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Maiden Voyage (Penumbra d20 module)
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<blockquote data-quote="pemerton" data-source="post: 6515853" data-attributes="member: 42582"><p>Yesterday we played another session of this module.</p><p></p><p>The elven princess and her human retainer went into the hold of the Sea Maiden to try and lay the dead to rest. The princess sang an Elven Lament for the Fallen, but these human souls could not be laid to rest. (The module specifies that the curse on the Sea Maiden prevents blessings from working. In describing the outcome to my player, I also mentioned "the gift of the One to men".)</p><p></p><p>She decided that at least they might be buried with dignity, and so she and her retainer started taking bodies out of the hold. They successfully got two bodies out, but then (as per the module) the Sea Maiden started to shake and submerge.</p><p></p><p>The wizard, up on the deck, tried to jump back onto the Albers but failed his check - he turned into a falcon to avoid falling into the water, but was out of the scene for the rest of it. </p><p></p><p>Meanwhile Ox, the Albers' crewman who had roped the two ships together, was worried that the Albers would be dragged down, and so started to cut the rope tying the two ships together. The wizard/assassin tried to get him to stop, but failed to intimidate him. The princess and her retainer tried to jump back across the now-widening gap, but both also failed, and so landed in the sea. The wizard/assassin dove into try and rescue them, but only did well enough to rescue the (unarmoured) retainer. Ox threw a rope down to the (armoured) princess to stop her drowning, but not before she had taken in enough water to suffer a light wound (a mild debuff that affected her in the action that followed).</p><p></p><p>With all the PCs back on the Albers, the next crisis (again, taken straight from the module) unfolded - the dead Captain Fenn's glass eye had been found in the footlocker of Huxley, the first mate. Selene, and the cook Wendt and navigator Tomas, as well as Ox, were arguing that this implicated Huxley as Fenn's murderer - his motivation being to avoid debts that he owed to the captain. Huxley, reasonably enough, was arguing that if he'd killed Fenn, he could have just thrown the glass eye overboard rather than keep it, and that it was a plant (which, of course, it was).</p><p></p><p>The PC wizard took Huxley's side, but failed in his attempts to persuade the NPCs. As per the module, the only NPC taking Huxley's side was Old Pete, and the PC wizard taking Huxley's side did reduce Old Pete's hostility to him.</p><p></p><p>The princess's retainer, who has minor abilities with nature spirits, called on the spirits of darkness to tell her who had put the glass eye in Huxley's footlocker. In response, the candle that Selene was carrying blew out (nature spirits communicate in a manner appropriate to their nature), and so the naïve young woman pointed at Selene and said "You put it there." This cause more furore. Selene denied it, and her check for her lie beat the wizard/assassin's check for lie perception, which meant that she at least believed Selene (and so continued with her resolve to act as Selene's bodyguard).</p><p></p><p>Huxley then got taken up onto the deck, and was going to be strung up. At which point he said to the wizard/assassin PC, "Tell them what you told me - a ghost killed the captain." The wizard/assassin confirmed this, and then cut the rope that was going to be used to hang Huxley, saying that in the circumstances, with so much confusion about what exactly had happened, he should simply be put in the brig. This show of force and reason worked (and was aided by the princess's retainer summoning some fog spirits to help with it), and so Huxley was put in the brig.</p><p></p><p>The morale of the crew being even lower than what it had been, the princess decided to try and buck up their morale by having the PC wizard read from the log-book of the Sea Maiden, while she explained that the same division in that crew that was happening on the Albers was what had led to their dooms. Unfortunately this check also failed, and so the crew only became more scared by the reading from the book, and more-or-less abandoned their posts.</p><p></p><p>This meant that only Old Pete was on duty, in the crow's nest, when the Sea Maiden, it black sails now full of wind, crashed into the side of the Albers at night and discharged its crew of undead sailors. (The module has two attacks by the Sea Maiden, an initial skirmish and then a final assault, but I decided that it would be better to combine these into one.) All the NPCs froze or ran in fear, so only the wizard/assassin was initially on deck to try and repel the boarders. After the first round, the PC wizard and princess came up from below deck to join in.</p><p></p><p>This took a fair bit of time to resolve in the session, as it required the group to become familiar with the full Burning Wheel melee mechanics. The upshot was that the wizard/assassin defeated one group of 5 zombies, then another group of 4 zombies which the wizard failed to lightning bolt (very unlucky spell-casting roll) and then climbed around into the galley at the prow of the ship through a porthole to help the princess, who was fighting 5 zombies who had gone into the galley to munch on the cook and navigator.</p><p></p><p>The session ended with the zombies all dead or sufficiently cut to pieces as to pose no threat to anyone giving them a wide berth, and with the wizard having gone back below deck, chasing an imp who - during the melee - had leaped from the Sea Maiden to the Albers and then run below deck. (The imp is my own addition to the module.)