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Magic Shield's "Bashing" Ability [Vetoed]
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<blockquote data-quote="Rae ArdGaoth" data-source="post: 3426785" data-attributes="member: 21064"><p>I think if it's made to be a weapon enchantment, it should improve, not degrade in power. As a weapon enchantment, even +1, you're paying 6000gp, compared to 3000gp for the armor enchantment. And in this new version, the +1 enhancement bonus is dropped. Like I said before, I don't think that the increase in damage die type is worth <em>too</em> much. My reasoning is that shields have crummy damage as bash weapons (1d3 for a light shield). Spiked shields are slightly better (1d4, woo hoo!), so the Bashing ability makes it a viable weapon choice (1d8) and then gives it a weapon enhancement, the true cost of the enchantment. I think if Bashing is turned into a weapon enchantment, it needs something to offset the loss of the enhancement bonus, though exactly what, I don't know. </p><p></p><p>Increasing the damage die <em>again</em> (to 1d10 for a spiked shield?!) starts to make things a little ridiculous. Maybe adding another damage die instead of changing the damage die type, like +1d6? One thing to remember is that the Bashing ability as a weapon enhancement would only be for shields, which have poor damage.</p></blockquote><p></p>
[QUOTE="Rae ArdGaoth, post: 3426785, member: 21064"] I think if it's made to be a weapon enchantment, it should improve, not degrade in power. As a weapon enchantment, even +1, you're paying 6000gp, compared to 3000gp for the armor enchantment. And in this new version, the +1 enhancement bonus is dropped. Like I said before, I don't think that the increase in damage die type is worth [i]too[/i] much. My reasoning is that shields have crummy damage as bash weapons (1d3 for a light shield). Spiked shields are slightly better (1d4, woo hoo!), so the Bashing ability makes it a viable weapon choice (1d8) and then gives it a weapon enhancement, the true cost of the enchantment. I think if Bashing is turned into a weapon enchantment, it needs something to offset the loss of the enhancement bonus, though exactly what, I don't know. Increasing the damage die [i]again[/i] (to 1d10 for a spiked shield?!) starts to make things a little ridiculous. Maybe adding another damage die instead of changing the damage die type, like +1d6? One thing to remember is that the Bashing ability as a weapon enhancement would only be for shields, which have poor damage. [/QUOTE]
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Magic Shield's "Bashing" Ability [Vetoed]
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