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Magic item values and buying/selling Q
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<blockquote data-quote="amerigoV" data-source="post: 6553328"><p>I used to use the 50% in 3.x as written. </p><p></p><p>Now I would take this approach that I found from another system if I still ran D&D: Its 25%, but with an appropriate roll (more along the lines of Gather Information from 3.x) you can get it up to 50%. If you are really generous and they have an awesome roll, bump it up to 75%.</p><p></p><p></p><p>Oddly enough, the system I got it from does not use a barter-eqse/diplomacy/persuasion type skill for this activity. Really the PCs need to find the best buyer in the overall market since this is not an efficient market. So its less about haggling with that particular merchant than finding someone in the overall market that is willing to give you more money. I thought it was an interesting approach. Its kinda like buying or selling a used car - if you really want a much better price you have to do a bunch of leg work, not just haggle with the guy in front of you.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 6553328"] I used to use the 50% in 3.x as written. Now I would take this approach that I found from another system if I still ran D&D: Its 25%, but with an appropriate roll (more along the lines of Gather Information from 3.x) you can get it up to 50%. If you are really generous and they have an awesome roll, bump it up to 75%. Oddly enough, the system I got it from does not use a barter-eqse/diplomacy/persuasion type skill for this activity. Really the PCs need to find the best buyer in the overall market since this is not an efficient market. So its less about haggling with that particular merchant than finding someone in the overall market that is willing to give you more money. I thought it was an interesting approach. Its kinda like buying or selling a used car - if you really want a much better price you have to do a bunch of leg work, not just haggle with the guy in front of you. [/QUOTE]
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Magic item values and buying/selling Q
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