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<blockquote data-quote="hopeless" data-source="post: 8339644" data-attributes="member: 36349"><p>I would figure potions would be available depending on the type and region its brewed within.</p><p>I can see churches wanting their own source of healing potions, but out in the villages and hamlets there should be a herbalist available.</p><p>As for other common and uncommon magical items most should have been scavenged from ruins and perhaps former heirlooms sold to maintain their former owner's finances or perhaps as rewards posted by the settlement for some quest.</p><p>The larger the settlement the more of a chance certain items might be available after all a noted smith or armorer might be able to craft a basic enchanted weapon or armour but it would still be very rare and often spoken of in legend or urban myth so shouldn't be taken as fact.</p><p>A Mage's Guild or Wizard's Tower should have ready access to arcane scrolls though they'd be more likely to pay for rare tomes, spell books and grimoires found by adventurer's than sell such items.</p><p>Doesn't mean they won't offer a reward for some task they want completed after all.</p><p></p><p>As for actual magic shops I'd expect if one exists it would be the largest of cities to thus explain its existence as their crafting would need to be sold somewhere and an actual shop or mall where these can be bought, sold or ordered would be much more likely if we're talking about a metropolis home to a large wizard's guild, multiple churches or an adventurer's guild.</p><p>Which doesn't even cover wealthy merchants or nobles with the means to pay for these items.</p></blockquote><p></p>
[QUOTE="hopeless, post: 8339644, member: 36349"] I would figure potions would be available depending on the type and region its brewed within. I can see churches wanting their own source of healing potions, but out in the villages and hamlets there should be a herbalist available. As for other common and uncommon magical items most should have been scavenged from ruins and perhaps former heirlooms sold to maintain their former owner's finances or perhaps as rewards posted by the settlement for some quest. The larger the settlement the more of a chance certain items might be available after all a noted smith or armorer might be able to craft a basic enchanted weapon or armour but it would still be very rare and often spoken of in legend or urban myth so shouldn't be taken as fact. A Mage's Guild or Wizard's Tower should have ready access to arcane scrolls though they'd be more likely to pay for rare tomes, spell books and grimoires found by adventurer's than sell such items. Doesn't mean they won't offer a reward for some task they want completed after all. As for actual magic shops I'd expect if one exists it would be the largest of cities to thus explain its existence as their crafting would need to be sold somewhere and an actual shop or mall where these can be bought, sold or ordered would be much more likely if we're talking about a metropolis home to a large wizard's guild, multiple churches or an adventurer's guild. Which doesn't even cover wealthy merchants or nobles with the means to pay for these items. [/QUOTE]
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