</p><p></p><p>My aim for the next session is to start with the wizard confronting the mischievous imp!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6515853, member: 42582"] Yesterday we played another session of this module. The elven princess and her human retainer went into the hold of the Sea Maiden to try and lay the dead to rest. The princess sang an Elven Lament for the Fallen, but these human souls could not be laid to rest. (The module specifies that the curse on the Sea Maiden prevents blessings from working. In describing the outcome to my player, I also mentioned "the gift of the One to men".) She decided that at least they might be buried with dignity, and so she and her retainer started taking bodies out of the hold. They successfully got two bodies out, but then (as per the module) the Sea Maiden started to shake and submerge. The wizard, up on the deck, tried to jump back onto the Albers but failed his check - he turned into a falcon to avoid falling into the water, but was out of the scene for the rest of it. Meanwhile Ox, the Albers' crewman who had roped the two ships together, was worried that the Albers would be dragged down, and so started to cut the rope tying the two ships together. The wizard/assassin tried to get him to stop, but failed to intimidate him. The princess and her retainer tried to jump back across the now-widening gap, but both also failed, and so landed in the sea. The wizard/assassin dove into try and rescue them, but only did well enough to rescue the (unarmoured) retainer. Ox threw a rope down to the (armoured) princess to stop her drowning, but not before she had taken in enough water to suffer a light wound (a mild debuff that affected her in the action that followed). With all the PCs back on the Albers, the next crisis (again, taken straight from the module) unfolded - the dead Captain Fenn's glass eye had been found in the footlocker of Huxley, the first mate. Selene, and the cook Wendt and navigator Tomas, as well as Ox, were arguing that this implicated Huxley as Fenn's murderer - his motivation being to avoid debts that he owed to the captain. Huxley, reasonably enough, was arguing that if he'd killed Fenn, he could have just thrown the glass eye overboard rather than keep it, and that it was a plant (which, of course, it was). The PC wizard took Huxley's side, but failed in his attempts to persuade the NPCs. As per the module, the only NPC taking Huxley's side was Old Pete, and the PC wizard taking Huxley's side did reduce Old Pete's hostility to him. The princess's retainer, who has minor abilities with nature spirits, called on the spirits of darkness to tell her who had put the glass eye in Huxley's footlocker. In response, the candle that Selene was carrying blew out (nature spirits communicate in a manner appropriate to their nature), and so the naïve young woman pointed at Selene and said "You put it there." This cause more furore. Selene denied it, and her check for her lie beat the wizard/assassin's check for lie perception, which meant that she at least believed Selene (and so continued with her resolve to act as Selene's bodyguard). Huxley then got taken up onto the deck, and was going to be strung up. At which point he said to the wizard/assassin PC, "Tell them what you told me - a ghost killed the captain." The wizard/assassin confirmed this, and then cut the rope that was going to be used to hang Huxley, saying that in the circumstances, with so much confusion about what exactly had happened, he should simply be put in the brig. This show of force and reason worked (and was aided by the princess's retainer summoning some fog spirits to help with it), and so Huxley was put in the brig. The morale of the crew being even lower than what it had been, the princess decided to try and buck up their morale by having the PC wizard read from the log-book of the Sea Maiden, while she explained that the same division in that crew that was happening on the Albers was what had led to their dooms. Unfortunately this check also failed, and so the crew only became more scared by the reading from the book, and more-or-less abandoned their posts. This meant that only Old Pete was on duty, in the crow's nest, when the Sea Maiden, it black sails now full of wind, crashed into the side of the Albers at night and discharged its crew of undead sailors. (The module has two attacks by the Sea Maiden, an initial skirmish and then a final assault, but I decided that it would be better to combine these into one.) All the NPCs froze or ran in fear, so only the wizard/assassin was initially on deck to try and repel the boarders. After the first round, the PC wizard and princess came up from below deck to join in. This took a fair bit of time to resolve in the session, as it required the group to become familiar with the full Burning Wheel melee mechanics. The upshot was that the wizard/assassin defeated one group of 5 zombies, then another group of 4 zombies which the wizard failed to lightning bolt (very unlucky spell-casting roll) and then climbed around into the galley at the prow of the ship through a porthole to help the princess, who was fighting 5 zombies who had gone into the galley to munch on the cook and navigator. The session ended with the zombies all dead or sufficiently cut to pieces as to pose no threat to anyone giving them a wide berth, and with the wizard having gone back below deck, chasing an imp who - during the melee - had leaped from the Sea Maiden to the Albers and then run below deck. (The imp is my own addition to the module.) My aim for the next session is to start with the wizard confronting the mischievous imp! [/QUOTE]
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