Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
[Mage: the Awakening] Legacy of the Stone Assembly
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Solarious" data-source="post: 4537777" data-attributes="member: 27346"><p>Hmn. A Mage the Awakening game. I happen to like nWoD, but have had trouble getting a group of interested people who would play/run a mature game (ie. no running yourselves and making broken custom prestige classes for yourself). I've recently been delving into Actual Plays at rpg.net, and it sounds really fun, so I would like to sink some of that wasted money into some enjoyment!</p><p></p><p>I would like to say for the record that I like the idea of paths and watchtowers. I don't neccessarily agree with some of the crap writing and assuptions that some of the writers have made in the core and in the Tome of the Watchtowers, but they do make for some of the most interesting ideas: the gross/subtle pairings of arcana (where one is the Supernal Truth and the other is a inverted Fallen reflection of the Supernal); the swearing on your Watchtower being as solemn an oath as you can make without making a Fate-bound oath; and the powers that come most naturally to you as a member of that watchtower's path defining you rather than the fluff of writers who didn't do as stellar a job as they could have.</p><p></p><p>All this being said, I don't have the core nWoD book, but with the number of the supplements I have, there is a lot that can be infered from the statblocks and other things. My combat-foo is weak, however, so I'll leave that to others who are more familiar with the system.</p><p></p><p>As for the Five Great Rights, I think following 3 or 4 of them is best. People who don't follow at least 3 are usually considered lax and not taking them seriously (unless they have a good reason for it), while apparently only the most uptight of the Silver Ladder follows all 5 rights. Annalist's list of choices isn't bad, although we should discuss the goals of the Cabal itself and the location/terratory we'll claim before voting on them.</p><p></p><p>While I've always loved the enchanter's path, with Time divinations and Fate manipulations (broken 8 and 9 agains aside, everyone should grab a dot for Winds of Chance), but the cabal seems in desperate need of Space wards, while I have a love for Mind magic, which is incredibly powerful arcanum in it's own right. Looks like I'm putting together a Mastigos for my first character after all! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Solarious, post: 4537777, member: 27346"] Hmn. A Mage the Awakening game. I happen to like nWoD, but have had trouble getting a group of interested people who would play/run a mature game (ie. no running yourselves and making broken custom prestige classes for yourself). I've recently been delving into Actual Plays at rpg.net, and it sounds really fun, so I would like to sink some of that wasted money into some enjoyment! I would like to say for the record that I like the idea of paths and watchtowers. I don't neccessarily agree with some of the crap writing and assuptions that some of the writers have made in the core and in the Tome of the Watchtowers, but they do make for some of the most interesting ideas: the gross/subtle pairings of arcana (where one is the Supernal Truth and the other is a inverted Fallen reflection of the Supernal); the swearing on your Watchtower being as solemn an oath as you can make without making a Fate-bound oath; and the powers that come most naturally to you as a member of that watchtower's path defining you rather than the fluff of writers who didn't do as stellar a job as they could have. All this being said, I don't have the core nWoD book, but with the number of the supplements I have, there is a lot that can be infered from the statblocks and other things. My combat-foo is weak, however, so I'll leave that to others who are more familiar with the system. As for the Five Great Rights, I think following 3 or 4 of them is best. People who don't follow at least 3 are usually considered lax and not taking them seriously (unless they have a good reason for it), while apparently only the most uptight of the Silver Ladder follows all 5 rights. Annalist's list of choices isn't bad, although we should discuss the goals of the Cabal itself and the location/terratory we'll claim before voting on them. While I've always loved the enchanter's path, with Time divinations and Fate manipulations (broken 8 and 9 agains aside, everyone should grab a dot for Winds of Chance), but the cabal seems in desperate need of Space wards, while I have a love for Mind magic, which is incredibly powerful arcanum in it's own right. Looks like I'm putting together a Mastigos for my first character after all! :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[Mage: the Awakening] Legacy of the Stone Assembly
Top