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<blockquote data-quote="CapnZapp" data-source="post: 7190402" data-attributes="member: 12731"><p>Indeed the DMG hands out only one piece of ammo.</p><p></p><p>This is baffling, of course, but it is less surprising when you consider the decision to price a consumable at 50% the price of a permanent item doing the same thing. </p><p></p><p>This is what really is baffling, since it makes zero sense. Sane magical prices (the fan made PDF) changes this to 1/10th.</p><p></p><p>Earlier edition used 1/20th or even 1/50th (infamously so for 3rd edition wands of cure minor wounds).</p><p></p><p>My advice? Bundle magic ammo in tens or dozens. But also remember to have the monster use them (if at all capable) against the party!</p><p></p><p>Meaning that if it took four rounds to defeat the Gnoll Hunter, four of the twelve +1 arrows are already gone and used up.</p><p></p><p>Your other question: yes magic ammo stacks with a magic bow.</p><p></p><p>Finally, keep in mind that ranged combat is incredibly strong in 5th edition. You would probably be better off making the best magical weapons into melee weapons, and reserve any cool ranged effects to ammunition (since after all it is perishable). </p><p></p><p>A +3 Flaming Longsword? Sure.</p><p></p><p>A +3 Flaming Longbow? Probably better to limit this to a +1 Longbow and then put the cool stuff on the arrows: "you find nine +2 Flaming arrows".</p><p></p><p>The end result is the same, but with the important distinction that melee will feel more reliable. </p><p></p><p>Sent from my C6603 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7190402, member: 12731"] Indeed the DMG hands out only one piece of ammo. This is baffling, of course, but it is less surprising when you consider the decision to price a consumable at 50% the price of a permanent item doing the same thing. This is what really is baffling, since it makes zero sense. Sane magical prices (the fan made PDF) changes this to 1/10th. Earlier edition used 1/20th or even 1/50th (infamously so for 3rd edition wands of cure minor wounds). My advice? Bundle magic ammo in tens or dozens. But also remember to have the monster use them (if at all capable) against the party! Meaning that if it took four rounds to defeat the Gnoll Hunter, four of the twelve +1 arrows are already gone and used up. Your other question: yes magic ammo stacks with a magic bow. Finally, keep in mind that ranged combat is incredibly strong in 5th edition. You would probably be better off making the best magical weapons into melee weapons, and reserve any cool ranged effects to ammunition (since after all it is perishable). A +3 Flaming Longsword? Sure. A +3 Flaming Longbow? Probably better to limit this to a +1 Longbow and then put the cool stuff on the arrows: "you find nine +2 Flaming arrows". The end result is the same, but with the important distinction that melee will feel more reliable. Sent from my C6603 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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