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<blockquote data-quote="Sephiroth no Miko" data-source="post: 1672817" data-attributes="member: 4796"><p><strong>Phaeder (formerly Isaiah Ravensong)</strong></p><p><strong>Male Human Bard 8/Song Ghost 4</strong></p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Height:</strong> 6'</p><p><strong>Weight:</strong> 150 lbs.</p><p><strong>Hair:</strong> Black</p><p><strong>Eyes:</strong> Pale Grey (formerly Black)</p><p><strong>Age:</strong> 27</p><p><strong>XP:</strong> 68,000</p><p></p><p><strong>Str:</strong> 11 (+0) [1 point, +2 class] </p><p><strong>Dex:</strong> 16 (+2) [6 points, +2 enhancement]</p><p><strong>Con:</strong> 10 (+0) [4 points, -2 class] </p><p><strong>Int:</strong> 14 (+2) [6 points] </p><p><strong>Wis:</strong> 10 (+0) [2 points]</p><p><strong>Cha:</strong> 24 (+7) [13 points, +3 levels, +4 enhancement]</p><p></p><p><strong>Human Traits:</strong></p><p>Bonus feat at 1st level, 4 extra skill points at 1st level and 1 extra skill point at each additional level, favored class: any.</p><p></p><p><strong>Bard Abilities:</strong></p><p>Armor proficiencies (light, all shields except tower shields), weapon proficiencies (all simple, longsword, rapier, sap, short sword, shortbow, and whip), armored spellcasting, arcane spells, bardic knowledge (+16), bardic music (12/day, countersong, <em>fascinate</em>, inspire competence, inspire courage +2, inspire greatness, <em>song of freedom</em>, <em>suggestion</em>).</p><p></p><p><strong>Song Ghost Abilities:</strong></p><p>-2 Con, ghostly bond (the warrior), <em>detect undead</em> (at will), enhanced bardic music, incorporeal form, one foot in the grave, spiritual memory I (+2 Str), spiritual memory II (martial weapon proficiency).</p><p></p><p><strong>Hit Dice:</strong> 12d6</p><p><strong>HP:</strong> 50</p><p><strong>AC:</strong> 21 (+3 Dex, +6 armor, +2 deflection)</p><p><strong>Init:</strong> +3 (+3 Dex)</p><p><strong>Speed:</strong> 30 ft.</p><p><strong>ACP:</strong> 0</p><p></p><p><strong>Saves:</strong></p><p><strong>Fort:</strong> +5 [+3 base, +0 Con, +2 from cloak]</p><p><strong>Ref:</strong> +12 [+7 base, +3 Dex, +2 from cloak]</p><p><strong>Will:</strong> +12 [+10 base, +0 Wis, +2 from cloak]</p><p><strong>Conditional Modifiers:</strong> +4 vs. <em>magic jar</em> and <em>soul bind</em>, +2 vs. poison and paralysis, -2 vs. level-draining</p><p><strong>Immunities:</strong> Exhaustion, stunning</p><p></p><p><strong>BAB:</strong> +9/+4</p><p><strong>Melee Atk:</strong> +10/+5 (1d6/18-20/x2/P, Last Ditch)</p><p><strong>Ranged Atk:</strong> +13/+8 or +11/+11/+6 (1d8+1+1d6 sonic/x3/110 ft./P, Dolorous Lament)</p><p></p><p><strong>Skills:</strong></p><p>Bluff +15 [5 ranks, +7 Cha, +3 from circlet]</p><p>Concentration +10 [10 ranks, +0 Con]</p><p>Diplomacy +20 [6 ranks, +7 Cha, +4 synergy, +3 from circlet]</p><p>Gather Information +15 [3 ranks, +7 Cha, +2 synergy, +3 from circlet]</p><p>Handle Animal +12 [2 cc ranks, +7 Cha, +3 circlet]</p><p>Intimidate +25 [13 ranks, +7 Cha, +2 synergy, +3 from circlet]</p><p>Knowledge (history) +15 [13 ranks, +2 Int]</p><p>Knowledge (local) +10 [8 ranks, +2 Int]</p><p>Perform (sing) +25 [15 ranks, +7 Cha, +3 from circlet]</p><p>Perform (string instruments) +20 [10 ranks, +7 Cha. +3 from circlet]</p><p>Perform (wind instruments) +20 [10 ranks, +7 Cha. +3 from circlet]</p><p>Ride +4 [1 rank, +3 Dex]</p><p>Sense Motive +10 [10 ranks, +0 Wis]</p><p>Tumble +10 [7 ranks, +3 Dex]</p><p>Use Magic Device +20 [10 ranks, +7 Cha, +3 from circlet]</p><p></p><p><strong>Feats:</strong></p><p>Tireless (human)</p><p>Point Blank Shot (1st level)</p><p>Rapid Shot (3rd level)</p><p>Lingering Song (6th level)</p><p>Requiem (9th level)</p><p>Leadership (12th level)</p><p></p><p><strong>Languages:</strong> Celestial, Common, Draconic, Dwarven, Elven. </p><p></p><p><strong>Spells Known (3/5/5/5/2):</strong></p><p>Save DC 17 + Spell Level, Caster Level 11th</p><p>0th - <em>detect magic, ghost sound, lullaby, prestidigitation, read magic, summon instrument.</em></p><p>1st - <em>comprehend languages, expeditious retreat, distort speech (MoF), harmony (PGtF).</em></p><p>2nd - <em>alter self, blindness/deafness, cure moderate wounds, fortissimo (S&S).