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Magic Kingdom for Sale* - Rogue's Gallery
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<blockquote data-quote="Thanee" data-source="post: 1672932" data-attributes="member: 478"><p><strong>Allyra</strong></p><p></p><p><strong>Allyra Spellbinder</strong></p><p><strong>Female Human Wizard 5th/Incantatrix 6th/The Endless 2nd</strong></p><p><strong>XP:</strong> 66,076 + 12,000 (?)</p><p><strong>Alignment:</strong> Neutral</p><p><strong>Patron Deity:</strong> Boccob</p><p><strong>Height:</strong> 5'6"</p><p><strong>Weight:</strong> 111 lb.</p><p><strong>Hair:</strong> Strawberry Blonde</p><p><strong>Eyes:</strong> Green</p><p><strong>Age:</strong> 27</p><p></p><p><strong>Str:</strong> 9 (-1) [1 point]</p><p><strong>Dex:</strong> 10 (+0) [2 points]</p><p><strong>Con:</strong> 12 (+1) [6 points, -2 Lifeblood of Magic]</p><p><strong>Int:</strong> 24 (+7) [13 points, +3 level, +4 enhancement]</p><p><strong>Wis:</strong> 12 (+1) [4 points]</p><p><strong>Cha:</strong> 14 (+2) [6 points]</p><p></p><p><strong>Class Abilities:</strong></p><p>Specialty School: Divination (Wizard 1st), Prohibited School: Evocation (Wizard 1st), Summon Familiar (Wizard 1st), Focused Study/Prohibited School: Illusion (Incantatrix 1st), Cooperative Metamagic 10/day (Incantatrix 2nd), Metamagic Effect 10/day (Incantatrix 3rd), Metamagic Spell Trigger (Incantatrix 5th), Seize Concentration (Incantatrix 6th), Arcane Blood (The Endless 1st), Lifeblood of Magic (The Endless 1st), Magic for Hours (The Endless 1st).</p><p></p><p><strong>Hit Dice:</strong> 13d4+13</p><p><strong>HP:</strong> 53 (+(1d10+10)x1.5 Temporary HP with <em>False Life</em>)</p><p><strong>AC:</strong> 18 (+0 Dex, +4 <em>Mage Armor</em>, +4 <em>Shield</em>)</p><p><strong>Init:</strong> +0 (+0 Dex)</p><p><strong>Speed:</strong> 30 ft. (60 ft. with <em>Expeditious Retreat</em>, fly 40 ft. with <em>Overland Flight</em>)</p><p></p><p><strong>BAB:</strong> +6</p><p><strong>Grapple:</strong> +5</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +9 [+3 base, +1 Con, +4 resistance, +1 luck]</p><p>Reflex +8 [+3 base, +0 Dex, +4 resistance, +1 luck]</p><p>Will +20 [+12 base, +1 Wis, +2 Iron Will, +4 resistance, +1 luck]</p><p></p><p><strong>Skills:</strong></p><p>Concentration +18 [16 ranks, +1 Con, +1 luck]</p><p>Craft (calligraphy) +9 [1 rank, +7 Int, +1 luck]</p><p>Craft (stonemasonry) +20 [12 ranks, +7 Int, +1 luck]</p><p>Craft (tailoring) +10 [2 ranks, +7 Int, +1 luck]</p><p>Heal +10 [8 ranks, +1 Wis, +1 luck]</p><p>Knowledge (arcana) +20 [12 ranks, +7 Int, +1 luck]</p><p>Knowledge (architecture and engineering) +20 [12 ranks, +7 Int, +1 luck]</p><p>Knowledge (dungeoneering) +10 [2 rank, +7 Int, +1 luck]</p><p>Knowledge (geography) +10 [2 rank, +7 Int, +1 luck]</p><p>Knowledge (history) +10 [2 rank, +7 Int, +1 luck]</p><p>Knowledge (local/Firespine Mountains) +9 [1 rank, +7 Int, +1 luck]</p><p>Knowledge (nature) +10 [2 ranks, +7 Int, +1 luck]</p><p>Knowledge (nobility and royalty) +10 [2 rank, +7 Int, +1 luck]</p><p>Knowledge (religion) +10 [2 ranks, +7 Int, +1 luck]</p><p>Knowledge (the planes) +16 [8 ranks, +7 Int, +1 luck]</p><p>Speak Language [4 cross-class ranks]</p><p>Spellcraft +36 [16 ranks, +7 Int, +2 synergy, +10 competence, +1 luck]</p><p></p><p><strong>Languages:</strong></p><p>Common, Dwarven, Draconic, Giant, Terran, Celestial, Abyssal, Infernal.</p><p></p><p><strong>Feats:</strong></p><p>Extend Spell (1st level)</p><p>Spell Girding (human bonus 1st level)</p><p>Scribe Scroll (Wizard bonus 1st level)</p><p>Alertness (granted by familiar)</p><p>Iron Will (3rd level)</p><p>Empower Spell (Wizard bonus 5th level)</p><p>Craft Wondrous Item (6th level)</p><p>Quicken Spell (Incantatrix bonus 1st level)</p><p>Craft Wand (9th level)</p><p>Persistent Spell (Incantatrix bonus 4th level)</p><p>Spell Focus: Enchantment (12th level)</p><p>Magical Artisan: Craft Wondrous Item (The Endless bonus 2nd level)</p><p></p><p><strong>Spells per Day:</strong></p><p>(4+1/6+1/6+1/6+1/5+1/4+1/3+1/2+1); Save DC +7 (+8 Enchantment School).</p><p><strong>0th -</strong> Message (3), Prestidigitation, Detect Magic (S);</p><p><strong>1st -</strong> <em>1 slot free</em>, Shield (2), Ray of Enfeeblement, Expeditious Retreat, Feather Fall, Comprehend Languages (S);</p><p><strong>2nd -</strong> <em>1 slot free</em>, <em>extended</em> Mage Armor, <s>Glitterdust</s>, Tasha's Hideous Laughter, <s>Invisibility</s>, Mirror Image, See Invisibility (S);</p><p><strong>3rd -</strong> <em>1 slot free</em>, <em>extended</em> False Life, Suggestion, Displacement, Slow, Deeper Darkvision, Arcane Sight (S);</p><p><strong>4th -</strong> <em>1 slot free</em>, Dimension Door (2), Evard's Black Tentacles, Polymorph, Arcane Eye (S);</p><p><strong>5th -</strong> <em>2 slots free</em>, <s>Hold Monster</s>, Greater Blink, Prying Eyes (S);</p><p><strong>6th -</strong> <em>1 slot free</em>, Summon Monster VI, Mordenkainen's Lucubration, Analyze Dweomer (S).