Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
MAGIC ITEM: First Betrayer's Tail
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="neogod22" data-source="post: 8199675" data-attributes="member: 6857879"><p>So the issue is when people make magic items they make them too powerful. When making magic items, here are a few questions you should ask; Who is this item for? What abilities will they already have when they get the item? Will it break the game? Will it give the weilder an unfair advantage compared to the other player? </p><p></p><p>Who is this item for? It looks like a warlock, sorcerer, or bard would really get the most out of it but, most spell casters can't use martial weapons. </p><p></p><p>Is the damage too high? This weapon does 3d6+STR or DEX+CHA. Not to mention it crits on a 19-20 and it casts an attack cantrip. In the hands of warlocks, that's up to 4d10 more + CHA×4. The damage is way too high. </p><p></p><p>The Embrace ability is too powerful and poorly worded. If I were to fix it it probably should be on a successful melee attack, and make it a bonus action to activate the ability. It should only be able to steal an active spell casting ability the opponent is using, not "let's scroll through the list of abilities a creature has and choose one," and they should be able to get a saving throw. It doesn't mention what happens when a creature dies, (I think the spell should end), and with the damage the caster takes, they might not use it at all.</p><p></p><p>Whip Cast - poorly worded, should have a list of spells the whip can cast, and probably should cost a different amount of points like staves and wands do, with a spell DC for the item. And the spells should never go above 5th level.</p><p></p><p>Sacrificial Power - no one will ever use this. Sacrificing permanent spell slots is too costly for any caster.</p></blockquote><p></p>
[QUOTE="neogod22, post: 8199675, member: 6857879"] So the issue is when people make magic items they make them too powerful. When making magic items, here are a few questions you should ask; Who is this item for? What abilities will they already have when they get the item? Will it break the game? Will it give the weilder an unfair advantage compared to the other player? Who is this item for? It looks like a warlock, sorcerer, or bard would really get the most out of it but, most spell casters can't use martial weapons. Is the damage too high? This weapon does 3d6+STR or DEX+CHA. Not to mention it crits on a 19-20 and it casts an attack cantrip. In the hands of warlocks, that's up to 4d10 more + CHA×4. The damage is way too high. The Embrace ability is too powerful and poorly worded. If I were to fix it it probably should be on a successful melee attack, and make it a bonus action to activate the ability. It should only be able to steal an active spell casting ability the opponent is using, not "let's scroll through the list of abilities a creature has and choose one," and they should be able to get a saving throw. It doesn't mention what happens when a creature dies, (I think the spell should end), and with the damage the caster takes, they might not use it at all. Whip Cast - poorly worded, should have a list of spells the whip can cast, and probably should cost a different amount of points like staves and wands do, with a spell DC for the item. And the spells should never go above 5th level. Sacrificial Power - no one will ever use this. Sacrificing permanent spell slots is too costly for any caster. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
MAGIC ITEM: First Betrayer's Tail
Top