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<blockquote data-quote="Keia" data-source="post: 2308781" data-attributes="member: 98"><p><strong>Shalla Faslurin (Female Elan Kineticist/Spirituel)</strong></p><p></p><p><em>In Progress</em></p><p></p><p><strong><span style="font-size: 12px">Shalla “Crimson” Faslurin</span></strong></p><p><strong><em>Female Elan Psion (Egoist) 5/ Spirituel 7</em></strong></p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Height:</strong> 5' 4''</p><p><strong>Weight:</strong> 105lbs</p><p><strong>Hair:</strong> Strawberry Blonde [or Fiery Red]</p><p><strong>Eyes:</strong> Green</p><p><strong>Age:</strong> 29</p><p><strong>XP:</strong> 68,000 xps + ??? – 2,000xps</p><p></p><p><strong>Str:</strong> 12 (+1) [4 pts]</p><p><strong>Dex:</strong> 18 (+4) [6 pts, +4 Gloves]</p><p><strong>Con:</strong> 14 (+2) [6 pts]</p><p><strong>Int:</strong> 22 (+6) [8 pts, +3 levels, +4 Headband]</p><p><strong>Wis:</strong> 14 (+2) [6 pts]</p><p><strong>Cha:</strong> 08 (-1) [2 pts, -2 racial] </p><p></p><p><strong>Class and Racial Abilities:</strong> -2 Cha, Aberration (no darkvision), Medium size, naturally psionic (+2 power points), resistance (can spend 1 power point to gain +4 racial bonus to saving throws until next action), resilience (can reduce damage by 2 for every 1 power point she spends), repletion (can spend 1 power point and not need to eat or drink for 24 hours). Psionic powers, bonus feats (2), psychokinesis discipline. Psionic node [Healing, Foresight], Channel Power, Extra Channeling.</p><p></p><p><strong>Hit Dice:</strong> 4 + 4d4 + 7d6 + 22</p><p><strong>HP:</strong> 70</p><p><strong>AC:</strong> 19 (+4 Dex + 5 Armor)</p><p><strong>Init:</strong> +4 (+4 Dex)</p><p><strong>Speed:</strong> 30ft </p><p></p><p><strong>Saves:</strong></p><p>Fort +10 [+6 base, +2 Con, +2 cloak]</p><p>Refl + 9 [+3 base, +4 Dex, +2 cloak]</p><p>Will +13 [+9 base, +2 Wis, +2 cloak]</p><p></p><p><strong>Save Conditionals: </strong> </p><p></p><p><strong>BAB/Grapple:</strong> +5</p><p><strong>Melee Atk:</strong> +10 (1d4+2/s/19-20)</p><p><strong>Ranged Atk:</strong> +10 (1d4+2/s/19-20)</p><p></p><p><strong>Attack Conditionals:</strong> +2d6 damage for 2 power points</p><p></p><p><strong>Skills:</strong>(Points 70 pts: 6 at 4pts/lvl; 8 at 5 pts/lvl; 1 at 6 pts/lvl)</p><p>Concentration +14 [12 ranks, +2 Con]</p><p>Diplomacy +8 [9 ranks, -1 Cha]</p><p>Heal +9 [7 ranks, +2 Wis]</p><p>Knowledge (religion) +14 [8 ranks, +6 Int]</p><p>Knowledge (psionics) +18 [12 ranks, +6 Int]</p><p>Listen +2 [0 ranks(cc), +2 Wis]</p><p>Psicraft +18 [10 ranks, +6 Int, +2 synergy]</p><p>Speak Language [1 rank(cc)]</p><p>Spot +17 [5 ranks(cc), +2 Wis, +10 competence(eye)]</p><p></p><p><strong>Feats:</strong></p><p>Psionic meditation (1st lvl) [move action to regain focus]</p><p>Empower psion (psion bonus 1st) [Expend Focus – x1.5 effects for +2 PPs]</p><p>Expand power [Precognition] (3rd lvl)</p><p>Craft universal item (psion bonus 5th)</p><p>Point blank shot (6th lvl)</p><p>Quick draw (9th lvl)</p><p>Weapon finesse (12th lvl)</p><p></p><p><strong>Languages:</strong> Celestial, Common, Draconic, Dwarven, Elven, Sylvan</p><p></p><p><strong>Power Points Per Day:</strong> 164 = Psion 12th (126) + Int 22 (36) + 2 racial.</p><p></p><p><strong>Powers Known</strong></p><p>Save DC +6 (+7 for Kinetics*)</p><p>1st - <em>control object*, defensive precognition(node), energy ray*, force screen, inertial armor, offensive precognition, precognition(from feat), Vigor(node).</em></p><p>2nd - <em>clairvoyant sense (node), control air*, empathic transfer(node), energy missile*, identify, psionic tongues.</em></p><p>3rd - <em>body adjustment(node), danger sense(node), dispel psionics, energy retort*, time hop, touch sight.</em></p><p>4th - <em>divination-psionic(node), energy ball*, energy adaptation*, freedom of movement, greater empathic condition relief(node), inertial barrier*, mind wipe.