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<blockquote data-quote="Kitsunekaboom" data-source="post: 926579" data-attributes="member: 8301"><p>No not the beebles yet, however, I have the cute lil Marsh Goblins ready.</p><p></p><p>Edit: I ended up agreeing with Krishnath on the swampwalk ability in the end. So instead they get a HUGE bonus to Hide and Move Silently while in swamps <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Marsh Goblin</p><p>Small Humanoid (Goblinoid)</p><p>Hit Dice: 1d8+1 (5)</p><p>Initiative: +1 (+1 Dex)</p><p>Speed: 30 Ft</p><p>AC: 12 (+1 Size, +1 Dex)</p><p>Attacks: Club +2 Melee; or Sling +2</p><p>Damage: Club 1d6+1, Sling Bullet 1d4</p><p>Face/Reach: 5 ft by 5ft</p><p>Special Attacks: Nil</p><p>Special Qualities: Darkvision 60’, Swampwalk</p><p>Saves: Ref: +3 Fort: +1 Will: +0</p><p>Abilities: Str:12, Dex:13, Con:12, Int: 8, Wis: 10, Cha:5</p><p>Skills: Climb +4, Hide +13, Move Silently +9, Wilderness Lore +2</p><p>Feats: Dodge</p><p>Climate/Terrain: Any Marsh or Swamp</p><p>Organization: Solitary, Pair, pack (4-9), or clan (10-40 plus 50% noncombatants plus 1 3rd-level war chief per 20 adults and 1 leader of 4th-6th level), </p><p>Challenge Rating: 1</p><p>Treasure: Half standard items, no coins, Half standard goods</p><p>Alignment: Usually Chaotic Neutral</p><p>Advancement: By Class</p><p></p><p>Marsh goblins are an evolutionary offshoot of normal goblins. They silently haunt swamps and marshes, waiting for prey. They eat their own kind, elves, gnomes, or whatever else crosses their paths. </p><p></p><p>While rarely seen until it is far too late, the marsh goblins are an ashen white color. They wear no clothes, but occasionally paint their bodies with strange symbols. They are stronger and stockier than their regular cousins. </p><p></p><p>Combat</p><p></p><p>Marsh goblins favor surprise to all other methods of attack. They move more like a pack than a band of thugs. They tend to attack a perceivably weaker opponent than stronger ones. They only attack creatures larger than them when they must.</p><p></p><p>Swampwalk (Ex): While in swampy terrain marsh goblins move unseen and unheard as long as they don’t attack, See Invisible and True Seeing counters this effect. Once visible a marsh goblin must make a hide check to once more become unseen and unheard.</p><p></p><p>Skills: Marsh goblins gain a +8 racial bonus to Hide and Move Silently checks.</p><p></p><p>Marsh goblin society</p><p>Marsh goblins, much like their kin, are tribal based, the strongest and smartest are usually the leaders. Because they are one of the few extremely cannibalistic species of goblin, most other sort of goblins avoid them. </p><p></p><p>They dwell in the darkest, most fetid swamps possible. They will go to areas most goblins fear as haunted and set up a tribe. They are also somewhat nomadic however, food supplies run short as caravans steer away from the swamps after losing so many, and other beings begin staying away. </p><p></p><p>Thankfully these creatures do not breed quite as fast as most other goblins. They also eat their young, which is also quite detrimental to their population growth. </p><p></p><p>Marsh Goblin Characters</p><p>A marsh goblin’s favored class is ranger; marsh goblin leaders tend to be ranger/druids. Marsh goblins do not recognize any god as their creator, but instead insist they were grown from the very swamp. As such, most of the time the role of cleric is taken up by druids.</p></blockquote><p></p>
[QUOTE="Kitsunekaboom, post: 926579, member: 8301"] No not the beebles yet, however, I have the cute lil Marsh Goblins ready. Edit: I ended up agreeing with Krishnath on the swampwalk ability in the end. So instead they get a HUGE bonus to Hide and Move Silently while in swamps :D Marsh Goblin Small Humanoid (Goblinoid) Hit Dice: 1d8+1 (5) Initiative: +1 (+1 Dex) Speed: 30 Ft AC: 12 (+1 Size, +1 Dex) Attacks: Club +2 Melee; or Sling +2 Damage: Club 1d6+1, Sling Bullet 1d4 Face/Reach: 5 ft by 5ft Special Attacks: Nil Special Qualities: Darkvision 60’, Swampwalk Saves: Ref: +3 Fort: +1 Will: +0 Abilities: Str:12, Dex:13, Con:12, Int: 8, Wis: 10, Cha:5 Skills: Climb +4, Hide +13, Move Silently +9, Wilderness Lore +2 Feats: Dodge Climate/Terrain: Any Marsh or Swamp Organization: Solitary, Pair, pack (4-9), or clan (10-40 plus 50% noncombatants plus 1 3rd-level war chief per 20 adults and 1 leader of 4th-6th level), Challenge Rating: 1 Treasure: Half standard items, no coins, Half standard goods Alignment: Usually Chaotic Neutral Advancement: By Class Marsh goblins are an evolutionary offshoot of normal goblins. They silently haunt swamps and marshes, waiting for prey. They eat their own kind, elves, gnomes, or whatever else crosses their paths. While rarely seen until it is far too late, the marsh goblins are an ashen white color. They wear no clothes, but occasionally paint their bodies with strange symbols. They are stronger and stockier than their regular cousins. Combat Marsh goblins favor surprise to all other methods of attack. They move more like a pack than a band of thugs. They tend to attack a perceivably weaker opponent than stronger ones. They only attack creatures larger than them when they must. Swampwalk (Ex): While in swampy terrain marsh goblins move unseen and unheard as long as they don’t attack, See Invisible and True Seeing counters this effect. Once visible a marsh goblin must make a hide check to once more become unseen and unheard. Skills: Marsh goblins gain a +8 racial bonus to Hide and Move Silently checks. Marsh goblin society Marsh goblins, much like their kin, are tribal based, the strongest and smartest are usually the leaders. Because they are one of the few extremely cannibalistic species of goblin, most other sort of goblins avoid them. They dwell in the darkest, most fetid swamps possible. They will go to areas most goblins fear as haunted and set up a tribe. They are also somewhat nomadic however, food supplies run short as caravans steer away from the swamps after losing so many, and other beings begin staying away. Thankfully these creatures do not breed quite as fast as most other goblins. They also eat their young, which is also quite detrimental to their population growth. Marsh Goblin Characters A marsh goblin’s favored class is ranger; marsh goblin leaders tend to be ranger/druids. Marsh goblins do not recognize any god as their creator, but instead insist they were grown from the very swamp. As such, most of the time the role of cleric is taken up by druids. [/QUOTE]
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