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General Tabletop Discussion
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Magic Ranged Weapons and Magic Ammunition
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<blockquote data-quote="Greenfield" data-source="post: 7601469" data-attributes="member: 6669384"><p>My thought was that a Bow +1 has an Enhancement bonus to hit, but since it's the weapon and not the arrow, the damage bonus has to come from the arrow. I suppose you could club with the bow (makeshift weapon rules) and get the damage bonus, but that's another thing.</p><p></p><p>The rules say that non-magical ammunition counts as magical, for purposes of bypassing DR. That was what made me question the whole thing.</p><p>In 3.0 ranged weapons and ammunition stacked. In 3.5 they don't. You get the better of the two. The only exception would be with extra abilities, so if the bow had Fire and the arrows had Lightning, both hit together. </p><p></p><p>It also say something about "if they're compatible", which suggests that you won't be able to stack Cold and Flame together.</p><p></p><p>This stacking idea of the +3 gun with the +3 magazine with the +3 bullets does push a boundary. I might allow such stacking, so long as the total, the "top of the stack" if you will, never tops the +5 enhancement limit spelled out in the rules. So loading those bullets into that clip and firing them from that gun gets a total of +5 to hit and damage, not +9.</p><p></p><p>That also answers what happens if someone has a +1 bow with +9 worth of special ability bonuses added in, then casts Greater Magic Weapon on it, raising the enhancement to +4 or +5. They now have a weapon with an effective total bonus of +13 or +14. </p><p></p><p>So just say that no matter how you manipulate or argue the rules, the total enhancement bonus can't go above +5 total.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7601469, member: 6669384"] My thought was that a Bow +1 has an Enhancement bonus to hit, but since it's the weapon and not the arrow, the damage bonus has to come from the arrow. I suppose you could club with the bow (makeshift weapon rules) and get the damage bonus, but that's another thing. The rules say that non-magical ammunition counts as magical, for purposes of bypassing DR. That was what made me question the whole thing. In 3.0 ranged weapons and ammunition stacked. In 3.5 they don't. You get the better of the two. The only exception would be with extra abilities, so if the bow had Fire and the arrows had Lightning, both hit together. It also say something about "if they're compatible", which suggests that you won't be able to stack Cold and Flame together. This stacking idea of the +3 gun with the +3 magazine with the +3 bullets does push a boundary. I might allow such stacking, so long as the total, the "top of the stack" if you will, never tops the +5 enhancement limit spelled out in the rules. So loading those bullets into that clip and firing them from that gun gets a total of +5 to hit and damage, not +9. That also answers what happens if someone has a +1 bow with +9 worth of special ability bonuses added in, then casts Greater Magic Weapon on it, raising the enhancement to +4 or +5. They now have a weapon with an effective total bonus of +13 or +14. So just say that no matter how you manipulate or argue the rules, the total enhancement bonus can't go above +5 total. [/QUOTE]
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