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[Mage: the Awakening] Legacy of the Stone Assembly
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<blockquote data-quote="Shayuri" data-source="post: 4633450" data-attributes="member: 4936"><p>Though Thorn was warned by her mentor, what she's taken away from this experience is:</p><p></p><p>1) Mages are -different-. This has been her first real exposure to mages outside of her own tradition, and she could barely understand some of them. Prometheus talks like a Shakespeare play half the time (exaggeration of course, Magic <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />), and Lotus is so quiet... </p><p></p><p>2) For all the high talking and haunted houses, mages are basically people, and they follow the same basic law people follow. The law of the jungle. The ones on top are there because they fought tooth and nail to get there, and that journey made them hard and ruthless bastards. That doesn't mean they're homicidal or psycho. It just means working with them is like riding a tiger. Face forward, lie low, and <em>do not fall off/</em>. Ancillary rules: They don't want to be your friend...if they act like they do, it's because they want something from you. Use that. Also, the bigger the reward offered, the bigger the risk you'll be taking. Might be worth it, but only if you watch your arse.</p><p></p><p>Everything I Ever Needed To Know About Dealing With Wizards I Learned In A Street Gang. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>As for our AWOLers...I'm leery of "PC" NPC's. I like characters to really be connected to the story if they're to exist at all. If they're not really connected to the story...why are they there? If we need info, let us consult contacts and mentors. If we need help...hey, maybe an ally, or some other story element. </p><p></p><p>Anyway, it's not a big deal overall. Just an aesthetic thing. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shayuri, post: 4633450, member: 4936"] Though Thorn was warned by her mentor, what she's taken away from this experience is: 1) Mages are -different-. This has been her first real exposure to mages outside of her own tradition, and she could barely understand some of them. Prometheus talks like a Shakespeare play half the time (exaggeration of course, Magic :)), and Lotus is so quiet... 2) For all the high talking and haunted houses, mages are basically people, and they follow the same basic law people follow. The law of the jungle. The ones on top are there because they fought tooth and nail to get there, and that journey made them hard and ruthless bastards. That doesn't mean they're homicidal or psycho. It just means working with them is like riding a tiger. Face forward, lie low, and [i]do not fall off/[/i]. Ancillary rules: They don't want to be your friend...if they act like they do, it's because they want something from you. Use that. Also, the bigger the reward offered, the bigger the risk you'll be taking. Might be worth it, but only if you watch your arse. Everything I Ever Needed To Know About Dealing With Wizards I Learned In A Street Gang. ;) As for our AWOLers...I'm leery of "PC" NPC's. I like characters to really be connected to the story if they're to exist at all. If they're not really connected to the story...why are they there? If we need info, let us consult contacts and mentors. If we need help...hey, maybe an ally, or some other story element. Anyway, it's not a big deal overall. Just an aesthetic thing. :) [/QUOTE]
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