</em></p><p>3rd - <em>dispel magic, haunting tune (MoF), hymn of praise (S&S), sculpt sound.</em></p><p>4th - <em>celebration (MoF), harmonic chorus (S&S), shout.</em></p><p></p><p><strong>Equipment:</strong></p><p></p><p><strong>Head:</strong> <em>Circlet of Persuasion</em> (4,500gp)</p><p><strong>Eyes:</strong> <em>Goggles of Night</em> (12,000 gp)</p><p><strong>Neck:</strong> <em>Amulet of Charisma +4</em> (16,000gp)</p><p><strong>Torso:</strong> <em>+2 Mithral Glamered Chain Shirt</em> (7,800gp)</p><p><strong>Waist:</strong> --</p><p><strong>Back:</strong> <em>Cloak of Resistance +2</em> (4,000gp)</p><p><strong>Wrists:</strong> --</p><p><strong>Hands:</strong> <em>Gloves of Dexterity +2</em> (4,000gp)</p><p><strong>Finger:</strong> <em>Ring of Protection +2</em> (8,000gp)</p><p><strong>Finger:</strong> --</p><p><strong>Feet:</strong> --</p><p></p><p><strong>Melee Weapon:</strong> Last Ditch (masterwork rapier, 320gp)</p><p><strong>Ranged Weapon:</strong> Dolorous Lament (<em>+1 screaming bow of arcane might</em>, 14,600gp)</p><p>-20 arrows (1gp)</p><p></p><p><strong>Other Equipment:</strong> <em>Heward's handy haversack</em>, belt pouch, spell component pouch, scroll case, bedroll, winter blanket, waterskin (x2), trail rations (20 days), frenzywater, flint and steel, mess kit, steel mirror, notebooks (x3), parchment (x10), ink, inkpen, hooded lantern, farflame oil (x6), candles (x10), courtier's outfit, cold weather outfit, jewelry (50 gp), masterwork fiddle, masterwork flute, dagger, 80 arrows, 20 silver arrows, 20 cold iron arrows, <em>wand of cure light wounds</em>, <em>wand of hunter's mercy</em>, <em>wand of shield</em>, stonebreaker acid (x3), 2410 gp, 7 sp.</p><p></p><p><strong>Appearance:</strong> Phaeder is a tall, slim man with an dramatic, fine-boned face. He wears his thick blue-black hair long and shaggy, falling nearly to his hips, and rarely bothers with it, except to make sure it's clean or to braid small glass beads in it before a performance. His eyes are a rather startling shade of palest grey, nearly colorless, save for a rim of black around each iris. He is fond of wearing dark, understated colors that stand in stark contrast to his pallid skin. He is not handsome in the classical sense but he has a certain aesthetic, starved beauty and the intense look of someone who speaks mostly with his eyes and body.</p><p></p><p>While entertaining, Phaeder often dresses extravagantly and provocatively (to the mortification of his bonded spirit) to draw and hold the eyes, but while traveling or adventuring, he wears much plainer (and more functional) garb, though it remains comfortable and finely-made. His pale skin burns easily in the sun so he is often covered in a large winter-gray cloak edged with silver embroidery. He wears an ornate platinum circlet set with tiny opals on his brow, whose design is repeated in the exquisite necklace he wears around his neck (though that is often hidden from sight under his high-collared shirts).</p><p></p><p><strong>Personality:</strong> Like his coloring, Phaeder is very much a person of contrasts. On stage, he can be quite flamboyant and engaging but off-stage, his personality seems to do a complete turnaround. Away from the spotlight, he tends to be quiet and reserved, and may even seem apathetic or coldly indifferent on a first impression. However, his friends know him to be a compassionate and charitable person, and quite devoted and affectionate to those he cares about. He can be a easy person to get along with, as he demands little other than a measure of courtesy and consideration, but a very hard person to know.</p><p></p><p>He has a slightly acerbic wit, incisive but not malicious, which he most often turns on himself, particularly as a way of dealing with stress. He is hard to anger, preferring to let things go rather than stew about them though he has little patience or tolerance for acts of willful malignance. Ever since his bond with Anshul was formed, this has only grown more marked, as the ghostly fighter's keen sense of justice has dragged what meager sense of righteousness Phaeder possesses to the forefront. Unfortunately for Anshul, Phaeder is acutely aware of his lack of combat prowess and tries to avoid a fight if at all possible, relying on his silver tongue to get him out of trouble or to sway his opponents over to his point of view. Phaeder is not at all cowardly and will fight if necessary; he simply dislikes facing his enemies in an arena in which he's at a clear disadvantage.