</p><p><strong>7th -</strong> <em>1 slot free</em>, Summon Monster VII, Greater Scrying (S).</p><p></p><p><strong>Spellbook:</strong></p><p><strong>0th -</strong> Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation, Silent Portal [MoF], Launch Bolt [MoF];</p><p><strong>1st -</strong> Alarm, Endure Elements, Protection from Evil, Shield, Mage Armor, Mount, Unseen Servant, Comprehend Languages, Detect Secret Doors, Identify, True Strike, Charm Person, Color Spray, Disguise Self, Nystul's Magic Aura, Silent Image, Ray of Enfeeblement, Animate Rope, Enlarge Person, Expeditious Retreat, Feather Fall, Jump, Reduce Person, Kaupaer's Skittish Nerves [MoF];</p><p><strong>2nd -</strong> Arcane Lock, Resist Energy, Glitterdust, Web, Detect Thoughts, Locate Object, See Invisibility, Tasha's Hideous Laughter, Invisibility, Mirror Image, Misdirection, Blindness/Deafness, Command Undead, False Life, Alter Self, Bear's Endurance, Bull's Strength, Cat's Grace, Darkvision, Eagle's Splendor, Fox's Cunning, Knock, Owl's Wisdom, Rope Trick, Familiar Pocket [CA], Create Magic Tattoo [PGtF], Blindsight [PGtF], Lively Step [PGtF];</p><p><strong>3rd -</strong> Dispel Magic, Magic Circle against Evil, Magic Circle against Law, Magic Circle against Chaos, Protection from Energy, Phantom Steed, Arcane Sight, Clairvoyance/Clairaudiance, Tongues, Heroism, Suggestion, Displacement, Invisibility Sphere, Major Image, Gentle Repose, Fly, Gaseous Form, Haste, Greater Magic Weapon, Shrink Item, Slow, Water Breathing, Repair Serious Damage [CA], Enhance Familiar [CA], Mestil's Acid Breath [MoF], Khelben's Suspended Silence [MoF], Amanuensis [MoF], Deeper Darkvision [UD];</p><p><strong>4th -</strong> Dimensional Anchor, Lesser Globe of Invulnerability, Dimension Door, Evard's Black Tentacles, Leomund's Secure Shelter, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Charm Monster, Confusion, Animate Dead, Enervation, Polymorph, Rary's Mnemonic Enhancer, Stone Shape, Fortify Familiar [CA], Spell Enhancer [PGtF], Superior Darkvision [UE];</p><p><strong>5th -</strong> Break Enchantment, Dismissal, Mordenkainen's Private Sanctum, Cloudkill, Leomund's Secret Chest, Major Creation, Mordenkainen's Faithful Hound, Wall of Stone, Contact Other Plane, Prying Eyes, Dominate Person, Feeblemind, Hold Monster, Magic Jar, Fabricate, Overland Flight, Passwall, Telekinesis, Permanency, Greater Blink [CA], Energy Buffer [T&B], Lutzaen's Frequent Jaunt [MoF], Kiss of the Vampire [MoF], Shape Metal [RoF];</p><p><strong>6th -</strong> Antimagic Field, Greater Dispel Magic, Guards and Wards, Planar Binding, Summon Monster VI, Wall of Iron, Analyze Dweomer, True Seeing, Geas/Quest, Greater Heroism, Mass Suggestion, Disintegrate, Flesh to Stone, Mordenkainen's Lucubration, Move Earth, Imbue Familiar with Spell Ability [CA], Hardening [MoF], Stone Body [PGtF], Stone Metamorphosis [UD];</p><p><strong>7th -</strong> Summon Monster VII, Greater Scrying.</p><p></p><p><strong>Equipment:</strong></p><p><strong>Head:</strong> <em>Headband of Intellect +4</em> (<em>Loremaster's Will</em>)</p><p><strong>Eyes:</strong> <em>Glasses of Arcane Understanding</em> (<em>Sapphire Glance</em>)</p><p><strong>Neck:</strong> --</p><p><strong>Shoulders:</strong> --</p><p> <strong>Torso:</strong> <em>Vest of Resistance +4</em> (<em>Spellbreaker</em>)</p><p><strong>Body:</strong> <em>Robe of Change</em> (<em>Mystic Garb</em>)</p><p><strong>Waist:</strong> <em>Belt of Many Pockets</em> (<em>Deep Pockets</em>)</p><p><strong>Wrists:</strong> --</p><p><strong>Hands:</strong> --</p><p><strong>Finger:</strong> --</p><p><strong>Finger:</strong> --</p><p><strong>Feet:</strong> --</p><p></p><p><strong>Other Equipment:</strong></p><p><em>Boccob's Blessed Book</em> (<em>Boccob's Wisdom</em>), <em>Stone of Good Luck</em> (<em>Tymora's Charm</em>), <em>Wand of Shield (50 charges)</em>, <em>Wand of True Strike (50 charges)</em>, <em>Wand of Enlarge Person (50 charges)</em>, Explorer's Outfit, Bedroll, Winter Blanket, Scroll Case (2), Ink, Inkpen, Paper (10 sheets), Belt Pouch (2), Silk Rope 20', Silk Rope 30', Sack (3), Waterskin, Tindertwigs (10), Spell Component Pouch (2), Spellbook, Eye Ointment (500gp), Gem Dust (300gp), Gold Dust (750gp), Onyx (50gp; 12), Tattoo Inks (1000gp), Tattoo Needles, Crystal (100gp), Ivory Plaque (50gp), Sapphire Lens (1500gp), Silver Rod, 119 gp.</p><p></p><p><em>Glasses of Arcane Understanding:</em> The wearer of these silverframed, blue crystal glasses gains a +10 competence bonus on all Spellcraft checks.