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<blockquote data-quote="Haltherrion" data-source="post: 5560635" data-attributes="member: 18253"><p>My co-ref loves the idea of turning someone to evil. Kudos for succeeding; he hasn't managed to do it yet <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> </p><p>My favorite setting was an elaborate one where the surface of the world had been set into the heavens as shards and the PCs were a mix of half-angels, half-demons, saints and the like. We didn't finish it due to my relocation to another state but it was a lot of fun.</p><p> </p><p>My favorite completed campaign was a level 1 to level 12 "save the world". It was AD&D2 IIRC. Players started on a floating island that was impoverished, isolated and poor. They found a portal that took them off their island, learned that their were two gods interdicted by the creator of the world for over-meddling in mortal affairs. The evil one of the pair was waking from the interdiction first. They had to find the good one and wake her before the evil one created mayhem. I co-ref'd that game and the back and forth of the two refs proved very fun. One ref would setup the next section and the next would flesh it out.</p><p> </p><p>For instance, I setup the concept of a stair that needed to be ascended to get to the heavens. The other ref then picked it up and created something competely different than what I had in mind (a six mile high stair that went from the current mean level of the earth to the level of what used to be the surface- the gods were naughty and stripped the world into the heavens. That's how they got interdicted. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />)</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5560635, member: 18253"] My co-ref loves the idea of turning someone to evil. Kudos for succeeding; he hasn't managed to do it yet :) My favorite setting was an elaborate one where the surface of the world had been set into the heavens as shards and the PCs were a mix of half-angels, half-demons, saints and the like. We didn't finish it due to my relocation to another state but it was a lot of fun. My favorite completed campaign was a level 1 to level 12 "save the world". It was AD&D2 IIRC. Players started on a floating island that was impoverished, isolated and poor. They found a portal that took them off their island, learned that their were two gods interdicted by the creator of the world for over-meddling in mortal affairs. The evil one of the pair was waking from the interdiction first. They had to find the good one and wake her before the evil one created mayhem. I co-ref'd that game and the back and forth of the two refs proved very fun. One ref would setup the next section and the next would flesh it out. For instance, I setup the concept of a stair that needed to be ascended to get to the heavens. The other ref then picked it up and created something competely different than what I had in mind (a six mile high stair that went from the current mean level of the earth to the level of what used to be the surface- the gods were naughty and stripped the world into the heavens. That's how they got interdicted. :)) [/QUOTE]
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