]Skill Ranks[/B]- Concentration 10, Knowledge (nature) +10 (+2 synergy), Profession (brewer) +10, Knowledge (religion) 8, Heal, +8, Survival 8, Swim 4, Sense Motive 3, listen 3, Handle Animal 3, Spot 3. [B] Class Abilities[/B]- Wild Shape (Large), Wild Shape 3x a day, Resist Nature's Lure, Trackless Step, Woodland Stride, Animal Companion, Wild Empathy. [B]Feats[/B]- Simple Weapon, Armor (light, medium), Spell Penetration, Craft Wonderous Item, Greater Spell Penetration, Track, Self-Sufficient [B] Languages[/B]- Common, Elven, Undercommon, Sylvan. [B]Equipment[/B]- Hide armor, sling, quarterstaff, homebrewer's kit, healer's kit, bullets (100) winter blanket, amulet of natural armor +1 (2000 gp), Cloak of Resistance +2 (4000 gp), Slippers of Spider Climbing (4800 gp), Peripat of Wisdom + 2 (4000 gp), Ring of Mind Shielding (8,000), Spyglass (1000), potion of Greater Magic Fang +1 x2 (1500), potion of Cure Moderate Wounds x2 (1500), potion of Invisibility x2 (600), Artisan's Kit Masterwork (Brewers), assorted flasks of homebrew. [B]Spells Prepared[/B]: [B]Lvl 0[/B]- Flare, Know Direction, Detect Magic, Create Water, Guidance, Light. [B]Lvl 1-[/B] Cure Light Wounds, Entangle, Pass Without Trace, Magic Fang, Obscuring Mist, Speak With Animals. [B]Lvl 2-[/B] Summon Nature's Ally II, Flamin Sphere, Bull Strength, Barkskin [B]Lvl 3-[/B] Cure Moderate Wounds, Summon Nature's Lly III, Call Lightning, Neutrallize Poison, [B]Lvl 4[/B]- Summon Nature's Ally IV, Flame Strike, Reincarnate [B]Animal Companion[/B]- Tiger, called Khirsah. Asher was raised by the priest of an abbey in a small woodland village. His father, affectionately known as the Fat Friar (he quite liked the nickname), was more recognized for his ability to tastefully age (and imbibe) a particularly delicate wine or hearty ale than for his jovial and insightful sermons. Wise though the sermons might have been, Ash preferred the company he found in the wood, field mice, to church mice and a friend in a young ranger called Adalar. The two of them spent many days together, gathering the herbs for a wheat ale or honey weiss. Eventually the urge to wander struck Adalar and Asher, armed with his father's round belly and jovial demeanor followed him into the wild. Adalar eventually stumbled upon a thicket that agreed with him and made his home at the foot of the mountians, while Adalar moved on to slake his wanderlust. There, in the Thicket, Asher has been brewing, drinking and hunting with his tiger, Khirsah, for sometime.(I realize this background is kind of lame, but I'll extrapolate a bit once some campaign background is established(whether here or later, IC), as I know little of campaign setting. [/QUOTE]
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