</p><p></p><p>Phaeder's great passion is music, and though he tries not to get obsessive about it, he doesn't always succeed. Many a morning has found him bleary-eyed and ink-stained from a night of hunching over his notebooks, empyrean strains of lays and sonatas and paeans ringing in his head as he desperately tries to catch them on paper before they fade. Left unattended, he has a tendency to forego eating and sleeping in favor of composing, though between the vigilance of his ghost bond and his companions, this rarely happens anymore.</p><p></p><p>Sadly, the bard is not particularly lucky (or wise) in love and after a particularly disastrous affair involving a werespider (the group <em>told</em> him she seemed a little... bloodthirsty but did he listen?), has sworn off romance entirely. Of course, sharing one's body (and hence, one's intimate moments as well) with an opinionated ghost also tends to make things a little uncomfortable....</p><p></p><p><strong>Background:</strong> Phaeder was born Isaiah in the slums of Chernevog, the by-blow of a passing adventurer and a common harlot. His mother died of plague when he was 6; amazingly, he survived, though the disease left him weakened and anemic. He has little memory of her save that her name was Evangeline and she had dark eyes and dark hair like his, both soft and black as ink. As a child, he was frail but quick and possessed little save his wits and an uncommonly fine voice. Left bereft of anyone who knew or cared about him, Isaiah knew he would die in the gutters without a protector but instead of joining the ubiquitous bands of street urchins like any sensible orphan, he went directly to Mistress Ariadne, a mysterious and powerful figure in Chernevog's seamy underworld, to offer his service.</p><p></p><p>Amused by the boy's offer and his audacity, she saw the potential in his agile mind and unpolished talent and so arranged to sponsor his training at the local Bard's Academy. Isaiah flourished there, developing a passion and facility for song and music he never knew he had. He became entranced with the sheer loveliness and purity found in notes and melodies and from that moment on, was lost.</p><p></p><p>After completing his apprenticeship, Isaiah served as eyes and ears for Mistress Ariadne for as a bard, he could gain access to places and people that were closed to her. In addition, he could also pass along secret messages coded in his songs for her agents and his minor spell abilities proved useful for identifying items or patching up the injured. In this, he served well and loyally enough, spending the majority of his free attention and efforts on his music and not paying much mind to his Mistress' schemes. As time passed, he managed to develop a laudable name for himself as Isaiah Ravensong (the latter was not a surname he chose but one bestowed upon him by his Mistress; he's never particularly cared for it but one does not say that to someone who's paid for one's training and living expenses for the last decade).</p><p></p><p>Unfortunately for Mistress Ariadne, she made a severe miscalculation when she had the daughter of one of the city's nobleman slain in a jealous rage for daring to seduce a favored consort. Within a week, the Watch was hammering on the door and the ensuing power struggles tore her delicate web of influence and connections asunder. No fool, Isaiah took advantage of the chaos to flee the corrupt city with what wealth he had earned from his patrons, helping those he could along the way that had not seemed like bad people at heart. He had been slowly growing disenchanted with the nature of his Mistress' 'business' over the years but had been torn between his loyalty and his conscience. She was not a nice person, but she had been relatively kind to him and given him the means to rise above his wretched poverty.