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<blockquote data-quote="Snarf Zagyg" data-source="post: 8451940" data-attributes="member: 7023840"><p>So, essentially, the issue I have with treating gold like this is that it becomes just another resource in a resource management treadmill- like a RTS videogame.</p><p></p><p>"We have to mine the gold so we can transmogrify it into residuum. Then, we can use the residuum to make stronger units!"</p><p></p><p>I agree with you that there is an increased focus on the adventure <em>qua</em> adventure, but it just seems so bizarre to me that-</p><p></p><p>1. People rightly note the increased interest players have in their characters and their backstories and motivations, and NO MO' HO BO MO DO! (That's absolutely Who-vian!).</p><p></p><p>2. People also seem disinterested in the interactions of their characters with the world outside of the adventure.</p><p></p><p>To me, it's a profound thing- why do adventurers, adventure? Are they all George Mallory ("Because it's there?"). Or do they have other motivations? To get rich (or die tryin')? To set up their own kingdoms? To become the most powerful wizard in the world? To muster large armies and sweep through the countries, driving their enemies before them? To become a bard that doesn't suck?</p><p></p><p>Ha! Okay, some goals aren't realistic. But the idea that gold only exists as some sort of thing that exists to gain and spend in increasing amounts to further enable you to adventure seems really sad. It's the absence of the campaign world, and the elevation of the idea that the gold only exists as an abstract "point system" that allows you to be able to better adventure. Which allows you to get more points. To get more adventure. And so on.</p><p></p><p>It's not wrong, per se. Just ... not for me.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8451940, member: 7023840"] So, essentially, the issue I have with treating gold like this is that it becomes just another resource in a resource management treadmill- like a RTS videogame. "We have to mine the gold so we can transmogrify it into residuum. Then, we can use the residuum to make stronger units!" I agree with you that there is an increased focus on the adventure [I]qua[/I] adventure, but it just seems so bizarre to me that- 1. People rightly note the increased interest players have in their characters and their backstories and motivations, and NO MO' HO BO MO DO! (That's absolutely Who-vian!). 2. People also seem disinterested in the interactions of their characters with the world outside of the adventure. To me, it's a profound thing- why do adventurers, adventure? Are they all George Mallory ("Because it's there?"). Or do they have other motivations? To get rich (or die tryin')? To set up their own kingdoms? To become the most powerful wizard in the world? To muster large armies and sweep through the countries, driving their enemies before them? To become a bard that doesn't suck? Ha! Okay, some goals aren't realistic. But the idea that gold only exists as some sort of thing that exists to gain and spend in increasing amounts to further enable you to adventure seems really sad. It's the absence of the campaign world, and the elevation of the idea that the gold only exists as an abstract "point system" that allows you to be able to better adventure. Which allows you to get more points. To get more adventure. And so on. It's not wrong, per se. Just ... not for me. [/QUOTE]
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