</p><p>Moderate transmutation; CL 10th; Craft Wondrous Item, <em>Arcane Sight</em>; Price 10,000 gp.</p><p></p><p><em>Robe of Change:</em> The wearer can change the appearance of the robe at will to resemble any kind of normal clothing. When taken off, the robe reverts to its normal form after one minute. If only parts of the clothing are taken off seperately, they simply vanish after one minute. To achieve more than simple quality, the wearer must make an appropriate Craft check.</p><p>Moderate transmutation; CL 9th; Craft Wondrous Item, <em>Fabricate</em>; Price 1,800 gp; Weight 1 lb.</p><p></p><p><strong>Permanent Spells:</strong></p><p>Detect Magic (CL 12th, Dispel DC 25) on Kira.</p><p></p><p><strong>Persistent Spells:</strong></p><p><em>persistent</em> Shield (<span style="font-size: 9px">prepared, Metamagic Effect</span>), <em>extended</em> Mage Armor (<span style="font-size: 9px">prepared</span>), <em>persistent</em> Expeditious Retreat (<span style="font-size: 9px">prepared, Metamagic Effect</span>), <em>extended</em> <em>empowered</em> False Life (<span style="font-size: 9px">prepared, Metamagic Effect</span>), <em>persistent</em> See Invisibility (<span style="font-size: 9px">prepared, Metamagic Effect</span>), <em>extended</em> Deeper Darkvision (<span style="font-size: 9px">prepared, Metamagic Effect</span>), <em>persistent</em> Arcane Sight (<span style="font-size: 9px">prepared, Metamagic Effect</span>), Rary's Mnemonic Enhancer (<span style="font-size: 9px">4th level slot</span>), <em>extended</em> Overland Flight (<span style="font-size: 9px">6th level slot</span>), <em>empowered</em> Energy Buffer (<span style="font-size: 9px">5th level slot, Metamagic Effect</span>); <em>persistent</em> Shield on Kira (<span style="font-size: 9px">prepared, Metamagic Effect</span>), <em>extended</em> Mage Armor on Kira (<span style="font-size: 9px">2nd level slot</span>), <em>persistent</em> See Invisibility on Kira (<span style="font-size: 9px">2nd level slot, Metamagic Effect</span>), <em>extended</em> <em>empowered</em> False Life on Kira (<span style="font-size: 9px">5th level slot</span>), Energy Buffer on Kira (<span style="font-size: 9px">Mordenkainen's Lucubration</span>).</p><p></p><p><strong>Kira, raven familiar:</strong> Tiny magical beast (augmented animal); HD 13; hp 26; Init +2; Spd 10 ft., fly 40 ft. (average); AC 17, touch 14, flat-footed 15; Base Atk +6; Grp -7; Atk/full Atk Claws +10 melee (1d2-5); Space/Reach 2-1/2 ft./0 ft.; SQ low-light vision, darkvision 60 ft., improved evasion, share spells, empathic link, deliver touch spells, speak with master; AL N; SV Fort +3, Ref +5, Will +14; Str 1, Dex 15, Con 10, Int 8, Wis 14, Cha 6.</p><p><em>Skills and Feats:</em> Listen +5, Spot +7; Alertness, Weapon Finesse.</p><p></p><p><strong>Appearance:</strong> Allyra is a woman of average height with a slender and willowy build. Her waist-long, strawberry blonde hair is worn open, some strands often falling over her slim face, where two mysterious green eyes give a subtle hint of the arcane power this woman is wielding. Allyra appears confident and calculating. Most would find her rather attractive. Her preferred clothing is of bright colors, a form-flattering white gown with a wide, sky blue cloak, framed with arcane symbols, and comfortable shoes. At almost all times she is wearing a finely crafted platinum headband with an emerald on the front, a pair of glasses, thin, deep blue sapphire lenses in a delicate silver frame, as well as a broad leather belt around her hips.</p><p></p><p><strong>Personality:</strong> Curious, cunning, calculating. Allyra is constantly striving for perfection when it comes to magic. Magic is more important to her than anything else in her life. Her powerful magical talents also have left her with great self-confidence, but she is not a battle mage, more like an artist or an architect. In combat, she prefers to use compulsion and control spells to let others do the fighting for her, or at least hinder them to oppose her allies. She enjoys to create something lasting with her spells, to leave a testament of her magic. Naturally, spells which create something tangible, and something of a lasting nature are her preferred choice. While she doesn't see anything inherently evil (or good for that matter) in magic, her study of necromantic magic is something she pursuits only with the greatest care. The Loremaster Marblefist and her friends, with whom she has been adventuring for a few years now, have a special place in her heart as well, and she is someone to count on, when her skills are required.