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[Magic Skull Games] Pyro class builds from the Grimoire Viperian
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<blockquote data-quote="Darkhaunter" data-source="post: 6081200" data-attributes="member: 6697531"><p><strong>PURE DISARMER PYRO BUILD</strong></p><p><strong></strong></p><p></p><p> The pure Disarmer pyro build is nearly identical to the Disarmer/Tripper build, but focuses on disarm and doesn’t pursue tripping. </p><p></p><p></p><p> The only difference between the Disarmer/Tripper build and the pure Disarmer build is that instead of taking Improved Trip at level 5, Greater Trip at level 9, and Torch Weapon Mastery at level 15, the pure Disarmer takes Torch Weapon Mastery at level 5, Greater Disarm at level 9 and Master Fire Breather at level 15. </p><p> This means the pure Disarmer will not only be better at disarming, he will do more damage with his torch at earlier levels. He’ll also do more fire breather damage at higher levels. However, he’s less versatile than the Disarmer/Tripper, since he no longer has trip feats.</p><p></p><p></p><p> Like the Disarmer/Tripper build, the pure Disarmer build will by no means produce a character that is going to compete with the very best disarmer builds in the game (other classes are better suited for it), but it is still fun.</p><p></p><p></p><p> ........................................</p><p></p><p></p><p> <strong>Tactics:</strong></p><p><strong></strong></p><p><strong></strong></p><p></p><p> <strong>Disarm + Catch Off-Guard:</strong></p><p>Disarm the target with main weapon, then use the pyro’s enhanced Catch Off-Guard ability with a torch attack for a better chance to hit and an extra 1d4 damage, since your opponent is unarmed and considered flat-footed/denied Dex bonus vs. the pyro’s torch attacks thanks to catch off-guard. </p><p></p><p> Next round you can go for a blinding torch strike provided your opponent is still flat-footed/denied their Dex bonus.</p><p></p><p><strong>Break Guard:</strong></p><p></p><p> Make use of the Break Guard (UC) feat, which gives you a free extra attack as a swift action with your torch off-hand weapon after disarming a target with your hooked axe main weapon. Not only do you get the bonus attack, but it's one more chance to ignite the target.</p><p></p><p><strong>Disarming Strike:</strong></p><p></p><p> At higher levels, Disarming Strike (APG) is available, letting you attempt a disarm on a critical hit.</p><p></p><p></p><p></p><p> And of course you still get to use many of the standard pyro tactics of good two-weapon fighting ability and igniting opponents!</p></blockquote><p></p>
[QUOTE="Darkhaunter, post: 6081200, member: 6697531"] [B]PURE DISARMER PYRO BUILD [/B] The pure Disarmer pyro build is nearly identical to the Disarmer/Tripper build, but focuses on disarm and doesn’t pursue tripping. The only difference between the Disarmer/Tripper build and the pure Disarmer build is that instead of taking Improved Trip at level 5, Greater Trip at level 9, and Torch Weapon Mastery at level 15, the pure Disarmer takes Torch Weapon Mastery at level 5, Greater Disarm at level 9 and Master Fire Breather at level 15. This means the pure Disarmer will not only be better at disarming, he will do more damage with his torch at earlier levels. He’ll also do more fire breather damage at higher levels. However, he’s less versatile than the Disarmer/Tripper, since he no longer has trip feats. Like the Disarmer/Tripper build, the pure Disarmer build will by no means produce a character that is going to compete with the very best disarmer builds in the game (other classes are better suited for it), but it is still fun. ........................................ [B]Tactics: [/B] [B]Disarm + Catch Off-Guard:[/B] Disarm the target with main weapon, then use the pyro’s enhanced Catch Off-Guard ability with a torch attack for a better chance to hit and an extra 1d4 damage, since your opponent is unarmed and considered flat-footed/denied Dex bonus vs. the pyro’s torch attacks thanks to catch off-guard. Next round you can go for a blinding torch strike provided your opponent is still flat-footed/denied their Dex bonus. [B]Break Guard:[/B] Make use of the Break Guard (UC) feat, which gives you a free extra attack as a swift action with your torch off-hand weapon after disarming a target with your hooked axe main weapon. Not only do you get the bonus attack, but it's one more chance to ignite the target. [B]Disarming Strike:[/B] At higher levels, Disarming Strike (APG) is available, letting you attempt a disarm on a critical hit. And of course you still get to use many of the standard pyro tactics of good two-weapon fighting ability and igniting opponents! [/QUOTE]
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[Magic Skull Games] Pyro class builds from the Grimoire Viperian
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