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Made it Happen. 5E Warlord.
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<blockquote data-quote="Zardnaar" data-source="post: 7050974" data-attributes="member: 6716779"><p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong><span style="font-size: 12px"><u>Exploits</u></span></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>Advantageous Strike</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p><p>As a bonus action any non-hostile creature in your aura may use its reaction to make an attack. The creature gain advantage on the attack roll. The creature must be able to hear and understand the Warlord. This ability may be used again once you complete long or short rest.</p><p> </p><p> </p><p style="text-align: center"><strong>Co-ordinated Attack</strong></p><p>Prerequisite: 5th level, Path of the Tactician</p><p>When you take the Attack action, you can choose not to make any attack. If you do this two allies can make a weapon attack against an enemy of their choice or cast a cantrip targeting an enemy of their choice. You regain the use of this ability once you complete a long or short rest.</p><p></p><p></p><p style="text-align: center"><strong>Crucial Advice</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center">Prerequisite: 5th level, Path of the Tactician</p><p>All allies within your commander’s aura gain a +1 bonus to AC and all saves. </p><p></p><p></p><p> </p><p style="text-align: center"><strong>Echoes of the Ancient Song</strong></p><p>You gain proficiency in the history and investigation skills. </p><p></p><p></p><p style="text-align: center"><strong>Extra Attack</strong></p><p>Prerequisite: 5th level, Path of Bravery</p><p>You can attack twice, instead of once, when you take the attack action on your turn.</p><p></p><p></p><p style="text-align: center"><strong>Furious Smash</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p><p>If you take the attack action on your turn, you can use a bonus action to try and shove a creature within 5’ of you with your shield. You must be using a shield in order to use furious smash. </p><p></p><p></p><p> </p><p style="text-align: center"><strong>Hammer and Anvil</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p><p>As a bonus action any non-hostile creature in your aura may use its reaction to make an attack or cast a cantrip. The creature may add your charisma modifier to the attack roll. The creature must be able to hear and understand the Warlord. This ability may be used again once you complete short rest rest. </p><p></p><p style="text-align: center"><strong>Improved Inspirational Word </strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center">Prerequisite: 5th level, Path of Inspiration</p><p></p><p>You may use you inspirational word on an extra ally.</p><p> </p><p></p><p></p><p style="text-align: center"><strong>Insightful Strike</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center">Prerequisite: Level 12 Path of the Tactician</p><p>An ally of your choice within your commander’s aura may add your intelligence modifier to weapon damage. </p><p></p><p></p><p> </p><p style="text-align: center"><strong>Inspiring Commander</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center">Prerequisite: Level 3 Path of Inspiration </p><p>You gain an extra inspirational dice.</p><p></p><p></p><p style="text-align: center"><strong> Inspire Confidence</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center">Prerequisite: 5th level, Path of Inspiration</p><p>Allies within your commander’s aura gain a +1 bonus to attack rolls and skill checks. </p><p></p><p></p><p style="text-align: center"></p> <p style="text-align: center"><strong> Inspiring Strike</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center">Prerequisite: Path of Inspiration</p> <p style="text-align: center"></p> <p style="text-align: center"></p><p>As a reaction when an ally within your aura makes an attack you may grant them a bonus to hit equal to your charisma bonus. You may use this ability a number of times equal to your charisma modifier. You regain all uses of this ability when you take a short or long rest. </p><p></p><p></p><p> </p><p style="text-align: center"><strong>Knights Move</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p><p>You may grant your move action to another ally. They can use their reaction to make an immediate move action that does not provoke an attack of opportunity. You regain the use of this ability after you complete a short or long rest. </p><p></p><p></p><p style="text-align: center"><strong>Leadership</strong></p><p></p><p>For 1 minute as a bonus action any non-hostile creature in your aura gains a 1d4 bonus on an attack roll or saving throws. The creature bust be able to hear and understand the Warlord. This ability may be used again once you complete a short or long rest. </p><p></p><p></p><p style="text-align: center"><strong>Parry</strong></p><p>As a reaction you can add +2 to an adjacent allies AC against an attack that would hit it. </p><p></p><p></p><p> </p><p> </p><p style="text-align: center"><strong>Skillful</strong><strong> Commander</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center">Prerequisite:level 3, Path of the Tactician</p><p>You gain an extra superiority dice. </p><p></p><p></p><p style="text-align: center"><strong>Reinvigorating Rest</strong></p><p>This ability is identical to the Bard Song of Rest feature. </p><p></p><p></p><p style="text-align: center"><strong>Shake it Off</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p><p> As a bonus action you may have ally within 30’ make a saving throw with a bonus equal to your charisma score. </p><p></p><p></p><p style="text-align: center"><strong>Timely Warning</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center">Prerequisite: Path of the Tactician</p><p>As a reaction when an ally within your aura who can see and hear is attacked may add your Intelligence modifier to their armor class. You may use this ability a number of times equal to your intelligence modifier. You regain all uses of this ability when you take a short or long rest. </p><p></p><p></p><p style="text-align: center"><strong>Vipers Strike</strong></p> <p style="text-align: center"></p> <p style="text-align: center"></p><p>Creatures within 5’ of you provoke attacks of opportunity even if they take the disengage action before leaving your reach. </p><p></p><p></p><p style="text-align: center"><strong>Voice of All</strong></p><p></p><p>The range of your inspirational word doubles to 60’. </p><p></p><p></p><p style="text-align: center"><strong>Warlords Favor</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p><p>As a bonus action any non-hostile creature in your aura may use its reaction and to make an attack or cast a cantrip. The creature may add your intelligence modifier to the damage roll.The creature must be able to hear and understand the Warlord. This ability may be used again once you complete short rest rest. </p><p></p><p></p><p style="text-align: center"><strong>Warlords Surge</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p><p>As an action you may grant an additional action to any non-hostile creature in your aura. You regain the use of this ability when you complete a long rest.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7050974, member: 6716779"] [CENTER][B] [SIZE=3][U]Exploits[/U][/SIZE] Advantageous Strike [/B][/CENTER] As a bonus action any non-hostile creature in your aura may use its reaction to make an attack. The creature gain advantage on the attack roll. The creature must be able to hear and understand the Warlord. This ability may be used again once you complete long or short rest. [CENTER][B]Co-ordinated Attack[/B][/CENTER] Prerequisite: 5th level, Path of the Tactician When you take the Attack action, you can choose not to make any attack. If you do this two allies can make a weapon attack against an enemy of their choice or cast a cantrip targeting an enemy of their choice. You regain the use of this ability once you complete a long or short rest. [CENTER][B]Crucial Advice [/B] Prerequisite: 5th level, Path of the Tactician[/CENTER] All allies within your commander’s aura gain a +1 bonus to AC and all saves. [CENTER][B]Echoes of the Ancient Song[/B][/CENTER] You gain proficiency in the history and investigation skills. [CENTER][B]Extra Attack[/B][/CENTER] Prerequisite: 5th level, Path of Bravery You can attack twice, instead of once, when you take the attack action on your turn. [CENTER][B]Furious Smash [/B][/CENTER] If you take the attack action on your turn, you can use a bonus action to try and shove a creature within 5’ of you with your shield. You must be using a shield in order to use furious smash. [CENTER][B]Hammer and Anvil [/B][/CENTER] As a bonus action any non-hostile creature in your aura may use its reaction to make an attack or cast a cantrip. The creature may add your charisma modifier to the attack roll. The creature must be able to hear and understand the Warlord. This ability may be used again once you complete short rest rest. [CENTER][B]Improved Inspirational Word [/B] Prerequisite: 5th level, Path of Inspiration[/CENTER] You may use you inspirational word on an extra ally. [CENTER][B]Insightful Strike [/B][/CENTER] [CENTER]Prerequisite: Level 12 Path of the Tactician[/CENTER] An ally of your choice within your commander’s aura may add your intelligence modifier to weapon damage. [CENTER][B]Inspiring Commander [/B] Prerequisite: Level 3 Path of Inspiration [/CENTER] You gain an extra inspirational dice. [CENTER][B] Inspire Confidence [/B] Prerequisite: 5th level, Path of Inspiration[/CENTER] Allies within your commander’s aura gain a +1 bonus to attack rolls and skill checks. [CENTER] [B] Inspiring Strike [/B] Prerequisite: Path of Inspiration [/CENTER] As a reaction when an ally within your aura makes an attack you may grant them a bonus to hit equal to your charisma bonus. You may use this ability a number of times equal to your charisma modifier. You regain all uses of this ability when you take a short or long rest. [CENTER][B]Knights Move [/B][/CENTER] You may grant your move action to another ally. They can use their reaction to make an immediate move action that does not provoke an attack of opportunity. You regain the use of this ability after you complete a short or long rest. [CENTER][B]Leadership[/B][/CENTER] For 1 minute as a bonus action any non-hostile creature in your aura gains a 1d4 bonus on an attack roll or saving throws. The creature bust be able to hear and understand the Warlord. This ability may be used again once you complete a short or long rest. [CENTER][B]Parry[/B][/CENTER] As a reaction you can add +2 to an adjacent allies AC against an attack that would hit it. [CENTER][B]Skillful[/B][B] Commander [/B] Prerequisite:level 3, Path of the Tactician[/CENTER] You gain an extra superiority dice. [CENTER][B]Reinvigorating Rest[/B][/CENTER] This ability is identical to the Bard Song of Rest feature. [CENTER][B]Shake it Off [/B][/CENTER] As a bonus action you may have ally within 30’ make a saving throw with a bonus equal to your charisma score. [CENTER][B]Timely Warning [/B] Prerequisite: Path of the Tactician[/CENTER] As a reaction when an ally within your aura who can see and hear is attacked may add your Intelligence modifier to their armor class. You may use this ability a number of times equal to your intelligence modifier. You regain all uses of this ability when you take a short or long rest. [CENTER][B]Vipers Strike[/B] [/CENTER] Creatures within 5’ of you provoke attacks of opportunity even if they take the disengage action before leaving your reach. [CENTER][B]Voice of All[/B][/CENTER] The range of your inspirational word doubles to 60’. [CENTER][B]Warlords Favor [/B][/CENTER] As a bonus action any non-hostile creature in your aura may use its reaction and to make an attack or cast a cantrip. The creature may add your intelligence modifier to the damage roll.The creature must be able to hear and understand the Warlord. This ability may be used again once you complete short rest rest. [CENTER][B]Warlords Surge [/B][/CENTER] As an action you may grant an additional action to any non-hostile creature in your aura. You regain the use of this ability when you complete a long rest. [/QUOTE]
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