</p><p></p><p><strong>Background:</strong> [SBLOCK]Noone knew where she came from. She was still a baby when Loremaster Marblefist found her. The good-hearted dwarf brought the human child with the bright golden hair into his home in Citadel Amber in the northwestern Firespine Mountains. He named her Goldencurls. Raising the child wasn't an easy task for the grizzled dwarf, but being one of the scarce dwarven mages had its advantages, since it usually took only a simple cantrip to keep her fascinated. Curious like every child, she wanted to know everything and having been subjected to magic constantly, this was something she was especially curious about. She showed a special interest in magic that would help her explain things she didn't understand, and for magic, that created something, something tangible and lasting, at least for a while. However, she often neglected the study of the magic of the elements, much to the Loremaster's regret, since this was one of his fields of expertise.</p><p>While Goldencurls grew older, the wise master realized, that it wouldn't be in her best interest to live among dwarves only. There were a few questions, concerning her heritage, he couldn't give her a good answer to, and so the two often visited the nearby village Rockbottom, which was located at the feet of the Firespine Mountains near the Sea of Song, and where many humans lived together with a few dwarves and some earth genasi. Like Citadel Amber, actually even moreso, lacking the fortifications, the villagers of Rockbottom lived in constant fear for attacks from the fire and stone giant tribes, which the dwarves were battling for centuries already. But normally, the village was a peaceful place, where fishers and miners lived. Goldencurls enjoyed to stay among other humans, but she was also happy to go back to her home to read in the many tomes Loremaster Marblefist had in his extensive library. The years passed and the little girl became a young wizardess. With great pride, the old dwarf saw his student develop a considerable magical talent. She also learned some more mundane skills, apart from her pursuit of knowledge, she was trained in the dwarven art of stonemasonry and architecture. When she was no longer a child, the name Goldencurls wasn't quite appropriate anymore, partially because she had grown into a woman and partially because her curly hair straightened over the years. Together they decided on a new name for her and henceforth she was known as Allyra Spellbinder.</p><p>The time had come for her to learn more about the world of Low'verok, not from the books, but to see it with her own eyes. She was sent on a long journey to travel around the Sea of Song and visit other places of civilization. Allyra left the mountains and travelled along the shore of the sea for a few months, while further honing her skills. She had developed a special talent for manipulating magical energies far beyond what wizards normally possess. On her journey, she passed through many towns and villages on the way, putting her spells to good use, until she finally ended up in the trade capital, Albon. There she observed with great interest, how magical spells were used to create undead creatures to help with the daily work. Necromancy hasn't been a focus of her studies so far, and so her curiosity was roused, naturally. She ended up studying magic with the Necromancer H'zzharr, who was sometimes employed by the city officials to deal with lawbreakers appropriately.</p><p>Unbeknownst to them, he was actually a fiend, a vile demon, whose studies were reaching much farther than everyone thought, deep into the twisted realms of death and beyond. While Allyra was intrigued about the new possibilities, which had been opened up to her, at first, at some point her morality wouldn't let her go on further, and so she confronted H'zzharr in a moment where he was distracted. With the element of surprise on her side, the fiend was quickly defeated and sent into the realms he had been exploring for years now. Allyra claimed the spellbook of the dead Necromancer and moved on, in case some of his friends would show up. Much to her dismay, she discovered, that there were only very few spells written in the book, most of them already known to her, his real spellbook must have been hidden somewhere else, outside of her grasp, as she was never able to find it. Only later she realized the great value of the book, which was now in her possession, when she started to add new formulas to the ones already written in there. It was one of the <em>blessed books</em> of Boccob. A great prize, indeed.