</em></p><p>5th - <em>energy current*, power resistance, restore extremity(node), second chance(node), true seeing,</em></p><p>6th - <em> disintegrate, dispelling buffer*, psionic contingency(node), psionic restoration(node), temporal acceleration</em></p><p></p><p><span style="font-size: 9px"><strong>FORESIGHT NODE</strong></span></p><p><span style="font-size: 9px"><em>Granted Power:</em> Once per day, a Foresight node power may be activated as a quickened action which does not count against the number of quickened actions in a single round.</span></p><p><span style="font-size: 9px">1 <strong>Precognition, Defensive:</strong> Gain +1 insight bonus to AC and saving throws.</span></p><p><span style="font-size: 9px">2 <strong>Clairvoyant Sense:</strong> See and hear a distant location.</span></p><p><span style="font-size: 9px">3 <strong>Realized Potential:</strong> Target gains +1 competence bonus for attacks and saves, +2 comp for skills.</span></p><p><span style="font-size: 9px">4 <strong>Divination, Psionic:</strong> Provides useful advice for specific proposed action.</span></p><p><span style="font-size: 9px">5 <strong>Second Chance:</strong> Gain a reroll.</span></p><p><span style="font-size: 9px">6 <strong>Psionic Contingency X:</strong> Sets trigger condition for another power.</span></p><p><span style="font-size: 9px">7 <strong>Fate of One: </strong> Reroll any roll you just failed</span></p><p><span style="font-size: 9px">8 <strong>Moment of Prescience:</strong> You gain insight bonus on single attack roll, check, or save.</span></p><p><span style="font-size: 9px">9 <strong>Hypercognition:</strong> You can deduce almost anything.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>HEALING NODE</strong></span></p><p><span style="font-size: 9px"><em>Granted Power: </em> You cast psychometabolism powers at +1 caster level.</span></p><p><span style="font-size: 9px">Healing Node Powers</span></p><p><span style="font-size: 9px">1 <strong>Vigor:</strong> Gain 5 temporary hit points.</span></p><p><span style="font-size: 9px">2 <strong>Empathic Transfer:</strong> Transfer another’s wounds to yourself.</span></p><p><span style="font-size: 9px">3 <strong>Body Adjustment(a):</strong> You heal 1d12.</span></p><p><span style="font-size: 9px">4 <strong>Greater Empathic Condition Relief:</strong> As Condition Relief but restores 1d4+1 rounds worth of debilitating conditions. (only for self as an instant power).</span></p><p><span style="font-size: 9px">5 <strong>Restore Extremity:</strong> Cures 10 points/level of damage, all diseases and mental conditions.</span></p><p><span style="font-size: 9px">6 <strong>Psionic Restoration:</strong> Restores level and ability score drains.</span></p><p><span style="font-size: 9px">7 <strong>Psionic Revivify:</strong> Return the dead to life before the psyche leaves the body (within 1 round plus lvls or Spirituel).</span></p><p><span style="font-size: 9px">8 <strong>True Metabolism:</strong> Regenerate 10 hit points per round.</span></p><p><span style="font-size: 9px">9 <strong>Psychic Chirurgery:</strong> Repair psychic damage, impart knowledge of new powers (limited to healing domain only).</span></p><p></p><p><u><strong>Equipment</strong></u></p><p><strong>Crimson Tears</strong> (<em>Matched set of +1 Deep Crystal Teleporting Daggers</em> (18,604gp)</p><p><strong>Mithral Chain Shirt +1</strong> (2,100 gps)</p><p><strong>Golden Circlet of Intellect +4</strong> (crafted 640 xp, 8,000gp)</p><p><strong>Psionatrix of Psychokinesis</strong> (crafted 320 xp, 4,000gp)</p><p><strong>Impetuous Guard</strong> (<em>hooded crimson cloak of resistance +2</em> (4,000gp)</p><p><strong>Throwing Gloves of Dexterity +4</strong> (crafted 640 xp, 8,000gp)</p><p><strong>Third Eye - Aware</strong> (crafted 400 xp, 5,000gp)</p><p></p><p><strong>Bedroll</strong> 5sp</p><p><strong>Acid (5 flasks)</strong> 50gp</p><p><strong>Waterskin</strong> 