Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Magic Missile vs. Other Spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="paulclarksaintjohn" data-source="post: 7177402" data-attributes="member: 6872087"><p>If you are using the True Strike/ damage spell technique, all of your attacks have advantage. Each turn you cast True Strike as your action spell and the quickened spell as the bonus spell. The first turn the quickened spell does not have advantage. Starting with your second turn, you cast True Strike to give you advantage on your next turn and your quickened Spell has advantage on its attack. I agree that its a special circumstance but it is a consideration when you are looking at magic missile vs other spells. True Strike basically sucks as a spell. Most times you could use True Strike, you can just attack twice which is always better. The sorcerer using Quicken spell is about the only time I think it is worth using as a spell. The only other time would be if you had a high level, high damage spell that has an attack roll, you have a buff round, and you do not have another spell slot to cast the spell. I have never taken it as a spell but I am thinking of creating a chromatic orb sorcerer for a short game to see how well it works. I want to see if the flexibility of being able to change the damage type on the fly is worth the lower overall damage output.</p></blockquote><p></p>
[QUOTE="paulclarksaintjohn, post: 7177402, member: 6872087"] If you are using the True Strike/ damage spell technique, all of your attacks have advantage. Each turn you cast True Strike as your action spell and the quickened spell as the bonus spell. The first turn the quickened spell does not have advantage. Starting with your second turn, you cast True Strike to give you advantage on your next turn and your quickened Spell has advantage on its attack. I agree that its a special circumstance but it is a consideration when you are looking at magic missile vs other spells. True Strike basically sucks as a spell. Most times you could use True Strike, you can just attack twice which is always better. The sorcerer using Quicken spell is about the only time I think it is worth using as a spell. The only other time would be if you had a high level, high damage spell that has an attack roll, you have a buff round, and you do not have another spell slot to cast the spell. I have never taken it as a spell but I am thinking of creating a chromatic orb sorcerer for a short game to see how well it works. I want to see if the flexibility of being able to change the damage type on the fly is worth the lower overall damage output. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Magic Missile vs. Other Spells
Top