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[Mage: the Awakening] Legacy of the Stone Assembly
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<blockquote data-quote="Hella_Tellah" data-source="post: 4532031" data-attributes="member: 52669"><p>Awakening has a much more detailed system, but I don't think the learning curve is all that steep for someone who has played Ascension. To me, it's much more important that a player know how to get into the style of the game, which in my games is very similar.</p><p></p><p>As far as the setting, you've probably heard that the default setting revolves around Atlantis. This is somewhat true, although later supplements emphasized other explanations for the supernal realms. In my games, I treat that as <em>one</em> explanation for why magic works, and not even a particularly popular one. Some mages think it's a way of accessing the mind of God directly. Some mages believe that reality is inherently subjective, and only by realizing that fact can one alter reality. Maybe it has always been around, and the Technocracy has been working hard at hiding the truth. Who knows?</p><p></p><p>That's the major alteration I make to the game. I don't like the certainty with which the book lays down the Atlantean myth, so I treat it as a particularly implausible, but somewhat popular fable.</p><p></p><p>Maybe all this won't change your mind much, but I think you'll find that the way I run the game shaves off some of the rougher edges of Awakening. And I'm more than willing to work with you in PMs and such to explain anything you might need clarified.</p></blockquote><p></p>
[QUOTE="Hella_Tellah, post: 4532031, member: 52669"] Awakening has a much more detailed system, but I don't think the learning curve is all that steep for someone who has played Ascension. To me, it's much more important that a player know how to get into the style of the game, which in my games is very similar. As far as the setting, you've probably heard that the default setting revolves around Atlantis. This is somewhat true, although later supplements emphasized other explanations for the supernal realms. In my games, I treat that as [I]one[/I] explanation for why magic works, and not even a particularly popular one. Some mages think it's a way of accessing the mind of God directly. Some mages believe that reality is inherently subjective, and only by realizing that fact can one alter reality. Maybe it has always been around, and the Technocracy has been working hard at hiding the truth. Who knows? That's the major alteration I make to the game. I don't like the certainty with which the book lays down the Atlantean myth, so I treat it as a particularly implausible, but somewhat popular fable. Maybe all this won't change your mind much, but I think you'll find that the way I run the game shaves off some of the rougher edges of Awakening. And I'm more than willing to work with you in PMs and such to explain anything you might need clarified. [/QUOTE]
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