1gp</p><p><strong>50 ft. silk rope</strong> 10gp</p><p><strong>Paper (10 sheets)</strong> 4gp</p><p><strong>Ink (two vials)</strong> 16gp</p><p><strong>Inkpen</strong> 1gp</p><p><strong>Trail rations (20 days worth)</strong> 10gp</p><p><strong>Belt pouch</strong> 1gp</p><p><strong>MW thieves' tools</strong> 100gp</p><p><strong>Explorer’s outfit</strong> 0gp</p><p></p><p><strong>Money</strong></p><p>8,770 remaining of 58,667 gp, ?? sp, </p><p></p><p><strong>Appearance:</strong> Shalla looks most like the fairy tale vision of Little Red Riding Hood . . . that is until you get up close, or she speaks for any length. Short for an Elan, Shalla has strawberry blonde hair and a lightly tanned skin. Attractive of face and body, though she’ll never win any beauty contests. Her cloak of crimson hides comfortable clothes in leathers, traditionally in tans and browns. A dagger bandolier is hung across her chest from left to right, and a pair of daggers rest comfortably on her hips.</p><p></p><p><strong>Personality:</strong> Impetuous, outspoken, brazen, obnoxious . . . no one makes a worst first impression than Shalla. She’s disrespectful until someone’s earned her trust . . . then she’s just rude. Woe to any who antagonize her companions however – it’s alright that Shalla picks on them (that’s just to show that she likes them), it’s not alright when someone else does. </p><p></p><p>She frequently spits, then fries it in the air with a bolt of fire from her finger. She makes her own clothes and it shows . . . and she doesn’t really care, she’s in too much of a hurry to really care how she looks.</p><p></p><p><strong>Background:</strong> Shalla Faslurin was well know for her aggressive nature. As an adventurer, she earned the moniker of “Crimson” because of condition she left her foes. Early in her adventures, she discovered her best friend Dawn, who was an adventuring companion. When the group disbanded, the pair remained together, forming an excellent balance between the bondsword and the psion. Mostly standing on the side of the law, Shalla and her best friend, Dawn, became one of the most sought after bounty hunting duos the land had seen in years. ‘Crimson Dawn’ was a phrase no one with a price on their head wanted to hear. </p><p></p><p>Only after apprehending a particularly nasty Half-Troll rogue (trust me, you don’t want to know) did Shalla uncover a psionic codex among the remains of those that died at his hand. Taking the Codex for herself, and giving the bounty to her friend, Shalla spent several weeks studying the codex and learning of the power of the godminds. The particular godmind Shalla’s codex referenced was one which seemed to translate into common as Ferris. Following the codex’s precepts, Shalla learned of the spirituel and was on her way. This knowledge has not reduced her impetuousness (though she is right more often), and the healing has been a great boon to herself and Dawn.</p><p></p><p>Shalla has spent time helping those less fortunate more recently. In fact, she was actually polite to others (other than Dawn of course – Shalla isn’t crazy) on several occasions . . . though Dawn thinks that this is only a phase.</p></blockquote><p></p>
[QUOTE="Keia, post: 2308781, member: 98"] [b]Shalla Faslurin (Female Elan Kineticist/Spirituel)[/b] [I]In Progress[/I] [b][SIZE=3]Shalla “Crimson” Faslurin[/SIZE] [I]Female Elan Psion (Egoist) 5/ Spirituel 7[/I][/b][I][/I] [b]Alignment:[/b] Neutral Good [b]Height:[/b] 5' 4'' [b]Weight:[/b] 105lbs [b]Hair:[/b] Strawberry Blonde [or Fiery Red] [b]Eyes:[/b] Green [b]Age:[/b] 29 [b]XP:[/b] 68,000 xps + ??? – 2,000xps [b]Str:[/b] 12 (+1) [4 pts] [b]Dex:[/b] 18 (+4) [6 pts, +4 Gloves] [b]Con:[/b] 14 (+2) [6 pts] [b]Int:[/b] 22 (+6) [8 pts, +3 levels, +4 Headband] [b]Wis:[/b] 14 (+2) [6 pts] [b]Cha:[/b] 08 (-1) [2 pts, -2 racial] [b]Class and Racial Abilities:[/b] -2 Cha, Aberration (no darkvision), Medium