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<blockquote data-quote="KarinsDad" data-source="post: 5405379" data-attributes="member: 2011"><p>Except that this would make more sense if the list had good in character rationales for which items are common and which are uncommon.</p><p></p><p>The PCs are basing their knowledge soley off of game mechanics in this case (something which I just have a personal dislike for).</p><p></p><p>Your example on the surface sounds logical when one is comparing +1 magic swords with absolutely any other magic sword with more utility. Let's take your example with a different magic item.</p><p></p><p>Veteran's Armor</p><p></p><p>NPCs rarely have action points.</p><p></p><p>Your army with 100 suits of Veteran's Armor is now suddenly illogical. Why is armor that gives a bonus common when the occurance of that bonus is extremely rare, almost non-existent?</p><p></p><p>My main in character beef with the system is not that the PCs cannot know which is which, but rather WHY they know which is which. It's common or uncommon SOLELY because of which list WotC put it on, not because of any real in character rationale.</p><p></p><p>Which is also one of the reasons why I kind of like my house rule. Magic items with any sort of power (i.e. activation) are uncommon. This has a good in character explanation. If you have to activate the item, then it's too complex for most crafters to make.</p><p></p><p>Easy. Simple. And it has a good in character explanation.</p><p></p><p>The current WotC list? Not so much.</p><p></p><p></p><p>PC: "Why is Veteran's armor easy to make?"</p><p>NPC crafter: "Cause it is."</p><p>PC: "And what's an Action Point?"</p><p>NPC crafter: "Go away kid, you bother me."</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5405379, member: 2011"] Except that this would make more sense if the list had good in character rationales for which items are common and which are uncommon. The PCs are basing their knowledge soley off of game mechanics in this case (something which I just have a personal dislike for). Your example on the surface sounds logical when one is comparing +1 magic swords with absolutely any other magic sword with more utility. Let's take your example with a different magic item. Veteran's Armor NPCs rarely have action points. Your army with 100 suits of Veteran's Armor is now suddenly illogical. Why is armor that gives a bonus common when the occurance of that bonus is extremely rare, almost non-existent? My main in character beef with the system is not that the PCs cannot know which is which, but rather WHY they know which is which. It's common or uncommon SOLELY because of which list WotC put it on, not because of any real in character rationale. Which is also one of the reasons why I kind of like my house rule. Magic items with any sort of power (i.e. activation) are uncommon. This has a good in character explanation. If you have to activate the item, then it's too complex for most crafters to make. Easy. Simple. And it has a good in character explanation. The current WotC list? Not so much. PC: "Why is Veteran's armor easy to make?" NPC crafter: "Cause it is." PC: "And what's an Action Point?" NPC crafter: "Go away kid, you bother me." [/QUOTE]
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