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<blockquote data-quote="UngeheuerLich" data-source="post: 4123641" data-attributes="member: 59057"><p>I don´t want to say it should be handled that exact way, but i think that hard wired system of 3rd editon took away the mystical feel of magical items (in eberron that was intended to make those rules consistent). I hope rituals will be somewhere in the middle of hard wired rules and DM fiat (whatever that exactly means)</p><p></p><p>Players going into the shop and trading their precious items was annoying to say the least. But it was necessary for them to stand a chance at higher level. And on top of it, by RAW, magical shops were a logial consequence even if that was inappropriate for the campaign.</p><p></p><p>What i deem appropriate is: Magical carpets beeing available in calimshan. (why only there you ask? because a) calishite wizards don´t share their reciepe, b) you need the vapours of a materializing djinn. (or something along that lines). If Rituals work that way i would be more than happy.</p><p></p><p>---> if you need a magical carpet, you have to do following steps:</p><p>a) skill challenge: history, geography, arcana to know where to get it</p><p>b) travlling to calimshan</p><p>c) concincing a calishite wizard to sell you one</p><p></p><p>I do it that way in 3.5 (you don´t exactly transform gold pieces into that carpet directly), but sometimes players think thats an arbitrary restriction set by me, because rules suggest it otherwise...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 4123641, member: 59057"] I don´t want to say it should be handled that exact way, but i think that hard wired system of 3rd editon took away the mystical feel of magical items (in eberron that was intended to make those rules consistent). I hope rituals will be somewhere in the middle of hard wired rules and DM fiat (whatever that exactly means) Players going into the shop and trading their precious items was annoying to say the least. But it was necessary for them to stand a chance at higher level. And on top of it, by RAW, magical shops were a logial consequence even if that was inappropriate for the campaign. What i deem appropriate is: Magical carpets beeing available in calimshan. (why only there you ask? because a) calishite wizards don´t share their reciepe, b) you need the vapours of a materializing djinn. (or something along that lines). If Rituals work that way i would be more than happy. ---> if you need a magical carpet, you have to do following steps: a) skill challenge: history, geography, arcana to know where to get it b) travlling to calimshan c) concincing a calishite wizard to sell you one I do it that way in 3.5 (you don´t exactly transform gold pieces into that carpet directly), but sometimes players think thats an arbitrary restriction set by me, because rules suggest it otherwise... [/QUOTE]
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