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<blockquote data-quote="mirivor" data-source="post: 2230439" data-attributes="member: 7478"><p>Well, I think that the designers feel, probably rightly so, that five charges per day is basically all that you will ever need. </p><p></p><p>However, it may not always be equal in cost. It all depends on the duration modifier that I mentioned.</p><p></p><p>FROM THE SRD:</p><p>"If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half."</p><p></p><p>Another point that should be made is that use-activated items have no charges, although that may not matter with this particular spell.</p><p></p><p>I am assuming for the sake of argument that we are creating a stone or some other plain device to emit a continuous Alarm effect. That is a use-activated/continuous effect.(Use-activated or continuous Spell level x caster level x 2,000 gp Lantern of revealing) That is the example from the chart in the DMG. That cost is then multiplied by the duration multiplier.</p><p></p><p>I think that the problem is that you happened to find one of a handful of spells whose prices come out as being equal for both a continuous effect and a charged item. Try picking another spell to compare and I think that you would see a large difference.</p></blockquote><p></p>
[QUOTE="mirivor, post: 2230439, member: 7478"] Well, I think that the designers feel, probably rightly so, that five charges per day is basically all that you will ever need. However, it may not always be equal in cost. It all depends on the duration modifier that I mentioned. FROM THE SRD: "If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half." Another point that should be made is that use-activated items have no charges, although that may not matter with this particular spell. I am assuming for the sake of argument that we are creating a stone or some other plain device to emit a continuous Alarm effect. That is a use-activated/continuous effect.(Use-activated or continuous Spell level x caster level x 2,000 gp Lantern of revealing) That is the example from the chart in the DMG. That cost is then multiplied by the duration multiplier. I think that the problem is that you happened to find one of a handful of spells whose prices come out as being equal for both a continuous effect and a charged item. Try picking another spell to compare and I think that you would see a large difference. [/QUOTE]
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