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<blockquote data-quote="Parslip" data-source="post: 6559484" data-attributes="member: 6747686"><p>I think Aramis hits the nail on the head. Magic ammo is best used for overcoming damage resistance when you don't have a magic weapon.</p><p></p><p>I do have an issue with ammo coming in stacks of 1. According to the DMG, one-use items cost half as much as a permanent item. A single arrow costs 250 gp and takes 10 days to craft. Since magic arrows don't (usually) rain from the sky, someone has to have actually made them. I can't think of a single real-world example where people would buy a single use of something they need regularly, at half the cost of a lifetime supply. Why would an NPC do this? Perhaps if they were incredibly desperate, but then arrows would be exceedingly rare, unless incredible desperation is the norm.</p><p></p><p>Which of you have crafted magic items in your games? How many of you would opt to make x2 +1 arrows over a +1 bow? If you didn't have the resources for a +1 bow, which of you would instead make a a single +1 arrow? I don't think many of you would (I never would), and I believe that playing realistic NPCs, they wouldn't either--therefore, +1 arrows would rarely if ever be made.</p><p></p><p>In order for this to make any sense, I rule in my game that magic arrows come in stacks of 20, just like mundane arrows. This makes it reasonable for people to use magic arrows in conjunction with magic bows for additional bonuses. You can get a +1 bow and 360 +1 arrows for the cost of a single +2 bow, and a +2 bow and 3600 +1 arrows for the cost of a single +3 bow. Using those numbers, it starts to make a little more economic sense for item manufacturers to opt for arrows over bows, since it becomes cheaper and less labor intensive to obtain the same bonus (+2 or +3); at least until you've hit a target 360 and 3600 times, respectively.</p><p></p><p>It also allows ranged folk to potentially keep up with the strength based melee characters wearing belts of giant strength. A ranged character with a 20 dex , a +3 bow and bracers of archery gains a +8 to hit and +10 damage. A melee character with a +3 sword and a Belt of Storm Giant Strength gains a +12 to hit and +12 to damage. Magic arrows allow the archer to go up to +11 to hit and +13 to damage; this boost is temporary, but a hell of a lot cheaper than a Belt of Storm Giant Strength!</p><p></p><p>Regardless of how rare magic items are in your game, it is always going to be extremely inefficient to craft a single piece of ammo at half the cost of a single, permanent weapon. If magic is very rare in your game, it might make sense to have only a few pieces of ammo drop, but I believe individual arrows should be valued at a small fraction of the value of a permanent item.</p></blockquote><p></p>
[QUOTE="Parslip, post: 6559484, member: 6747686"] I think Aramis hits the nail on the head. Magic ammo is best used for overcoming damage resistance when you don't have a magic weapon. I do have an issue with ammo coming in stacks of 1. According to the DMG, one-use items cost half as much as a permanent item. A single arrow costs 250 gp and takes 10 days to craft. Since magic arrows don't (usually) rain from the sky, someone has to have actually made them. I can't think of a single real-world example where people would buy a single use of something they need regularly, at half the cost of a lifetime supply. Why would an NPC do this? Perhaps if they were incredibly desperate, but then arrows would be exceedingly rare, unless incredible desperation is the norm. Which of you have crafted magic items in your games? How many of you would opt to make x2 +1 arrows over a +1 bow? If you didn't have the resources for a +1 bow, which of you would instead make a a single +1 arrow? I don't think many of you would (I never would), and I believe that playing realistic NPCs, they wouldn't either--therefore, +1 arrows would rarely if ever be made. In order for this to make any sense, I rule in my game that magic arrows come in stacks of 20, just like mundane arrows. This makes it reasonable for people to use magic arrows in conjunction with magic bows for additional bonuses. You can get a +1 bow and 360 +1 arrows for the cost of a single +2 bow, and a +2 bow and 3600 +1 arrows for the cost of a single +3 bow. Using those numbers, it starts to make a little more economic sense for item manufacturers to opt for arrows over bows, since it becomes cheaper and less labor intensive to obtain the same bonus (+2 or +3); at least until you've hit a target 360 and 3600 times, respectively. It also allows ranged folk to potentially keep up with the strength based melee characters wearing belts of giant strength. A ranged character with a 20 dex , a +3 bow and bracers of archery gains a +8 to hit and +10 damage. A melee character with a +3 sword and a Belt of Storm Giant Strength gains a +12 to hit and +12 to damage. Magic arrows allow the archer to go up to +11 to hit and +13 to damage; this boost is temporary, but a hell of a lot cheaper than a Belt of Storm Giant Strength! Regardless of how rare magic items are in your game, it is always going to be extremely inefficient to craft a single piece of ammo at half the cost of a single, permanent weapon. If magic is very rare in your game, it might make sense to have only a few pieces of ammo drop, but I believe individual arrows should be valued at a small fraction of the value of a permanent item. [/QUOTE]
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