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<blockquote data-quote="pemerton" data-source="post: 6040759" data-attributes="member: 42582"><p>But under my suggestion, to do that they also have to bring their nightmares into the game in a way that<em> impacts the scene</em>. Which means that they are RPing PCs who suffer from Abyssal nightmares. Which is the outcome we wanted, isn't it?</p><p></p><p>That the PC has Abyssal nightmares is linked to the item. The metagame bonus is the mechanical device to make sure the fiction takes on the desired character - that the Abyssal nightmares are more than <em>mere</em> colour.</p><p></p><p>Go for it? I mean, this is exactly how games like Burning Wheel and FATE work.</p><p></p><p>But we're talking about D&D, so maybe they should go hunt for Abyssal items?</p><p></p><p>Or to flip it around - if you want roleplaying to be its own reward, and don't want this sort of metagame mechanic attached to it (and that would be fair enough - I don't use these metagame mechanics in my 4e game), then what is the point of including items that give Abyssal nightmares? Let the players impose there own interpretations on things, and do their own RP.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6040759, member: 42582"] But under my suggestion, to do that they also have to bring their nightmares into the game in a way that[I] impacts the scene[/I]. Which means that they are RPing PCs who suffer from Abyssal nightmares. Which is the outcome we wanted, isn't it? That the PC has Abyssal nightmares is linked to the item. The metagame bonus is the mechanical device to make sure the fiction takes on the desired character - that the Abyssal nightmares are more than [I]mere[/I] colour. Go for it? I mean, this is exactly how games like Burning Wheel and FATE work. But we're talking about D&D, so maybe they should go hunt for Abyssal items? Or to flip it around - if you want roleplaying to be its own reward, and don't want this sort of metagame mechanic attached to it (and that would be fair enough - I don't use these metagame mechanics in my 4e game), then what is the point of including items that give Abyssal nightmares? Let the players impose there own interpretations on things, and do their own RP. [/QUOTE]
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