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Maiden Voyage (Penumbra d20 module)
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<blockquote data-quote="pemerton" data-source="post: 6534221" data-attributes="member: 42582"><p><u>Session 4</u></p><p>On the weekend we finished this adventure.</p><p></p><p>The wizard confronted the imp below the deck of the Albers. As he came down the ship's ladder he noticed that a cask of water had sprung a leak, and that the lock holding Huxley in the brig had come open (both as a result of the unnatural, "lawbreaking" aura of the imp).</p><p></p><p>It was rifling through his stuff, and had the mysterious spellbook in one hand and the bag of coins from the Sea Maiden in the other.</p><p></p><p>The wizard tried to stop the imp with a lightning bolt, but was interrupted by being pushed over by the imp. The spell interruption also caused the wizard to fall unconscious from spell failure. The imp put down the spellbook to start rifling through the wizard's pockets, but the princess's retainer - who was still in her cabin below deck - came out and drove the imp off before it could take anything.</p><p></p><p>So the imp ran up the ladder and onto the deck.</p><p></p><p>Meanwhile, the PCs upstairs had noticed that the rigging was alight - a result of Old Pete, the sailor in the crow's nest, having dropped his lantern when he swooned at the sight of the undead boarding the ship. They also saw the imp coming up the ladder from below. The wizard/assassin used her Stealth to duck behind the hatch as the imp came up, and so tackled the imp to the ground as it stepped onto the deck, and then stabbed it to death.</p><p></p><p>She then tried to climb the rigging to rescue Old Pete, but failed - but she was able to knock down a burning spar on top of one of the group of zombies that were writhing around at the top of the hatch, preventing Huxley from coming up onto the deck. At about this time Selene came out of her cabin onto the deck, and saw her (deceased) fiancé among the writhing zombies and tried to run to him. She was dragged down by more of the writhing zombies outside her cabin door. The wizard/assassin, directly above this in the rigging, blasted the zombies with her "Emperor's Hand" (force lightning) spell - this successfully disabled the zombies, but the exhaustion of casting the spell left her unconscious, and she took a small bump as she fell from the mast onto the zombies and Selene.</p><p></p><p>Meanwhile, a vortex had opened up in the water, and the Sea Maiden was starting to descend it, taking the Albers with it - as the rigging of the two ships had become tangled where the ghost ship had rammed the Albers. The elven princess ran from the galley to this tangle, trying to cut the Albers lose. Selene, completely crazed by this time, tried to stop her, but the princess was easily able to knock her away. The princess then tried to ralley the remaining sailors to put out the fire, but they were too dazed and paralysed by the undead and then the vortex to respond.</p><p></p><p>The princess's retainer, meanwhile, was trying to find a way onto the deck that would not require going through undead and a burning spar, so she climbed out a porthole to try and go up the outside of the ship; but as it lurched (due to being entangled with the Sea Maiden) she fell into the water. Once the princess realised that there was no saving the ship, she dived into the water to save her retainer, and the two floated in the water holding onto bits of jetsam that had broken off the Albers.</p><p></p><p>The unconscious wizard regained consciousness about 10 minutes later, and was able to escape the burning/sinking boat. He made sure to take the spellbook with him, but had to let the coins go. He did rescue the peddler, however. As he swam away from the ship, he could see (with his Second Sight and Aura Reading) that the vortex went not to the bottom of the ocean, but rather to Hell.</p><p></p><p>Huxley, meanwhile, made it onto the deck, where he was able to rescue the wizard/assassin (repaying the favour she had done him the previous session). Random dice rolls indicated that as well as Huxley and the PCs, 3 other sailors made it off the ship alive: Ox, Dert the cabin boy, and one of the generic sailors.</p><p></p><p>Thus ended the Maiden Voyage. Not an unmitigated success from the PC's point of view. The module notes that things can go wrong quickly if the PCs don't succeed in rallying the crew and preventing divisions emerging, and that turned out to be true!</p><p></p><p>(The second half of the session began with the princess's player making a Circles check - this is the Burning Wheel mechanic for meeting NPCs. She has good bonuses for Circles, and got a good roll, and so the characters were saved from the ocean by a sea-going elf lord who had heard that the princess has not yet arrived at her intended destination. As a result of various events on board the elven ship, the PCs now find themselves set ashore on the coast of the Bright Desert, which is where our next Burning Wheel session will start from.