</p><p>Allyra decided, that it was best to leave Albon for a while, before someone would ask too many questions. She had covered her tracks carefully, and knowing all too well about the power of divinatory magic, she was more than capable to do so. Not, that she felt wrong about what she had done, quite the opposite, but she surely wouldn't have liked to explain that without solid evidence to present along with the tale. So the wizardess joined a group of travellers, which were heading out at that time. Some more joined the trek, while others left along the way, and after a while, six of them had formed a quite successful adventuring group, known as The Hex, a quite fitting name Allyra had suggested. Her pursuit of the magical arts continued and Allyra further developed her metamagical abilities to a point where she was able to manipulate her spells on a whole new level. Together the six managed to become well-known in Low'verok and word of their deeds even travelled to the king in the capital of Andeluvay. It was just a matter of time, that he summoned The Hex to his court to assign them a much greater task, than what they had accomplished until then.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Thanee, post: 1672932, member: 478"] [b]Allyra[/b] [b]Allyra Spellbinder[/b] [b]Female Human Wizard 5th/Incantatrix 6th/The Endless 2nd[/b] [b]XP:[/b] 66,076 + 12,000 (?) [b]Alignment:[/b] Neutral [b]Patron Deity:[/b] Boccob [b]Height:[/b] 5'6" [b]Weight:[/b] 111 lb. [b]Hair:[/b] Strawberry Blonde [b]Eyes:[/b] Green [b]Age:[/b] 27 [b]Str:[/b] 9 (-1) [1 point] [b]Dex:[/b] 10 (+0) [2 points] [b]Con:[/b] 12 (+1) [6 points, -2 Lifeblood of Magic] [b]Int:[/b] 24 (+7) [13 points, +3 level, +4 enhancement] [b]Wis:[/b] 12 (+1) [4 points] [b]Cha:[/b] 14 (+2) [6 points] [b]Class Abilities:[/b] Specialty School: Divination (Wizard 1st), Prohibited School: Evocation (Wizard 1st), Summon Familiar (Wizard 1st), Focused Study/Prohibited School: Illusion (Incantatrix 1st), Cooperative Metamagic 10/day (Incantatrix 2nd), Metamagic Effect 10/day (Incantatrix 3rd), Metamagic Spell Trigger (Incantatrix 5th), Seize Concentration (Incantatrix 6th), Arcane Blood (The Endless 1st), Lifeblood of Magic (The Endless 1st), Magic for Hours (The Endless 1st). [b]Hit Dice:[/b] 13d4+13 [b]HP:[/b] 53 (+(1d10+10)x1.5 Temporary HP with [i]False Life[/i]) [b]AC:[/b] 18 (+0 Dex, +4 [i]Mage Armor[/i], +4 [i]Shield[/i]) [b]Init:[/b] +0 (+0 Dex) [b]Speed:[/b] 30 ft. (60 ft. with [i]Expeditious Retreat[/i], fly 40 ft. with [i]Overland Flight[/i]) [b]BAB:[/b] +6 [b]Grapple:[/b] +5 [b]Saves:[/b] Fortitude +9 [+3 base, +1 Con, +4 resistance, +1 luck] Reflex +8 [+3 base, +0 Dex, +4 resistance, +1 luck] Will +20 [+12 base, +1 Wis, +2 Iron Will, +4 resistance, +1 luck] [b]Skills:[/b] Concentration +18 [16 ranks, +1 Con, +1 luck] Craft (calligraphy) +9 [1 rank, +7 Int, +1 luck] Craft (stonemasonry) +20 [12 ranks, +7 Int, +1 luck] Craft (tailoring) +10 [2 ranks, +7 Int, +1 luck] Heal +10 [8 ranks, +1 Wis, +1 luck] Knowledge (arcana) +20 [12 ranks, +7 Int, +1 luck] Knowledge (architecture and engineering) +20 [12 ranks, +7 Int, +1 luck] Knowledge (dungeoneering) +10 [2 rank, +7 Int, +1 luck] Knowledge (geography) +10 [2 rank, +7 Int, +1 luck] Knowledge (history) +10 [2 rank, +7 Int, +1 luck] Knowledge (local/Firespine Mountains) +9 [1 rank, +7 Int, +1 luck] Knowledge (nature) +10 [2 ranks, +7 Int, +1 luck] Knowledge (nobility and royalty) +10 [2 rank, +7 Int, +1 luck] Knowledge (religion) +10 [2 ranks, +7 Int, +1 luck] Knowledge (the planes) +16 [8 ranks, +7 Int, +1 luck] Speak Language [4 cross-class ranks] Spellcraft +36 [16 ranks, +7 Int, +2 synergy, +10 competence, +1 luck] [b]Languages:[/b] Common, Dwarven, Draconic, Giant, Terran, Celestial, Abyssal, Infernal. [b]Feats:[/b] Extend Spell (1st level) Spell Girding (human bonus 1st level) Scribe Scroll (Wizard bonus 1st level) Alertness (granted by familiar) Iron Will (3rd level) Empower Spell (Wizard bonus 5th level) Craft Wondrous Item (6th level) Quicken Spell (Incantatrix bonus 1st level) Craft Wand (9th level) Persistent Spell (Incantatrix bonus 4th level) Spell Focus: Enchantment (12th level) Magical Artisan: Craft Wondrous Item (The Endless bonus 2nd level) [b]Spells per Day:[/b] (4+1/6+1/6+1/6+1/5+1/4+1/3+1/2+1); Save DC +7 (+8 Enchantment School). [b]0th -[/b] Message (3), Prestidigitation, Detect Magic (S); [b]1st -[/b] [i]1 slot free[/i], Shield (2), Ray of Enfeeblement, Expeditious Retreat, Feather Fall, Comprehend Languages (S); [b]2nd -[/b] [i]1 slot free[/i], [i]extended[/i] Mage Armor, [s]Glitterdust[/s], Tasha's Hideous Laughter, [s]Invisibility[/s], Mirror Image, See Invisibility (S); [b]3rd -[/b] [i]1 slot free[/i], [i]extended[/i] False Life, Suggestion, Displacement, Slow, Deeper Darkvision, Arcane Sight (S); [b]4th -[/b] [i]1 slot free[/i], Dimension Door (2), Evard's Black Tentacles, Polymorph, Arcane