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Made it Happen. 5E Warlord.
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<blockquote data-quote="Zardnaar" data-source="post: 7055668" data-attributes="member: 6716779"><p>Rather than grant at will attacks may as well grant at will bonus dice. It more or less achieves the same thing and stops abuse with Rogues, the -5/+10 feats etc. The other reason I have been keeping that down or making it encounter popwers is classes like clerics give up damage (except in daily novas) so having a warlord turn up that can heal+do interesting other stuff+ deal fighter level damage is not a good idea IMHO. </p><p></p><p> I have limited some of the exploits to the subclasses for niche protection and is based off the warlock invocations which limits some of them. Other exploits are based off certain spells or at least the effect perhaps toned down since they do not have to worry about things like the concentration mechanic. </p><p></p><p>The designers correctly identified at will attack granting as a problem hence commanders strike being superiority dice based and short rest based. I have been adding a few new exploits that allow attack granting so if you wanted to specialize in it pick the Path of the Tactician, get some superiority dice and pick the right exploits and since it all refreshes on a short rest that is a lot of attack granting options.</p><p></p><p> I am also trying to have 2 exploit for each subclass and 2 generic ones for levels 5,7,9 etc. That means I have to design 8 exploits roughly. I'm trying to make a mixture of big daily effects or smaller effects you can use 1/short rest or multiple times per short rest.</p><p></p><p>IDK if you have seen superiority dice used with a Rogue in 5E but it is glorious. Last night I had the Inspiration WL granting advantage to the Fighter/Warlock over the Rogue as she was dual wielding for pseudo advantage anyway.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7055668, member: 6716779"] Rather than grant at will attacks may as well grant at will bonus dice. It more or less achieves the same thing and stops abuse with Rogues, the -5/+10 feats etc. The other reason I have been keeping that down or making it encounter popwers is classes like clerics give up damage (except in daily novas) so having a warlord turn up that can heal+do interesting other stuff+ deal fighter level damage is not a good idea IMHO. I have limited some of the exploits to the subclasses for niche protection and is based off the warlock invocations which limits some of them. Other exploits are based off certain spells or at least the effect perhaps toned down since they do not have to worry about things like the concentration mechanic. The designers correctly identified at will attack granting as a problem hence commanders strike being superiority dice based and short rest based. I have been adding a few new exploits that allow attack granting so if you wanted to specialize in it pick the Path of the Tactician, get some superiority dice and pick the right exploits and since it all refreshes on a short rest that is a lot of attack granting options. I am also trying to have 2 exploit for each subclass and 2 generic ones for levels 5,7,9 etc. That means I have to design 8 exploits roughly. I'm trying to make a mixture of big daily effects or smaller effects you can use 1/short rest or multiple times per short rest. IDK if you have seen superiority dice used with a Rogue in 5E but it is glorious. Last night I had the Inspiration WL granting advantage to the Fighter/Warlock over the Rogue as she was dual wielding for pseudo advantage anyway. [/QUOTE]
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