</p><p></p><p>Isaiah spent a while wandering the countryside, avoiding big cities, and sleeping in hedgerows and singing for his supper as minstrels are wont to do. During his travels, he came across tantalizing references to a magnificent melody, the glorious chorus that underlies all of Creation and Time, and became intrigued. With his customary singularity of purpose, Isaiah sifted through libraries and archives of the priesthoods of Milil and Oghma (and whomever else would let him read their books), and pestered sages, historians, and fellow bards in search of elusive clues. He eventually came upon the story of an ancient city whose king and people had possessed a strange power that rendered them fierce and indomitable in battle and filled their mouths with a mighty voice that struck fear into the hearts of their enemies. But as their might grew, the city fell into darkness and the power deserted them, and it was destroyed, its people scattered or enslaved. Wondering if he had found a reference to the Song of Creation, Isaiah gathered a group of willing adventurers to explore the ruined city of Nas Emrys deep in the wilderness.</p><p></p><p>Isaiah's life was forever changed when he entered Nas Emrys in search of the fragments of the Song of Creation and came out with a piece of its history bound to his soul instead. He never talks about what he saw in the ruins or if he found traces the Song but his dark eyes has been leached of their former warmth and color and he sometimes sings with an unearthly beauty that surpasses a mortal throat. In the aftermath of his expedition to Nas Emrys, he forsook his birth name and the surname his Mistress had given him and re-named himself Phaeder, which simply meant "glowing" in the tongue of angels.</p><p></p><p>{Insert meeting up and mutual history with group here-- I was thinking they met up with him after he became a Song Ghost but it doesn't have to be that way. I just didn't want my history to impose. And if anyone wants to tie their history in some way to his, I'm open to ideas! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />}</p><p></p><p>Some mornings, Phaeder sometimes feels considerably older than his 27 years, and his body agrees with him, enervated by Anshul's constant presence. Still, he is determined to see the ghost's quest out.</p><p></p><p><strong>Anshul Av-Ruad</strong> (bonded spirit)</p><p><strong>CG Male Human Barbarian</strong></p><p></p><p><strong>Ghost Abilities:</strong> <em>Corrupting Gaze, Frightful Moan, Manifestation, Telekinesis.</em></p><p></p><p><strong>Appearance:</strong> To those with the ability to see into the Ethereal Plane, Anshul appears as a brawny warrior with short auburn hair and dark brown eyes. He is dressed in blood-soaked leather armor and still bears the marks of the grievous wounds inflicted by the wyverns that killed him. His skin is tinged with bluish-purple bruises and marbled with dark veins as a result of their poison coursing through his bloodstream. Though he is of the same height as Phaeder, he seems much more physically imposing due to his bulk.</p><p></p><p><strong>Personality:</strong> A straightforward and direct man, Anshul is used to speaking his mind and has no qualms about sharing his opinions on anything from last night's roast to current battle tactics, whether it is appreciated or not. A warrior through and through, he misses the visceral thrill of cleaving through foes with a large sword (his preferred weapon in life was a falchion), and has been trying to convince his host be more forward about melee combat but with little success. Still, some of his martial prowess has rubbed off on bard, who now occasionally has to fight off sudden delusions about trading his rapier in for a nice zweihander. (They've compromised by getting Phaeder a bigger bow....)</p><p></p><p>After several years of inhabiting the same body together, the two of them have settled into an amicable partnership, punctuated by bouts of mild bickering. Anshul has a deep and abiding reverence for music (and in particular, for vocalists) due to an extraordinary cantor that once touched his life long ago; Phaeder reminds him somewhat of that person, but this latter tidbit is not something he shares with his host. </p><p></p><p><strong>History:</strong> It'll all eventually come out in the adventure thread.... </p><p></p><p><strong>Farstepper, light warhorse:</strong> Large animal; HD 3d8+9; hp 22; Init +1; Spd 60 ft.; AC 14, touch 10, flat-footed 13; Base Atk +2; Grp -9; Atk Hoof +4 melee (1d4+3); Full Atk 2 Hooves +4 melee (1d4+3) and bite -1 melee (1d3+1); Space/Reach 10 ft./5 ft.; SQ low-light vision, scent; AL N; SV Fort +6, Ref +4, Will +2; Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6.