Eye (S); [b]5th -[/b] [i]2 slots free[/i], [s]Hold Monster[/s], Greater Blink, Prying Eyes (S); [b]6th -[/b] [i]1 slot free[/i], Summon Monster VI, Mordenkainen's Lucubration, Analyze Dweomer (S). [b]7th -[/b] [i]1 slot free[/i], Summon Monster VII, Greater Scrying (S). [b]Spellbook:[/b] [b]0th -[/b] Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation, Silent Portal [MoF], Launch Bolt [MoF]; [b]1st -[/b] Alarm, Endure Elements, Protection from Evil, Shield, Mage Armor, Mount, Unseen Servant, Comprehend Languages, Detect Secret Doors, Identify, True Strike, Charm Person, Color Spray, Disguise Self, Nystul's Magic Aura, Silent Image, Ray of Enfeeblement, Animate Rope, Enlarge Person, Expeditious Retreat, Feather Fall, Jump, Reduce Person, Kaupaer's Skittish Nerves [MoF]; [b]2nd -[/b] Arcane Lock, Resist Energy, Glitterdust, Web, Detect Thoughts, Locate Object, See Invisibility, Tasha's Hideous Laughter, Invisibility, Mirror Image, Misdirection, Blindness/Deafness, Command Undead, False Life, Alter Self, Bear's Endurance, Bull's Strength, Cat's Grace, Darkvision, Eagle's Splendor, Fox's Cunning, Knock, Owl's Wisdom, Rope Trick, Familiar Pocket [CA], Create Magic Tattoo [PGtF], Blindsight [PGtF], Lively Step [PGtF]; [b]3rd -[/b] Dispel Magic, Magic Circle against Evil, Magic Circle against Law, Magic Circle against Chaos, Protection from Energy, Phantom Steed, Arcane Sight, Clairvoyance/Clairaudiance, Tongues, Heroism, Suggestion, Displacement, Invisibility Sphere, Major Image, Gentle Repose, Fly, Gaseous Form, Haste, Greater Magic Weapon, Shrink Item, Slow, Water Breathing, Repair Serious Damage [CA], Enhance Familiar [CA], Mestil's Acid Breath [MoF], Khelben's Suspended Silence [MoF], Amanuensis [MoF], Deeper Darkvision [UD]; [b]4th -[/b] Dimensional Anchor, Lesser Globe of Invulnerability, Dimension Door, Evard's Black Tentacles, Leomund's Secure Shelter, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Charm Monster, Confusion, Animate Dead, Enervation, Polymorph, Rary's Mnemonic Enhancer, Stone Shape, Fortify Familiar [CA], Spell Enhancer [PGtF], Superior Darkvision [UE]; [b]5th -[/b] Break Enchantment, Dismissal, Mordenkainen's Private Sanctum, Cloudkill, Leomund's Secret Chest, Major Creation, Mordenkainen's Faithful Hound, Wall of Stone, Contact Other Plane, Prying Eyes, Dominate Person, Feeblemind, Hold Monster, Magic Jar, Fabricate, Overland Flight, Passwall, Telekinesis, Permanency, Greater Blink [CA], Energy Buffer [T&B], Lutzaen's Frequent Jaunt [MoF], Kiss of the Vampire [MoF], Shape Metal [RoF]; [b]6th -[/b] Antimagic Field, Greater Dispel Magic, Guards and Wards, Planar Binding, Summon Monster VI, Wall of Iron, Analyze Dweomer, True Seeing, Geas/Quest, Greater Heroism, Mass Suggestion, Disintegrate, Flesh to Stone, Mordenkainen's Lucubration, Move Earth, Imbue Familiar with Spell Ability [CA], Hardening [MoF], Stone Body [PGtF], Stone Metamorphosis [UD]; [b]7th -[/b] Summon Monster VII, Greater Scrying. [b]Equipment:[/b] [b]Head:[/b] [i]Headband of Intellect +4[/i] ([i]Loremaster's Will[/i]) [b]Eyes:[/b] [i]Glasses of Arcane Understanding[/i] ([i]Sapphire Glance[/i]) [b]Neck:[/b] -- [b]Shoulders:[/b] -- [b]Torso:[/b] [i]Vest of Resistance +4[/i] ([i]Spellbreaker[/i]) [b]Body:[/b] [i]Robe of Change[/i] ([i]Mystic Garb[/i]) [b]Waist:[/b] [i]Belt of Many Pockets[/i] ([i]Deep Pockets[/i]) [b]Wrists:[/b] -- [b]Hands:[/b] -- [b]Finger:[/b] -- [b]Finger:[/b] -- [b]Feet:[/b] -- [b]Other Equipment:[/b] [i]Boccob's Blessed Book[/i] ([i]Boccob's Wisdom[/i]), [i]Stone of Good Luck[/i] ([i]Tymora's Charm[/i]), [i]Wand of Shield (50 charges)[/i], [i]Wand of True Strike (50 charges)[/i], [i]Wand of Enlarge Person (50 charges)[/i], Explorer's Outfit, Bedroll, Winter Blanket, Scroll Case (2), Ink, Inkpen, Paper (10 sheets), Belt Pouch (2), Silk Rope 20', Silk Rope 30', Sack (3), Waterskin, Tindertwigs (10), Spell Component Pouch (2), Spellbook, Eye Ointment (500gp), Gem Dust (300gp), Gold Dust (750gp), Onyx (50gp; 12), Tattoo Inks (1000gp), Tattoo Needles, Crystal (100gp), Ivory Plaque (50gp), Sapphire Lens (1500gp), Silver Rod, 119 gp. [i]Glasses of Arcane Understanding:[/i] The wearer of these silverframed, blue crystal glasses gains a +10 competence bonus on all Spellcraft checks. Moderate transmutation; CL 10th; Craft Wondrous Item, [i]Arcane Sight[/i]; Price 10,000 gp. [i]Robe of Change:[/i] The wearer can change the appearance of the robe at will to resemble any kind of normal clothing. When taken off, the robe reverts to its normal form after one minute. If only parts of the clothing are taken off seperately, they simply vanish after one minute. To achieve more than simple quality, the wearer must make an appropriate Craft