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General Tabletop Discussion
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Magic Item Math of 5e
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<blockquote data-quote="redrick" data-source="post: 6581661" data-attributes="member: 6777696"><p>I am impressed at the detail of your breakdown, and it's helpful to see in more detail what the DMG considers "typical."</p><p></p><p>I do think there is a big difference between saying, "over the course of a typical campaign a party finds [5 useful magical items]" and, "over the course of a typical campaign, a party <em>ought</em> to find 5 useful magic items." The former says, "be prepared to compensate in other aspects of your campaign balance if PCs are getting more or less magic items than this." The latter says, "if PCs are getting fewer items than this, give out more, and if they are getting more, stop handing them out."</p><p></p><p>Obviously, DMs can do Whatever The Hell They Want(tm), but I do think the distinction helps to keep DMs from being pressured into meeting certain treasure expectations if that goes against the feel of their campaign. I'm sure that the obfuscated numbers for "a typical campaign" are part of that — players who pick up the DMG and see, "a 10th level PC should have found 2.5 useful, permanent magic items by now," are more likely to pressure the DM to meet that standard. I can say whatever I want to my players, and I can always tell them that it's my way or the highway, but that's not fun and it's not something I want to have to do unless it's really necessary. In this case, the DMG seems to have opted for a mathematical DIY headache to save DMs from a social pressure headache.</p><p></p><p>That being said, I do wish there were a little more in the DMG on the various options of magic item economies.</p></blockquote><p></p>
[QUOTE="redrick, post: 6581661, member: 6777696"] I am impressed at the detail of your breakdown, and it's helpful to see in more detail what the DMG considers "typical." I do think there is a big difference between saying, "over the course of a typical campaign a party finds [5 useful magical items]" and, "over the course of a typical campaign, a party [I]ought[/I] to find 5 useful magic items." The former says, "be prepared to compensate in other aspects of your campaign balance if PCs are getting more or less magic items than this." The latter says, "if PCs are getting fewer items than this, give out more, and if they are getting more, stop handing them out." Obviously, DMs can do Whatever The Hell They Want(tm), but I do think the distinction helps to keep DMs from being pressured into meeting certain treasure expectations if that goes against the feel of their campaign. I'm sure that the obfuscated numbers for "a typical campaign" are part of that — players who pick up the DMG and see, "a 10th level PC should have found 2.5 useful, permanent magic items by now," are more likely to pressure the DM to meet that standard. I can say whatever I want to my players, and I can always tell them that it's my way or the highway, but that's not fun and it's not something I want to have to do unless it's really necessary. In this case, the DMG seems to have opted for a mathematical DIY headache to save DMs from a social pressure headache. That being said, I do wish there were a little more in the DMG on the various options of magic item economies. [/QUOTE]
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