</p><p><em>Skills and Feats:</em> Listen +4, Spot +4; Endurance, Run.</p><p><em>Gear:</em> Riding saddle, bit and bridle, saddlebags (x2).</p><p></p><p><strong>Followers (61):</strong> 20 1st-level experts, 10 1st-level barbarians, 10 1st-level fighters, 10 1st-level rangers, 2 2nd-level experts, 1 2nd-level barbarian, 1 2nd-level fighter, 1 2nd-level ranger, 3 3rd-level clerics, 2 4th-level rogues, 1 5th-level wizard. No cohort yet.</p></blockquote><p></p>
[QUOTE="Sephiroth no Miko, post: 1672817, member: 4796"] [b]Phaeder (formerly Isaiah Ravensong) Male Human Bard 8/Song Ghost 4[/b] [b]Alignment:[/b] Neutral Good [b]Height:[/b] 6' [b]Weight:[/b] 150 lbs. [b]Hair:[/b] Black [b]Eyes:[/b] Pale Grey (formerly Black) [b]Age:[/b] 27 [b]XP:[/b] 68,000 [b]Str:[/b] 11 (+0) [1 point, +2 class] [b]Dex:[/b] 16 (+2) [6 points, +2 enhancement] [b]Con:[/b] 10 (+0) [4 points, -2 class] [b]Int:[/b] 14 (+2) [6 points] [b]Wis:[/b] 10 (+0) [2 points] [b]Cha:[/b] 24 (+7) [13 points, +3 levels, +4 enhancement] [b]Human Traits:[/b] Bonus feat at 1st level, 4 extra skill points at 1st level and 1 extra skill point at each additional level, favored class: any. [b]Bard Abilities:[/b] Armor proficiencies (light, all shields except tower shields), weapon proficiencies (all simple, longsword, rapier, sap, short sword, shortbow, and whip), armored spellcasting, arcane spells, bardic knowledge (+16), bardic music (12/day, countersong, [i]fascinate[/i], inspire competence, inspire courage +2, inspire greatness, [i]song of freedom[/i], [i]suggestion[/i]). [b]Song Ghost Abilities:[/b] -2 Con, ghostly bond (the warrior), [i]detect undead[/i] (at will), enhanced bardic music, incorporeal form, one foot in the grave, spiritual memory I (+2 Str), spiritual memory II (martial weapon proficiency). [b]Hit Dice:[/b] 12d6 [b]HP:[/b] 50 [b]AC:[/b] 21 (+3 Dex, +6 armor, +2 deflection) [b]Init:[/b] +3 (+3 Dex) [b]Speed:[/b] 30 ft. [b]ACP:[/b] 0 [b]Saves:[/b] [b]Fort:[/b] +5 [+3 base, +0 Con, +2 from cloak] [b]Ref:[/b] +12 [+7 base, +3 Dex, +2 from cloak] [b]Will:[/b] +12 [+10 base, +0 Wis, +2 from cloak] [b]Conditional Modifiers:[/b] +4 vs. [i]magic jar[/i] and [i]soul bind[/i], +2 vs. poison and paralysis, -2 vs. level-draining [b]Immunities:[/b] Exhaustion, stunning [b]BAB:[/b] +9/+4 [b]Melee Atk:[/b] +10/+5 (1d6/18-20/x2/P, Last Ditch) [b]Ranged Atk:[/b] +13/+8 or +11/+11/+6 (1d8+1+1d6 sonic/x3/110 ft./P, Dolorous Lament) [b]Skills:[/b] Bluff +15 [5 ranks, +7 Cha, +3 from circlet] Concentration +10 [10 ranks, +0 Con] Diplomacy +20 [6 ranks, +7 Cha, +4 synergy, +3 from circlet] Gather Information +15 [3 ranks, +7 Cha, +2 synergy, +3 from circlet] Handle Animal +12 [2 cc ranks, +7 Cha, +3 circlet] Intimidate +25 [13 ranks, +7 Cha, +2 synergy, +3 from circlet] Knowledge (history) +15 [13 ranks, +2 Int] Knowledge (local) +10 [8 ranks, +2 Int] Perform (sing) +25 [15 ranks, +7 Cha, +3 from circlet] Perform (string instruments) +20 [10 ranks, +7 Cha. +3 from circlet] Perform (wind instruments) +20 [10 ranks, +7 Cha. +3 from circlet] Ride +4 [1 rank, +3 Dex] Sense Motive +10 [10 ranks, +0 Wis] Tumble +10 [7 ranks, +3 Dex] Use Magic Device +20 [10 ranks, +7 Cha, +3 from circlet] [b]Feats:[/b] Tireless (human) Point Blank Shot (1st level) Rapid Shot (3rd level) Lingering Song (6th level) Requiem (9th level) Leadership (12th level) [b]Languages:[/b] Celestial, Common, Draconic, Dwarven, Elven. [b]Spells Known (3/5/5/5/2):[/b] Save DC 17 + Spell Level, Caster Level 11th 0th - [i]detect magic, ghost sound, lullaby, prestidigitation, read magic, summon instrument.[/i] 1st - [I]comprehend languages, expeditious retreat, distort speech (MoF), harmony (PGtF).[/I] 2nd - [I]alter self, blindness/deafness, cure moderate wounds, fortissimo (S&S).[/I] 3rd - [I]dispel magic, haunting tune (MoF), hymn of praise (S&S), sculpt sound.