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Magic Item Math of 5e
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<blockquote data-quote="MwaO" data-source="post: 6857412" data-attributes="member: 12749"><p>Either PCs getting 5 items over 20 levels is a problem - because things will break and the DM will need to up the challenge of the game dramatically or PCs barely getting any items is a problem - because the game will be far too tough and the DM will need to downgrade the challenge of the game. You don't need to have a +X weapon to cause mathematical shifts in party effectiveness.</p><p></p><p>And if magic items are always extra sauce and the DMG identifies the typical campaign as getting 24 helpings of extra sauce, you'd think the DMG would call that out so no one got surprised...</p><p></p><p>Also, I'd note that you might expect about 1 in 10000 games to only find a single +1 weapon - and that's in the context that you might expect 2000 out of 10000 games to not only find +3 weapons, but belts of giant strength or books that further bend or break the expected values...</p></blockquote><p></p>
[QUOTE="MwaO, post: 6857412, member: 12749"] Either PCs getting 5 items over 20 levels is a problem - because things will break and the DM will need to up the challenge of the game dramatically or PCs barely getting any items is a problem - because the game will be far too tough and the DM will need to downgrade the challenge of the game. You don't need to have a +X weapon to cause mathematical shifts in party effectiveness. And if magic items are always extra sauce and the DMG identifies the typical campaign as getting 24 helpings of extra sauce, you'd think the DMG would call that out so no one got surprised... Also, I'd note that you might expect about 1 in 10000 games to only find a single +1 weapon - and that's in the context that you might expect 2000 out of 10000 games to not only find +3 weapons, but belts of giant strength or books that further bend or break the expected values... [/QUOTE]
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Magic Item Math of 5e
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