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Madness in Pathfinder
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<blockquote data-quote="Aspect of Veles" data-source="post: 5494170" data-attributes="member: 79605"><p>That sounds a little bit closer to what I was thinking, but since I don't have that, I think I may attempt to forge on the path I had, at least until I can get ahold of the specific book you referenced.</p><p></p><p>This is roughly what I was thinking;</p><p></p><p>The DM decides beforehand what situations in his/her game will warrant Fear, Horror, or Madness saves. Then he/she denotes DCs for specific situations depending upon their severity. All three types of saves would be Will saves.</p><p></p><p>In the effect of a failed Fear save, the DM rolls on a table similar to the following with a D6 (imposing bonuses/penalties depending on the situation) or chooses an effect which seems appropriate to the situation. Each of these effects would have certain role-playing and game-play guidelines.</p><p></p><p>1. Fumble next roll/Drop held items</p><p>2. 1d10 rounds minus Wisdom modifier (minimum 1) rounds of catatonia</p><p>3. Hysterics</p><p>4. Character staggers and falls to the ground in shock</p><p>5. An intense desire to hide from the triggering creature/etc</p><p>6.Character feels a need to flee the scene</p><p>7. Character faints</p><p>8. Make a Horror Save</p><p>9. Make a Madness Save</p><p>10. System Shock (severe trauma possibly leading to death)</p><p></p><p>Horror Saves work in a similar fashion;</p><p></p><p>1. Make a Fear Save</p><p>2. Character flees</p><p>3. Character suffers nightmares for an amount of time determined by the DM</p><p>4. The character cannot stand the sight/presence of items/creatures/events even remotely similar to that which offended his preconceptions</p><p>5. The character constantly references the event and is unable to drive it from their mind</p><p>6. The character is overtaken with bestial rage and charges at the offending object/creature, not resting till it is destroyed. There is also a risk here that he will turn on his companions</p><p>7. Mental Shock (serious trauma resulting in permanent loss of points in certain ability scores)</p><p>8. Character becomes fascinated/enamored with the subject and will do anything to experience/view/come into contact with/etc again</p><p>9. Make a Madness Check</p><p>10. System Shock (higher chance of death than with Fear)</p><p></p><p>Madness again works in a similar fashion;</p><p></p><p>1. Make a Horror Save</p><p>2. Depression</p><p>3. Catatonia for a number of hours/days (or longer!)</p><p>4. Delusions (of grandeur/etc - tailor to the situation or character)</p><p>5. Hallucinations</p><p>6. Schizophrenia</p><p>7. Paranoia</p><p>8. Amnesia (could be short term or longer term - even the character's entire life before that moment!)</p><p>9. Multiple Personalities</p><p>10. System Shock (nearly certain death)</p><p></p><p>All situations requiring saves should be tailored for each character - the same situation which drives a Fighter into fits of spastic convulsions may do no more than bat the eye of a Wizard or Sorcerer. The effects themselves should also be tailored to fit the situation/character and role-playing should be highly encouraged.</p><p></p><p>These charts are slightly changed versions of the charts in Domains of Dread from 2nd Edition AD&D, but once I get a chance to more fully look at the rules I'll be expanding upon it and altering it.</p></blockquote><p></p>
[QUOTE="Aspect of Veles, post: 5494170, member: 79605"] That sounds a little bit closer to what I was thinking, but since I don't have that, I think I may attempt to forge on the path I had, at least until I can get ahold of the specific book you referenced. This is roughly what I was thinking; The DM decides beforehand what situations in his/her game will warrant Fear, Horror, or Madness saves. Then he/she denotes DCs for specific situations depending upon their severity. All three types of saves would be Will saves. In the effect of a failed Fear save, the DM rolls on a table similar to the following with a D6 (imposing bonuses/penalties depending on the situation) or chooses an effect which seems appropriate to the situation. Each of these effects would have certain role-playing and game-play guidelines. 1. Fumble next roll/Drop held items 2. 1d10 rounds minus Wisdom modifier (minimum 1) rounds of catatonia 3. Hysterics 4. Character staggers and falls to the ground in shock 5. An intense desire to hide from the triggering creature/etc 6.Character feels a need to flee the scene 7. Character faints 8. Make a Horror Save 9. Make a Madness Save 10. System Shock (severe trauma possibly leading to death) Horror Saves work in a similar fashion; 1. Make a Fear Save 2. Character flees 3. Character suffers nightmares for an amount of time determined by the DM 4. The character cannot stand the sight/presence of items/creatures/events even remotely similar to that which offended his preconceptions 5. The character constantly references the event and is unable to drive it from their mind 6. The character is overtaken with bestial rage and charges at the offending object/creature, not resting till it is destroyed. There is also a risk here that he will turn on his companions 7. Mental Shock (serious trauma resulting in permanent loss of points in certain ability scores) 8. Character becomes fascinated/enamored with the subject and will do anything to experience/view/come into contact with/etc again 9. Make a Madness Check 10. System Shock (higher chance of death than with Fear) Madness again works in a similar fashion; 1. Make a Horror Save 2. Depression 3. Catatonia for a number of hours/days (or longer!) 4. Delusions (of grandeur/etc - tailor to the situation or character) 5. Hallucinations 6. Schizophrenia 7. Paranoia 8. Amnesia (could be short term or longer term - even the character's entire life before that moment!) 9. Multiple Personalities 10. System Shock (nearly certain death) All situations requiring saves should be tailored for each character - the same situation which drives a Fighter into fits of spastic convulsions may do no more than bat the eye of a Wizard or Sorcerer. The effects themselves should also be tailored to fit the situation/character and role-playing should be highly encouraged. These charts are slightly changed versions of the charts in Domains of Dread from 2nd Edition AD&D, but once I get a chance to more fully look at the rules I'll be expanding upon it and altering it. [/QUOTE]
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