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Magic items for a level 8 drow Wild Magic sorcerer
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<blockquote data-quote="WalterKovacs" data-source="post: 4721889" data-attributes="member: 63763"><p>The general rule is 7/8/9 plus an extra 7 worth of gold.</p><p> </p><p>One option for the offhand is to take a mage weapon parrying dagger (that would be level 7). It gives you prof in the weapon, which gives you the defensive property. You also can burn an arcane power to recoup a martial power from the rogue multiclass.</p><p> </p><p>If you want to save some cash, you can use your 8th level slot on a paired dagger which splits into two daggers as a minor action (or free if you have quick draw). It doesn't do more than give bonuses to your attacks at that point.</p><p> </p><p>In terms of options that benefit sorceror's, you have a 7th level and 9th level dagger from the PHBII (wyrmtooth can strip the opponent's resistances temporarily and tooth of chaos helps you control your "on an even/on an odd" wild mage powers [it was on the level 3 pregen]).</p><p> </p><p>Not entirely sure what armor/neck slot item. One neck slot item to consider would be the choker of eloquence which gives bonuses to some charisma skills. The elven cloak (level 7) gives you a bonus to stealth which could be useful. Breaching Armor (level 8) similarly gives a roguey/magicy feel with it's ability to teleport you to the other side of a wall. Or you can go for Rat Form leather (level 8) for another rogue/scout option. Serpentskin (level 8) gives you the ability to snake past an enemy to get into a flank for your sneak attack, or get away to cast without provoking.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4721889, member: 63763"] The general rule is 7/8/9 plus an extra 7 worth of gold. One option for the offhand is to take a mage weapon parrying dagger (that would be level 7). It gives you prof in the weapon, which gives you the defensive property. You also can burn an arcane power to recoup a martial power from the rogue multiclass. If you want to save some cash, you can use your 8th level slot on a paired dagger which splits into two daggers as a minor action (or free if you have quick draw). It doesn't do more than give bonuses to your attacks at that point. In terms of options that benefit sorceror's, you have a 7th level and 9th level dagger from the PHBII (wyrmtooth can strip the opponent's resistances temporarily and tooth of chaos helps you control your "on an even/on an odd" wild mage powers [it was on the level 3 pregen]). Not entirely sure what armor/neck slot item. One neck slot item to consider would be the choker of eloquence which gives bonuses to some charisma skills. The elven cloak (level 7) gives you a bonus to stealth which could be useful. Breaching Armor (level 8) similarly gives a roguey/magicy feel with it's ability to teleport you to the other side of a wall. Or you can go for Rat Form leather (level 8) for another rogue/scout option. Serpentskin (level 8) gives you the ability to snake past an enemy to get into a flank for your sneak attack, or get away to cast without provoking. [/QUOTE]
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Magic items for a level 8 drow Wild Magic sorcerer
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