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[Mage: the Awakening] Legacy of the Stone Assembly
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<blockquote data-quote="Solarious" data-source="post: 4537992" data-attributes="member: 27346"><p>Usually, I find the solution to that problem is to be either a Moros and pick up a Forces Legacy, or to be an Obrimos and pick up a Matter Legacy, and then use rotes to tide you over until you reach Gnosis 3. I do see how paths can be a character concept hindrance, but having these guidelines helps focus some character concepts as well.</p><p></p><p>I've seen some of the problems of paths too, usually when people want the Matter arcanum as a ruling, but don't like the zombies at dawn part of Death. One worked towards Mind, became a Uncrowned King, and eventually got over his hangups with Death (although zombies never entered the equation). The other picked up Mind for Aura Perception/Two Thoughts One Mind, and eventually joined a rocking GM-made Legacy for Moros with Time that uses a form of object postcognition as the first attainment, and has death optional attainment to sculpt ectoplasm and interact with Twilight. The second attainment can rewind or fast forward objects through time (grape juice to wine, nails to rust, and broken windows to... repaired windows), and the death attainment lets you draw objects out of Twilight back into reality. There is yet to be a third attainment, but be assured it'll probably be a fairly broken vulgar Time/Matter effect; various noises has made to the effect of speed excavation with a Time lock and a Matter Disintegration of everything else. I dare not imagine what shenanigans Death will add to the mix.</p><p></p><p>Speaking of Legacies, I know you've replaced Path requirements with Arcana requirements, but how are gaining new ruling Arcana? I've never been a fan of having some nice well-imagined legacy give one character a new ruling arcana, while it might offer someone else less punch because the primary arcana already is a ruling arcana for that character.</p><p></p><p>Last question: are order Legacies still in? Because everyone loves the Eleventh Question.</p></blockquote><p></p>
[QUOTE="Solarious, post: 4537992, member: 27346"] Usually, I find the solution to that problem is to be either a Moros and pick up a Forces Legacy, or to be an Obrimos and pick up a Matter Legacy, and then use rotes to tide you over until you reach Gnosis 3. I do see how paths can be a character concept hindrance, but having these guidelines helps focus some character concepts as well. I've seen some of the problems of paths too, usually when people want the Matter arcanum as a ruling, but don't like the zombies at dawn part of Death. One worked towards Mind, became a Uncrowned King, and eventually got over his hangups with Death (although zombies never entered the equation). The other picked up Mind for Aura Perception/Two Thoughts One Mind, and eventually joined a rocking GM-made Legacy for Moros with Time that uses a form of object postcognition as the first attainment, and has death optional attainment to sculpt ectoplasm and interact with Twilight. The second attainment can rewind or fast forward objects through time (grape juice to wine, nails to rust, and broken windows to... repaired windows), and the death attainment lets you draw objects out of Twilight back into reality. There is yet to be a third attainment, but be assured it'll probably be a fairly broken vulgar Time/Matter effect; various noises has made to the effect of speed excavation with a Time lock and a Matter Disintegration of everything else. I dare not imagine what shenanigans Death will add to the mix. Speaking of Legacies, I know you've replaced Path requirements with Arcana requirements, but how are gaining new ruling Arcana? I've never been a fan of having some nice well-imagined legacy give one character a new ruling arcana, while it might offer someone else less punch because the primary arcana already is a ruling arcana for that character. Last question: are order Legacies still in? Because everyone loves the Eleventh Question. [/QUOTE]
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