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General Tabletop Discussion
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Magic Item Math of 5e
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<blockquote data-quote="MwaO" data-source="post: 6581686" data-attributes="member: 12749"><p>Thanks. I think the other aspect of randomness is that there's a little leeway - it wouldn't be surprising for a 10th level PC to have 1, 2, 3, or 4 permanent items. But 0 or 5 would raise an eyebrow or two.</p><p></p><p>I think magic item economies tend to be a can of worms. If treasure goes up exponentially and items have a set cost, then you hit a certain point where all kinds of unintended things happen. An example of this is that a level 17-20 challenge ought to provide 280,000 gold's worth of platinum. Which is 5600 healing potions from PHB. Which is then about 50,000 points of healing...</p><p></p><p>Now of course, any rational DM figures out something to do with all that gold or rules that only so many healing potions can be downed per day. Or something.</p></blockquote><p></p>
[QUOTE="MwaO, post: 6581686, member: 12749"] Thanks. I think the other aspect of randomness is that there's a little leeway - it wouldn't be surprising for a 10th level PC to have 1, 2, 3, or 4 permanent items. But 0 or 5 would raise an eyebrow or two. I think magic item economies tend to be a can of worms. If treasure goes up exponentially and items have a set cost, then you hit a certain point where all kinds of unintended things happen. An example of this is that a level 17-20 challenge ought to provide 280,000 gold's worth of platinum. Which is 5600 healing potions from PHB. Which is then about 50,000 points of healing... Now of course, any rational DM figures out something to do with all that gold or rules that only so many healing potions can be downed per day. Or something. [/QUOTE]
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