size, naturally psionic (+2 power points), resistance (can spend 1 power point to gain +4 racial bonus to saving throws until next action), resilience (can reduce damage by 2 for every 1 power point she spends), repletion (can spend 1 power point and not need to eat or drink for 24 hours). Psionic powers, bonus feats (2), psychokinesis discipline. Psionic node [Healing, Foresight], Channel Power, Extra Channeling. [b]Hit Dice:[/b] 4 + 4d4 + 7d6 + 22 [b]HP:[/b] 70 [b]AC:[/b] 19 (+4 Dex + 5 Armor) [b]Init:[/b] +4 (+4 Dex) [b]Speed:[/b] 30ft [b]Saves:[/b] Fort +10 [+6 base, +2 Con, +2 cloak] Refl + 9 [+3 base, +4 Dex, +2 cloak] Will +13 [+9 base, +2 Wis, +2 cloak] [b]Save Conditionals: [/b] [b]BAB/Grapple:[/b] +5 [b]Melee Atk:[/b] +10 (1d4+2/s/19-20) [b]Ranged Atk:[/b] +10 (1d4+2/s/19-20) [b]Attack Conditionals:[/b] +2d6 damage for 2 power points [b]Skills:[/b](Points 70 pts: 6 at 4pts/lvl; 8 at 5 pts/lvl; 1 at 6 pts/lvl) Concentration +14 [12 ranks, +2 Con] Diplomacy +8 [9 ranks, -1 Cha] Heal +9 [7 ranks, +2 Wis] Knowledge (religion) +14 [8 ranks, +6 Int] Knowledge (psionics) +18 [12 ranks, +6 Int] Listen +2 [0 ranks(cc), +2 Wis] Psicraft +18 [10 ranks, +6 Int, +2 synergy] Speak Language [1 rank(cc)] Spot +17 [5 ranks(cc), +2 Wis, +10 competence(eye)] [b]Feats:[/b] Psionic meditation (1st lvl) [move action to regain focus] Empower psion (psion bonus 1st) [Expend Focus – x1.5 effects for +2 PPs] Expand power [Precognition] (3rd lvl) Craft universal item (psion bonus 5th) Point blank shot (6th lvl) Quick draw (9th lvl) Weapon finesse (12th lvl) [b]Languages:[/b] Celestial, Common, Draconic, Dwarven, Elven, Sylvan [b]Power Points Per Day:[/b] 164 = Psion 12th (126) + Int 22 (36) + 2 racial. [b]Powers Known[/b] Save DC +6 (+7 for Kinetics*) 1st - [I]control object*, defensive precognition(node), energy ray*, force screen, inertial armor, offensive precognition, precognition(from feat), Vigor(node).[/I] 2nd - [I]clairvoyant sense (node), control air*, empathic transfer(node), energy missile*, identify, psionic tongues.[/I] 3rd - [I]body adjustment(node), danger sense(node), dispel psionics, energy retort*, time hop, touch sight.[/I] 4th - [I]divination-psionic(node), energy ball*, energy adaptation*, freedom of movement, greater empathic condition relief(node), inertial barrier*, mind wipe.[/I] 5th - [I]energy current*, power resistance, restore extremity(node), second chance(node), true seeing,[/I] 6th - [I] disintegrate, dispelling buffer*, psionic contingency(node), psionic restoration(node), temporal acceleration[/I] [SIZE=1][B]FORESIGHT NODE[/B] [I]Granted Power:[/I] Once per day, a Foresight node power may be activated as a quickened action which does not count against the number of quickened actions in a single round. 1 [B]Precognition, Defensive:[/B] Gain +1 insight bonus to AC and saving throws. 2 [B]Clairvoyant Sense:[/B] See and hear a distant location. 3 [B]Realized Potential:[/B] Target gains +1 competence bonus for attacks and saves, +2 comp for skills. 4 [B]Divination, Psionic:[/B] Provides useful advice for specific proposed action. 5 [B]Second Chance:[/B] Gain a reroll. 6 [B]Psionic Contingency X:[/B] Sets trigger condition for another power. 7 [B]Fate of One: [/B] Reroll any roll you just failed 8 [B]Moment of Prescience:[/B] You gain insight bonus on single attack roll, check, or save. 9 [B]Hypercognition:[/B] You can deduce almost anything. [B]HEALING NODE[/B] [I]Granted Power: [/I] You cast psychometabolism powers at +1 caster level. Healing Node Powers 1 [B]Vigor:[/B] Gain 5 temporary hit points. 2 [B]Empathic Transfer:[/B] Transfer another’s wounds to yourself. 3 [B]Body Adjustment(a):[/B] You heal 1d12. 4 [B]Greater Empathic Condition Relief:[/B] As Condition Relief but restores 1d4+1 rounds worth of debilitating conditions. (only for self as an instant power). 5 [B]Restore Extremity:[/B] Cures 10 points/level of damage, all diseases and mental conditions. 