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<blockquote data-quote="Kitsunekaboom" data-source="post: 926159" data-attributes="member: 8301"><p>Ok, you asked for it, remember, you started this! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Now to unleash the...</p><p></p><p>Bouncing Beebles</p><p>Diminutive Aberration</p><p>Hit Dice: 1d6+2 (5)</p><p>Initiative: +5 (+5 Dex)</p><p>Speed: 20 Ft </p><p>AC: 21 (+4 Size, +5 Dex, +2 Natural)</p><p>Attacks: Slam +0 Melee</p><p>Damage: Slam 1d2-1</p><p>Face/Reach: 1Ft. 0Ft.</p><p>Special Attacks: Bounce</p><p>Special Qualities: Lowlight Vision, Immunities, Damage Reduction</p><p>Saves: Ref: +5, Fort: +2, Will: +4</p><p>Abilities: Str:8, Dex:20, Con: 14, Int: 5, Wis: 14, Cha:16</p><p>Skills: Climb +3, Hide +18, Jump +4</p><p>Feats: Nil</p><p>Climate/Terrain: Any Land</p><p>Organization: Solitary or Swarm (5-25) </p><p>Challenge Rating: 2</p><p>Treasure: None</p><p>Alignment: Usually Chaotic Neutral</p><p>Advancement: 1-3 Tiny</p><p></p><p>Bouncing Beebles are vaguely humanoid, pink, and furry hamsters. Their huge eyes and innocent nature belay the danger, as they breed out of control. They giggle at most damage dealt to them by any physical source. </p><p></p><p>They are very much the proverbial gremlin, and will cause damage to any delicate equipment and objects. Some theorize they were created by an alchemist, for no reason the gods could even understand, and that their predilection for targeting alchemical labs is a learned behavior. </p><p></p><p>Some also theorize they are a plague from the gods, but even the most capricious god isn’t that sadistic. </p><p></p><p>Combat</p><p></p><p>Bouncing beebles will not attack unless there is no choice. </p><p></p><p>Bounce (Ex): For every point of damage a bouncing beeble takes, it travels one foot in the opposite direction. </p><p></p><p>Anytime it bounces by the hands of another creature, it deals 1 damage plus the creature’s strength modifier, if positive, to any other living creature it hits. </p><p></p><p>Damage Reduction (Ex): Bouncing Beebles ignore the first 10 points of damage from any physical attack. A weapon of +1 or better magical quality bypasses this. Damage ignored by this ability still counts toward the Bounce ability above.</p><p></p><p>Immunities: Bouncing Beebles are immune to damage from blunt weapons, falling, and subdual damage. Damage dealt by these sources still counts to the Bounce ability above.</p></blockquote><p></p>
[QUOTE="Kitsunekaboom, post: 926159, member: 8301"] Ok, you asked for it, remember, you started this! ;) Now to unleash the... Bouncing Beebles Diminutive Aberration Hit Dice: 1d6+2 (5) Initiative: +5 (+5 Dex) Speed: 20 Ft AC: 21 (+4 Size, +5 Dex, +2 Natural) Attacks: Slam +0 Melee Damage: Slam 1d2-1 Face/Reach: 1Ft. 0Ft. Special Attacks: Bounce Special Qualities: Lowlight Vision, Immunities, Damage Reduction Saves: Ref: +5, Fort: +2, Will: +4 Abilities: Str:8, Dex:20, Con: 14, Int: 5, Wis: 14, Cha:16 Skills: Climb +3, Hide +18, Jump +4 Feats: Nil Climate/Terrain: Any Land Organization: Solitary or Swarm (5-25) Challenge Rating: 2 Treasure: None Alignment: Usually Chaotic Neutral Advancement: 1-3 Tiny Bouncing Beebles are vaguely humanoid, pink, and furry hamsters. Their huge eyes and innocent nature belay the danger, as they breed out of control. They giggle at most damage dealt to them by any physical source. They are very much the proverbial gremlin, and will cause damage to any delicate equipment and objects. Some theorize they were created by an alchemist, for no reason the gods could even understand, and that their predilection for targeting alchemical labs is a learned behavior. Some also theorize they are a plague from the gods, but even the most capricious god isn’t that sadistic. Combat Bouncing beebles will not attack unless there is no choice. Bounce (Ex): For every point of damage a bouncing beeble takes, it travels one foot in the opposite direction. Anytime it bounces by the hands of another creature, it deals 1 damage plus the creature’s strength modifier, if positive, to any other living creature it hits. Damage Reduction (Ex): Bouncing Beebles ignore the first 10 points of damage from any physical attack. A weapon of +1 or better magical quality bypasses this. Damage ignored by this ability still counts toward the Bounce ability above. Immunities: Bouncing Beebles are immune to damage from blunt weapons, falling, and subdual damage. Damage dealt by these sources still counts to the Bounce ability above. [/QUOTE]
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