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<blockquote data-quote="BlueChowder" data-source="post: 5404645" data-attributes="member: 98088"><p>Both captainspud and KarinsDad seem to make good points here. In my opinion, players should be able to craft a wide variety of items, since it's fun to do so, and it gives the player some control over his character. At the same time, if we believe WotC's claim that uncommon items will be too powerful now (with the daily power limit change) if players continue to create them as easily as before, we need some mechanism to reduce the number of uncommon items in play.</p><p></p><p>Perhaps we should simply multiply the construction cost of an uncommon item by 5? This gives players something to do with extra gold, limits the number of uncommon items in play, and gives people a reason to prefer to make common items (that is, players won't completely ignore common items when deciding what to craft).</p><p></p><p>I may try this out...</p><p></p><p>-BlueChowder</p></blockquote><p></p>
[QUOTE="BlueChowder, post: 5404645, member: 98088"] Both captainspud and KarinsDad seem to make good points here. In my opinion, players should be able to craft a wide variety of items, since it's fun to do so, and it gives the player some control over his character. At the same time, if we believe WotC's claim that uncommon items will be too powerful now (with the daily power limit change) if players continue to create them as easily as before, we need some mechanism to reduce the number of uncommon items in play. Perhaps we should simply multiply the construction cost of an uncommon item by 5? This gives players something to do with extra gold, limits the number of uncommon items in play, and gives people a reason to prefer to make common items (that is, players won't completely ignore common items when deciding what to craft). I may try this out... -BlueChowder [/QUOTE]
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