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<blockquote data-quote="MrMyth" data-source="post: 5405217" data-attributes="member: 61155"><p>I think you are misinterpreting the existing situation with WotC's actual goal - as well as people's responses to your daughter's quote. </p><p> </p><p>I think when MME comes out, we'll see a good number of common items. I think WotC's goal <em>is</em> to have maybe 45% of items common and craftable, and 45% of items uncommon stuff handed out by the DM, and the rest Rares or Artifacts or whatever. </p><p> </p><p>Not what we have now, true. I think largely because of balance issues with many existing items. But let's assume that this is the goal. <em>Even then</em>, we will have an equal number of common and uncommon items from a player perspective, and your daughter's comments about 'common' items would still be valid from an OOC perspective - if there is as many common item as uncommon items, aren't the terms meaningless?</p><p> </p><p>And, again - no, because they are <em>in-game terms</em>. There are more of these items <em>in character</em>, even if there are an equal number, or some wild disparity, out of character.</p><p> </p><p>You are treating people's defense of the term as an in-character device as a defense of WotC's existing rarity distribution, and I don't think that is what anyone is actually saying. They are just defending the actual definition of the term as valid from an in-character perspective, and I think you are missing that.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5405217, member: 61155"] I think you are misinterpreting the existing situation with WotC's actual goal - as well as people's responses to your daughter's quote. I think when MME comes out, we'll see a good number of common items. I think WotC's goal [I]is[/I] to have maybe 45% of items common and craftable, and 45% of items uncommon stuff handed out by the DM, and the rest Rares or Artifacts or whatever. Not what we have now, true. I think largely because of balance issues with many existing items. But let's assume that this is the goal. [I]Even then[/I], we will have an equal number of common and uncommon items from a player perspective, and your daughter's comments about 'common' items would still be valid from an OOC perspective - if there is as many common item as uncommon items, aren't the terms meaningless? And, again - no, because they are [I]in-game terms[/I]. There are more of these items [I]in character[/I], even if there are an equal number, or some wild disparity, out of character. You are treating people's defense of the term as an in-character device as a defense of WotC's existing rarity distribution, and I don't think that is what anyone is actually saying. They are just defending the actual definition of the term as valid from an in-character perspective, and I think you are missing that. [/QUOTE]
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