check. Moderate transmutation; CL 9th; Craft Wondrous Item, [i]Fabricate[/i]; Price 1,800 gp; Weight 1 lb. [b]Permanent Spells:[/b] Detect Magic (CL 12th, Dispel DC 25) on Kira. [b]Persistent Spells:[/b] [i]persistent[/i] Shield ([size=1]prepared, Metamagic Effect[/size]), [i]extended[/i] Mage Armor ([size=1]prepared[/size]), [i]persistent[/i] Expeditious Retreat ([size=1]prepared, Metamagic Effect[/size]), [i]extended[/i] [i]empowered[/i] False Life ([size=1]prepared, Metamagic Effect[/size]), [i]persistent[/i] See Invisibility ([size=1]prepared, Metamagic Effect[/size]), [i]extended[/i] Deeper Darkvision ([size=1]prepared, Metamagic Effect[/size]), [i]persistent[/i] Arcane Sight ([size=1]prepared, Metamagic Effect[/size]), Rary's Mnemonic Enhancer ([size=1]4th level slot[/size]), [i]extended[/i] Overland Flight ([size=1]6th level slot[/size]), [i]empowered[/i] Energy Buffer ([size=1]5th level slot, Metamagic Effect[/size]); [i]persistent[/i] Shield on Kira ([size=1]prepared, Metamagic Effect[/size]), [i]extended[/i] Mage Armor on Kira ([size=1]2nd level slot[/size]), [i]persistent[/i] See Invisibility on Kira ([size=1]2nd level slot, Metamagic Effect[/size]), [i]extended[/i] [i]empowered[/i] False Life on Kira ([size=1]5th level slot[/size]), Energy Buffer on Kira ([size=1]Mordenkainen's Lucubration[/size]). [b]Kira, raven familiar:[/b] Tiny magical beast (augmented animal); HD 13; hp 26; Init +2; Spd 10 ft., fly 40 ft. (average); AC 17, touch 14, flat-footed 15; Base Atk +6; Grp -7; Atk/full Atk Claws +10 melee (1d2-5); Space/Reach 2-1/2 ft./0 ft.; SQ low-light vision, darkvision 60 ft., improved evasion, share spells, empathic link, deliver touch spells, speak with master; AL N; SV Fort +3, Ref +5, Will +14; Str 1, Dex 15, Con 10, Int 8, Wis 14, Cha 6. [i]Skills and Feats:[/i] Listen +5, Spot +7; Alertness, Weapon Finesse. [b]Appearance:[/b] Allyra is a woman of average height with a slender and willowy build. Her waist-long, strawberry blonde hair is worn open, some strands often falling over her slim face, where two mysterious green eyes give a subtle hint of the arcane power this woman is wielding. Allyra appears confident and calculating. Most would find her rather attractive. Her preferred clothing is of bright colors, a form-flattering white gown with a wide, sky blue cloak, framed with arcane symbols, and comfortable shoes. At almost all times she is wearing a finely crafted platinum headband with an emerald on the front, a pair of glasses, thin, deep blue sapphire lenses in a delicate silver frame, as well as a broad leather belt around her hips. [b]Personality:[/b] Curious, cunning, calculating. Allyra is constantly striving for perfection when it comes to magic. Magic is more important to her than anything else in her life. Her powerful magical talents also have left her with great self-confidence, but she is not a battle mage, more like an artist or an architect. In combat, she prefers to use compulsion and control spells to let others do the fighting for her, or at least hinder them to oppose her allies. She enjoys to create something lasting with her spells, to leave a testament of her magic. Naturally, spells which create something tangible, and something of a lasting nature are her preferred choice. While she doesn't see anything inherently evil (or good for that matter) in magic, her study of necromantic magic is something she pursuits only with the greatest care. The Loremaster Marblefist and her friends, with whom she has been adventuring for a few years now, have a special place in her heart as well, and she is someone to count on, when her skills are required. [b]Background:[/b] [SBLOCK]Noone knew where she came from. She was still a baby when Loremaster Marblefist found her. The good-hearted dwarf brought the human child with the bright golden hair into his home in Citadel Amber in the northwestern Firespine Mountains. He named her Goldencurls. Raising the child wasn't an easy task for the grizzled dwarf, but being one of the scarce dwarven mages had its advantages, since it usually took only a simple cantrip to keep her fascinated. Curious like every child, she wanted to know everything and having been subjected to magic constantly, this was something she was especially curious about. She showed a special interest in magic that would help her explain things she didn't understand, and for magic, that created something, something tangible and lasting, at least for a while. However, she often neglected the study of the magic of the elements, much to the Loremaster's regret, since this was one of his fields of expertise. While Goldencurls grew older, the wise master realized, that it wouldn't be in her best interest to live among