6 [B]Psionic Restoration:[/B] Restores level and ability score drains. 7 [B]Psionic Revivify:[/B] Return the dead to life before the psyche leaves the body (within 1 round plus lvls or Spirituel). 8 [B]True Metabolism:[/B] Regenerate 10 hit points per round. 9 [B]Psychic Chirurgery:[/B] Repair psychic damage, impart knowledge of new powers (limited to healing domain only).[/SIZE] [u][b]Equipment[/b][/u] [b]Crimson Tears[/b] ([i]Matched set of +1 Deep Crystal Teleporting Daggers[/i] (18,604gp) [b]Mithral Chain Shirt +1[/b] (2,100 gps) [b]Golden Circlet of Intellect +4[/b] (crafted 640 xp, 8,000gp) [b]Psionatrix of Psychokinesis[/b] (crafted 320 xp, 4,000gp) [b]Impetuous Guard[/b] ([i]hooded crimson cloak of resistance +2[/i] (4,000gp) [b]Throwing Gloves of Dexterity +4[/b] (crafted 640 xp, 8,000gp) [b]Third Eye - Aware[/b] (crafted 400 xp, 5,000gp) [b]Bedroll[/b] 5sp [b]Acid (5 flasks)[/b] 50gp [b]Waterskin[/b] 1gp [b]50 ft. silk rope[/b] 10gp [b]Paper (10 sheets)[/b] 4gp [b]Ink (two vials)[/b] 16gp [b]Inkpen[/b] 1gp [b]Trail rations (20 days worth)[/b] 10gp [b]Belt pouch[/b] 1gp [b]MW thieves' tools[/b] 100gp [b]Explorer’s outfit[/b] 0gp [b]Money[/b] 8,770 remaining of 58,667 gp, ?? sp, [b]Appearance:[/b] Shalla looks most like the fairy tale vision of Little Red Riding Hood . . . that is until you get up close, or she speaks for any length. Short for an Elan, Shalla has strawberry blonde hair and a lightly tanned skin. Attractive of face and body, though she’ll never win any beauty contests. Her cloak of crimson hides comfortable clothes in leathers, traditionally in tans and browns. A dagger bandolier is hung across her chest from left to right, and a pair of daggers rest comfortably on her hips. [b]Personality:[/b] Impetuous, outspoken, brazen, obnoxious . . . no one makes a worst first impression than Shalla. She’s disrespectful until someone’s earned her trust . . . then she’s just rude. Woe to any who antagonize her companions however – it’s alright that Shalla picks on them (that’s just to show that she likes them), it’s not alright when someone else does. She frequently spits, then fries it in the air with a bolt of fire from her finger. She makes her own clothes and it shows . . . and she doesn’t really care, she’s in too much of a hurry to really care how she looks. [b]Background:[/b] Shalla Faslurin was well know for her aggressive nature. As an adventurer, she earned the moniker of “Crimson” because of condition she left her foes. Early in her adventures, she discovered her best friend Dawn, who was an adventuring companion. When the group disbanded, the pair remained together, forming an excellent balance between the bondsword and the psion. Mostly standing on the side of the law, Shalla and her best friend, Dawn, became one of the most sought after bounty hunting duos the land had seen in years. ‘Crimson Dawn’ was a phrase no one with a price on their head wanted to hear. Only after apprehending a particularly nasty Half-Troll rogue (trust me, you don’t want to know) did Shalla uncover a psionic codex among the remains of those that died at his hand. Taking the Codex for herself, and giving the bounty to her friend, Shalla spent several weeks studying the codex and learning of the power of the godminds. The particular godmind Shalla’s codex referenced was one which seemed to translate into common as Ferris. Following the codex’s precepts, Shalla learned of the spirituel and was on her way. This knowledge has not reduced her impetuousness (though she is right more often), and the healing has been a great boon to herself and Dawn. Shalla has spent time helping those less fortunate more recently. In fact, she was actually polite to others (other than Dawn of course – Shalla isn’t crazy) on several occasions . . . though Dawn thinks that this is only a phase. [/QUOTE]
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