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6534221, member: 42582"] [U]Session 4[/U] On the weekend we finished this adventure. The wizard confronted the imp below the deck of the Albers. As he came down the ship's ladder he noticed that a cask of water had sprung a leak, and that the lock holding Huxley in the brig had come open (both as a result of the unnatural, "lawbreaking" aura of the imp). It was rifling through his stuff, and had the mysterious spellbook in one hand and the bag of coins from the Sea Maiden in the other. The wizard tried to stop the imp with a lightning bolt, but was interrupted by being pushed over by the imp. The spell interruption also caused the wizard to fall unconscious from spell failure. The imp put down the spellbook to start rifling through the wizard's pockets, but the princess's retainer - who was still in her cabin below deck - came out and drove the imp off before it could take anything. So the imp ran up the ladder and onto the deck. Meanwhile, the PCs upstairs had noticed that the rigging was alight - a result of Old Pete, the sailor in the crow's nest, having dropped his lantern when he swooned at the sight of the undead boarding the ship. They also saw the imp coming up the ladder from below. The wizard/assassin used her Stealth to duck behind the hatch as the imp came up, and so tackled the imp to the ground as it stepped onto the deck, and then stabbed it to death. She then tried to climb the rigging to rescue Old Pete, but failed - but she was able to knock down a burning spar on top of one of the group of zombies that were writhing around at the top of the hatch, preventing Huxley from coming up onto the deck. At about this time Selene came out of her cabin onto the deck, and saw her (deceased) fiancé among the writhing zombies and tried to run to him. She was dragged down by more of the writhing zombies outside her cabin door. The wizard/assassin, directly above this in the rigging, blasted the zombies with her "Emperor's Hand" (force lightning) spell - this successfully disabled the zombies, but the exhaustion of casting the spell left her unconscious, and she took a small bump as she fell from the mast onto the zombies and Selene. Meanwhile, a vortex had opened up in the water, and the Sea Maiden was starting to descend it, taking the Albers with it - as the rigging of the two ships had become tangled where the ghost ship had rammed the Albers. The elven princess ran from the galley to this tangle, trying to cut the Albers lose. Selene, completely crazed by this time, tried to stop her, but the princess was easily able to knock her away. The princess then tried to ralley the remaining sailors to put out the fire, but they were too dazed and paralysed by the undead and then the vortex to respond. The princess's retainer, meanwhile, was trying to find a way onto the deck that would not require going through undead and a burning spar, so she climbed out a porthole to try and go up the outside of the ship; but as it lurched (due to being entangled with the Sea Maiden) she fell into the water. Once the princess realised that there was no saving the ship, she dived into the water to save her retainer, and the two floated in the water holding onto bits of jetsam that had broken off the Albers. The unconscious wizard regained consciousness about 10 minutes later, and was able to escape the burning/sinking boat. He made sure to take the spellbook with him, but had to let the coins go. He did rescue the peddler, however. As he swam away from the ship, he could see (with his Second Sight and Aura Reading) that the vortex went not to the bottom of the ocean, but rather to Hell. Huxley, meanwhile, made it onto the deck, where he was able to rescue the wizard/assassin (repaying the favour she had done him the previous session). Random dice rolls indicated that as well as Huxley and the PCs, 3 other sailors made it off the ship alive: Ox, Dert the cabin boy, and one of the generic sailors. Thus ended the Maiden Voyage. Not an unmitigated success from the PC's point of view. The module notes that things can go wrong quickly if the PCs don't succeed in rallying the crew and preventing divisions emerging, and that turned out to be true! (The second half of the session began with the princess's player making a Circles check - this is the Burning Wheel mechanic for meeting NPCs. She has good bonuses for Circles, and got a good roll, and so the characters were saved from the ocean by a sea-going elf lord who had heard that the princess has not yet arrived at her intended destination. As a result of various events on board the elven ship, the PCs now find themselves set ashore on the coast of the Bright Desert, which is where our next Burning Wheel session will start from.) [/QUOTE]
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