Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Items, and what it says about the editions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dualazi" data-source="post: 6898725" data-attributes="member: 6855537"><p>This is such a ridiculous statement I don’t even know where to begin, especially with your clarifications of intent down the thread. “dying for the important members of the team” is not and never will be a legitimate role in the group, which is exactly what your meat shield excuses are. The only time this would be even remotely acceptable game design is when the caster is also occasionally faced with encounters where they are spectacularly neutered and unable to contribute other than soaking damage or being bait.</p><p></p><p>And you know what? Earlier editions tried that. They failed in amazing fashion, since composing a spellbook to deal with such things was trivial. By some analyses, antimagic fields in 3[SUP]rd[/SUP] ed were actually more dangerous to a fighter than a wizard, because he was so reliant on gear that no longer functioned.</p><p></p><p></p><p></p><p>In earlier editions this was basically never the case, due to a much less stringent requirement on encounters per day for balance reasons, coupled with much more impactful spells. HP was more constrained, so spells like fireball could clear an encounter on its own more or less, and if you look at save or suck spells in 3[SUP]rd[/SUP] edition you could easily ‘end’ an encounter right off the bat. Both of these in combination with how many spells a wizard gets per level and by midgame a wizard could definitely contribute in almost every combat encounter.</p><p></p><p>In my opinion the “fighter can always fight” argument has always been disingenuous; it’s true in the technical sense but the number of games where it really becomes a consistent advantage are very small I suspect, and that’s discounting the whole 5 minute workday discussion, which has been covered in great detail elsewhere.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 6898725, member: 6855537"] This is such a ridiculous statement I don’t even know where to begin, especially with your clarifications of intent down the thread. “dying for the important members of the team” is not and never will be a legitimate role in the group, which is exactly what your meat shield excuses are. The only time this would be even remotely acceptable game design is when the caster is also occasionally faced with encounters where they are spectacularly neutered and unable to contribute other than soaking damage or being bait. And you know what? Earlier editions tried that. They failed in amazing fashion, since composing a spellbook to deal with such things was trivial. By some analyses, antimagic fields in 3[SUP]rd[/SUP] ed were actually more dangerous to a fighter than a wizard, because he was so reliant on gear that no longer functioned. In earlier editions this was basically never the case, due to a much less stringent requirement on encounters per day for balance reasons, coupled with much more impactful spells. HP was more constrained, so spells like fireball could clear an encounter on its own more or less, and if you look at save or suck spells in 3[SUP]rd[/SUP] edition you could easily ‘end’ an encounter right off the bat. Both of these in combination with how many spells a wizard gets per level and by midgame a wizard could definitely contribute in almost every combat encounter. In my opinion the “fighter can always fight” argument has always been disingenuous; it’s true in the technical sense but the number of games where it really becomes a consistent advantage are very small I suspect, and that’s discounting the whole 5 minute workday discussion, which has been covered in great detail elsewhere. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Items, and what it says about the editions
Top