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General Tabletop Discussion
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Magic Item Math of 5e
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<blockquote data-quote="Celtavian" data-source="post: 6857234" data-attributes="member: 5834"><p>Magic in 5E is fairly easy to compensate for. The hardest part of magic item compensation in <em>Pathfinder</em>/3E was stat boosting combined with other magic items and easy customization of magic items. You almost always ended up with players boosting nearly every statistic as well as stacking every magic item that provided a beneficial modifier into a min-max nightmare that was extraordinarily difficult to deal with. You had wizards with 30 intelligent and a con and dex in the mid 20s due to stat boosting. I'm glad they cut down on that. In 5E, I've been able to hand out +3 swords (one of them vorpal) at 3rd level and still make the campaign challenging. I do enjoy the way 5E handled magic items. It was very well done. It's an easily customizable system with a power level that makes the player feel as though magic items give him a substantial power boost while not taxing the DM's ability to challenge the group.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6857234, member: 5834"] Magic in 5E is fairly easy to compensate for. The hardest part of magic item compensation in [I]Pathfinder[/I]/3E was stat boosting combined with other magic items and easy customization of magic items. You almost always ended up with players boosting nearly every statistic as well as stacking every magic item that provided a beneficial modifier into a min-max nightmare that was extraordinarily difficult to deal with. You had wizards with 30 intelligent and a con and dex in the mid 20s due to stat boosting. I'm glad they cut down on that. In 5E, I've been able to hand out +3 swords (one of them vorpal) at 3rd level and still make the campaign challenging. I do enjoy the way 5E handled magic items. It was very well done. It's an easily customizable system with a power level that makes the player feel as though magic items give him a substantial power boost while not taxing the DM's ability to challenge the group. [/QUOTE]
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