[/I] 4th - [I]celebration (MoF), harmonic chorus (S&S), shout.[/I] [b]Equipment:[/b] [b]Head:[/b] [i]Circlet of Persuasion[/i] (4,500gp) [b]Eyes:[/b] [i]Goggles of Night[/i] (12,000 gp) [b]Neck:[/b] [i]Amulet of Charisma +4[/i] (16,000gp) [b]Torso:[/b] [i]+2 Mithral Glamered Chain Shirt[/i] (7,800gp) [b]Waist:[/b] -- [b]Back:[/b] [i]Cloak of Resistance +2[/i] (4,000gp) [b]Wrists:[/b] -- [b]Hands:[/b] [i]Gloves of Dexterity +2[/i] (4,000gp) [b]Finger:[/b] [i]Ring of Protection +2[/i] (8,000gp) [b]Finger:[/b] -- [b]Feet:[/b] -- [b]Melee Weapon:[/b] Last Ditch (masterwork rapier, 320gp) [b]Ranged Weapon:[/b] Dolorous Lament ([i]+1 screaming bow of arcane might[/i], 14,600gp) -20 arrows (1gp) [b]Other Equipment:[/b] [i]Heward's handy haversack[/i], belt pouch, spell component pouch, scroll case, bedroll, winter blanket, waterskin (x2), trail rations (20 days), frenzywater, flint and steel, mess kit, steel mirror, notebooks (x3), parchment (x10), ink, inkpen, hooded lantern, farflame oil (x6), candles (x10), courtier's outfit, cold weather outfit, jewelry (50 gp), masterwork fiddle, masterwork flute, dagger, 80 arrows, 20 silver arrows, 20 cold iron arrows, [i]wand of cure light wounds[/i], [i]wand of hunter's mercy[/i], [i]wand of shield[/i], stonebreaker acid (x3), 2410 gp, 7 sp. [b]Appearance:[/b] Phaeder is a tall, slim man with an dramatic, fine-boned face. He wears his thick blue-black hair long and shaggy, falling nearly to his hips, and rarely bothers with it, except to make sure it's clean or to braid small glass beads in it before a performance. His eyes are a rather startling shade of palest grey, nearly colorless, save for a rim of black around each iris. He is fond of wearing dark, understated colors that stand in stark contrast to his pallid skin. He is not handsome in the classical sense but he has a certain aesthetic, starved beauty and the intense look of someone who speaks mostly with his eyes and body. While entertaining, Phaeder often dresses extravagantly and provocatively (to the mortification of his bonded spirit) to draw and hold the eyes, but while traveling or adventuring, he wears much plainer (and more functional) garb, though it remains comfortable and finely-made. His pale skin burns easily in the sun so he is often covered in a large winter-gray cloak edged with silver embroidery. He wears an ornate platinum circlet set with tiny opals on his brow, whose design is repeated in the exquisite necklace he wears around his neck (though that is often hidden from sight under his high-collared shirts). [b]Personality:[/b] Like his coloring, Phaeder is very much a person of contrasts. On stage, he can be quite flamboyant and engaging but off-stage, his personality seems to do a complete turnaround. Away from the spotlight, he tends to be quiet and reserved, and may even seem apathetic or coldly indifferent on a first impression. However, his friends know him to be a compassionate and charitable person, and quite devoted and affectionate to those he cares about. He can be a easy person to get along with, as he demands little other than a measure of courtesy and consideration, but a very hard person to know. He has a slightly acerbic wit, incisive but not malicious, which he most often turns on himself, particularly as a way of dealing with stress. He is hard to anger, preferring to let things go rather than stew about them though he has little patience or tolerance for acts of willful malignance. Ever since his bond with Anshul was formed, this has only grown more marked, as the ghostly fighter's keen sense of justice has dragged what meager sense of righteousness Phaeder possesses to the forefront. Unfortunately for Anshul, Phaeder is acutely aware of his lack of combat prowess and tries to avoid a fight if at all possible, relying on his silver tongue to get him out of trouble or to sway his opponents over to his point of view. Phaeder is not at all cowardly and will fight if necessary; he simply dislikes facing his enemies in an arena in which he's at a clear disadvantage. Phaeder's great passion is music, and though he tries not to get obsessive about it, he doesn't always succeed. Many a morning has found him bleary-eyed and ink-stained from a night of hunching over his