dwarves only. There were a few questions, concerning her heritage, he couldn't give her a good answer to, and so the two often visited the nearby village Rockbottom, which was located at the feet of the Firespine Mountains near the Sea of Song, and where many humans lived together with a few dwarves and some earth genasi. Like Citadel Amber, actually even moreso, lacking the fortifications, the villagers of Rockbottom lived in constant fear for attacks from the fire and stone giant tribes, which the dwarves were battling for centuries already. But normally, the village was a peaceful place, where fishers and miners lived. Goldencurls enjoyed to stay among other humans, but she was also happy to go back to her home to read in the many tomes Loremaster Marblefist had in his extensive library. The years passed and the little girl became a young wizardess. With great pride, the old dwarf saw his student develop a considerable magical talent. She also learned some more mundane skills, apart from her pursuit of knowledge, she was trained in the dwarven art of stonemasonry and architecture. When she was no longer a child, the name Goldencurls wasn't quite appropriate anymore, partially because she had grown into a woman and partially because her curly hair straightened over the years. Together they decided on a new name for her and henceforth she was known as Allyra Spellbinder. The time had come for her to learn more about the world of Low'verok, not from the books, but to see it with her own eyes. She was sent on a long journey to travel around the Sea of Song and visit other places of civilization. Allyra left the mountains and travelled along the shore of the sea for a few months, while further honing her skills. She had developed a special talent for manipulating magical energies far beyond what wizards normally possess. On her journey, she passed through many towns and villages on the way, putting her spells to good use, until she finally ended up in the trade capital, Albon. There she observed with great interest, how magical spells were used to create undead creatures to help with the daily work. Necromancy hasn't been a focus of her studies so far, and so her curiosity was roused, naturally. She ended up studying magic with the Necromancer H'zzharr, who was sometimes employed by the city officials to deal with lawbreakers appropriately. Unbeknownst to them, he was actually a fiend, a vile demon, whose studies were reaching much farther than everyone thought, deep into the twisted realms of death and beyond. While Allyra was intrigued about the new possibilities, which had been opened up to her, at first, at some point her morality wouldn't let her go on further, and so she confronted H'zzharr in a moment where he was distracted. With the element of surprise on her side, the fiend was quickly defeated and sent into the realms he had been exploring for years now. Allyra claimed the spellbook of the dead Necromancer and moved on, in case some of his friends would show up. Much to her dismay, she discovered, that there were only very few spells written in the book, most of them already known to her, his real spellbook must have been hidden somewhere else, outside of her grasp, as she was never able to find it. Only later she realized the great value of the book, which was now in her possession, when she started to add new formulas to the ones already written in there. It was one of the [i]blessed books[/i] of Boccob. A great prize, indeed. Allyra decided, that it was best to leave Albon for a while, before someone would ask too many questions. She had covered her tracks carefully, and knowing all too well about the power of divinatory magic, she was more than capable to do so. Not, that she felt wrong about what she had done, quite the opposite, but she surely wouldn't have liked to explain that without solid evidence to present along with the tale. So the wizardess joined a group of travellers, which were heading out at that time. Some more joined the trek, while others left along the way, and after a while, six of them had formed a quite successful adventuring group, known as The Hex, a quite fitting name Allyra had suggested. Her pursuit of the magical arts continued and Allyra further developed her metamagical abilities to a point where she was able to manipulate her spells on a whole new level. Together the six managed to become well-known in Low'verok and word of their deeds even travelled to the king in the capital of Andeluvay. It was just a matter of time, that he summoned The Hex to his court to assign them a much greater task, than what they had accomplished until then.[/SBLOCK] [/QUOTE]
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