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Magic Items, and what it says about the editions
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<blockquote data-quote="Croesus" data-source="post: 6896570" data-attributes="member: 35019"><p>3E did indeed have the "Christmas tree" effect. The designers assumed certain amounts of magic in the game. The addition of feats allowing characters to create magic items, including the most important ones, ensured that many by-the-book campaigns had lots of magic items. That said, I agree with Orius - most characters worked just fine in 3.x whether or not magic items were prevalent.</p><p></p><p>1E, on the other hand, had a real split between design and expectations. On multiple occasions, Gygax made clear his disdain for "Monty Haul" campaigns, emphasizing that players should "earn" their rewards and not simply be given a bunch of stuff and levels. The modules rarely fit this ideal, even the ones written by Gygax. Perhaps the assumption was that the characters would only find a fraction of the treasure in a module. Or the modules were seen as one-offs, for a convention and not part of a long-term campaign. Whatever the reason, 1E tended to have lots of magic.</p></blockquote><p></p>
[QUOTE="Croesus, post: 6896570, member: 35019"] 3E did indeed have the "Christmas tree" effect. The designers assumed certain amounts of magic in the game. The addition of feats allowing characters to create magic items, including the most important ones, ensured that many by-the-book campaigns had lots of magic items. That said, I agree with Orius - most characters worked just fine in 3.x whether or not magic items were prevalent. 1E, on the other hand, had a real split between design and expectations. On multiple occasions, Gygax made clear his disdain for "Monty Haul" campaigns, emphasizing that players should "earn" their rewards and not simply be given a bunch of stuff and levels. The modules rarely fit this ideal, even the ones written by Gygax. Perhaps the assumption was that the characters would only find a fraction of the treasure in a module. Or the modules were seen as one-offs, for a convention and not part of a long-term campaign. Whatever the reason, 1E tended to have lots of magic. [/QUOTE]
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Magic Items, and what it says about the editions
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