notebooks, empyrean strains of lays and sonatas and paeans ringing in his head as he desperately tries to catch them on paper before they fade. Left unattended, he has a tendency to forego eating and sleeping in favor of composing, though between the vigilance of his ghost bond and his companions, this rarely happens anymore. Sadly, the bard is not particularly lucky (or wise) in love and after a particularly disastrous affair involving a werespider (the group [i]told[/i] him she seemed a little... bloodthirsty but did he listen?), has sworn off romance entirely. Of course, sharing one's body (and hence, one's intimate moments as well) with an opinionated ghost also tends to make things a little uncomfortable.... [b]Background:[/b] Phaeder was born Isaiah in the slums of Chernevog, the by-blow of a passing adventurer and a common harlot. His mother died of plague when he was 6; amazingly, he survived, though the disease left him weakened and anemic. He has little memory of her save that her name was Evangeline and she had dark eyes and dark hair like his, both soft and black as ink. As a child, he was frail but quick and possessed little save his wits and an uncommonly fine voice. Left bereft of anyone who knew or cared about him, Isaiah knew he would die in the gutters without a protector but instead of joining the ubiquitous bands of street urchins like any sensible orphan, he went directly to Mistress Ariadne, a mysterious and powerful figure in Chernevog's seamy underworld, to offer his service. Amused by the boy's offer and his audacity, she saw the potential in his agile mind and unpolished talent and so arranged to sponsor his training at the local Bard's Academy. Isaiah flourished there, developing a passion and facility for song and music he never knew he had. He became entranced with the sheer loveliness and purity found in notes and melodies and from that moment on, was lost. After completing his apprenticeship, Isaiah served as eyes and ears for Mistress Ariadne for as a bard, he could gain access to places and people that were closed to her. In addition, he could also pass along secret messages coded in his songs for her agents and his minor spell abilities proved useful for identifying items or patching up the injured. In this, he served well and loyally enough, spending the majority of his free attention and efforts on his music and not paying much mind to his Mistress' schemes. As time passed, he managed to develop a laudable name for himself as Isaiah Ravensong (the latter was not a surname he chose but one bestowed upon him by his Mistress; he's never particularly cared for it but one does not say that to someone who's paid for one's training and living expenses for the last decade). Unfortunately for Mistress Ariadne, she made a severe miscalculation when she had the daughter of one of the city's nobleman slain in a jealous rage for daring to seduce a favored consort. Within a week, the Watch was hammering on the door and the ensuing power struggles tore her delicate web of influence and connections asunder. No fool, Isaiah took advantage of the chaos to flee the corrupt city with what wealth he had earned from his patrons, helping those he could along the way that had not seemed like bad people at heart. He had been slowly growing disenchanted with the nature of his Mistress' 'business' over the years but had been torn between his loyalty and his conscience. She was not a nice person, but she had been relatively kind to him and given him the means to rise above his wretched poverty. Isaiah spent a while wandering the countryside, avoiding big cities, and sleeping in hedgerows and singing for his supper as minstrels are wont to do. During his travels, he came across tantalizing references to a magnificent melody, the glorious chorus that underlies all of Creation and Time, and became intrigued. With his customary singularity of purpose, Isaiah sifted through libraries and archives of the priesthoods of Milil and Oghma (and whomever else would let him read their books), and pestered sages, historians, and fellow bards in search of elusive clues. He eventually came upon the story of an ancient city whose king and people had possessed a strange power that rendered them fierce and indomitable in battle and filled their mouths with a mighty voice that struck fear into the hearts of their enemies. But as their might grew, the city fell into darkness and the power deserted them, and it was destroyed, its people scattered or enslaved. Wondering if he had found a reference to the Song of Creation, Isaiah gathered a group of willing adventurers to explore the ruined city of Nas Emrys deep in the wilderness. Isaiah's life was forever changed when he entered Nas Emrys in search of the fragments of the Song of Creation and came out with a piece of its history bound to his soul instead. He never talks about what he saw in the ruins or if he found traces the Song but his dark eyes has been leached of their former warmth and color and he sometimes sings with an unearthly beauty that surpasses a mortal throat. In the aftermath of his expedition to Nas Emrys, he forsook his birth name and the surname his Mistress had given him and re-named himself Phaeder, which simply meant "glowing" in the tongue of angels. {Insert meeting up and mutual history with group here-- I was thinking they met up with him after he became a Song Ghost but it doesn't have to be that way. I just didn't want my history to impose. And if anyone wants to tie their history in some way to his, I'm open to ideas! :)} Some mornings, Phaeder sometimes feels considerably older than his 27 years, and his body agrees with him, enervated by Anshul's constant presence. Still, he is determined to see the ghost's quest out. [b]Anshul Av-Ruad[/b] (bonded spirit) [b]CG Male Human Barbarian[/b] [b]Ghost Abilities:[/b] [i]Corrupting Gaze, Frightful Moan, Manifestation, Telekinesis.[/i] [b]Appearance:[/b] To those with the ability to see into the Ethereal Plane, Anshul appears as a brawny warrior with short auburn hair and dark brown eyes. He is dressed in blood-soaked leather armor and still bears the marks of the grievous wounds inflicted by the wyverns that killed him. His skin is tinged with bluish-purple bruises and marbled with dark veins as a result of their poison coursing through his bloodstream. Though he is of the same height as Phaeder, he seems much more physically imposing due to his bulk. [b]Personality:[/b] A straightforward and direct man, Anshul is used to speaking his mind and has no qualms about sharing his opinions on anything from last night's roast to current battle tactics, whether it is appreciated or not. A warrior through and through, he misses the visceral thrill of cleaving through foes with a large sword (his preferred weapon in life was a falchion), and has been trying to convince his host be more forward about melee combat but with little success. Still, some of his martial prowess has rubbed off on bard, who now occasionally has to fight off sudden delusions about trading his rapier in for a nice zweihander. (They've compromised by getting Phaeder a bigger bow....) After several years of inhabiting the same body together, the two of them have settled into an amicable partnership, punctuated by bouts of mild bickering. Anshul has a deep and abiding reverence for music (and in particular, for vocalists) due to an extraordinary cantor that once touched his life long ago; Phaeder reminds him somewhat of that person, but this latter tidbit is not something he shares with his host. [b]History:[/b] It'll all eventually come out in the adventure thread.... [b]Farstepper, light warhorse:[/b] Large animal; HD 3d8+9; hp 22; Init +1; Spd 60 ft.; AC 14, touch 10, flat-footed 13; Base Atk +2; Grp -9; Atk Hoof +4 melee (1d4+3); Full Atk 2 Hooves +4 melee (1d4+3) and bite -1 melee (1d3+1); Space/Reach 10 ft./5 ft.; SQ low-light vision, scent; AL N; SV Fort +6, Ref +4, Will +2; Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6. [i]Skills and Feats:[/i] Listen +4, Spot +4; Endurance, Run. [i]Gear:[/i] Riding saddle, bit and bridle, saddlebags (x2). [b]Followers (61):[/b] 20 1st-level experts, 10 1st-level barbarians, 10 1st-level fighters, 10 1st-level rangers, 2 2nd-level experts, 1 2nd-level barbarian, 1 2nd-level fighter, 1 2nd-level ranger, 3 3rd-level clerics, 2 4th-level rogues, 1 5th-level wizard. No cohort yet. [/QUOTE]
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