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Maissen: Shades of Grey [UPDATE 12/12, post 199]
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<blockquote data-quote="Beale Knight" data-source="post: 1815203" data-attributes="member: 7033"><p><strong>For comparison's sake</strong></p><p></p><p>Everything up to feast covered in the last post happened in the first session of the campaign. As I mentioned in the first post, the notes for that session were sparse. Now that you've (presumably) read the dramatic write up, I thought it might be interesting to see the source notes. </p><p></p><p>Session 1:</p><p>We are independently gathered at Papa Throson’s home. He has been given permission to assemble heroes for an expansion quest, but only three weeks to have one presented to the council in Meiseen proper. Traditionally a year is given so Popa thinks he is being set up for failure. He gives us each a gift for taking on this task, I receive two arrows that will instantly slay any beast born of nature.</p><p></p><p>He tells us of three others in town who would have business with us since we’re a hero team. </p><p>• Corwin the brewer wants to know the ale secrets of dwarves. He’s tasted theirs once before and wants a pint to reverse-engineer. He says the dwarves are in the Ghost Dragon Mountains, beyond the Valley of the Storms, beyond the woods, beyond another valley to the general northwest. He will host us for life if we do this, and pay a handsome gift.</p><p>• Shayder the richest fisherman/boat owner/etc wants to make a “coche” biscuit, which requires the honey from giant bees, which can be found in the Rift Valley with the red stones. Follow the red stones to the bottom of the valley, but beware of the guardian “kerbels” and whatever you do, don’t eat the honey! The haughty paladin Youst killed the one whose pelt decorates Shayder’s den.</p><p>• Petris the haughty priest wants us to find the valley of Drayne and gather four stones: black, brown, orange, and yellow. They are foci for the Wall of Stone spell. He provided a container with spots for each stone and warns they should never touch. He promises to use the spell to provide quality housing for the poor once the protective walls around Vaunth-on-the-Lake are complete. We also squeeze him for three healing scrolls.</p><p></p><p>Apparently Valley of the Storms is the same as Valley of Drayne. The tale is that a wizard battle the fey that lived there and the storm he magically called to drive them away is still going. It seems the other valley Corwin mentioned is the rift valley of the giant bees. No clue regarding the forest that’s between them. </p><p></p><p>Three days later, spent staying at the illustrious Feathered Prow inn, there is a long ceremony, and we are escorted from Vaunth-on-the-Lake by Vinne, the local paladin of Simus the careless, er uncaring. Outside the city we make for Kern on foot. We meet a Hairshirt procession, discover Killian’s strange compulsion for bonfires, and help an escaped slave against some wolves. At the river beside Kern, we find a child is trapped on a ferry whose line has snapped. She is hung up in the rapids and likely to fall and drown soon. </p><p></p><p>We tie Madge, the strongest of us, to the ferry line and she makes her way to the ferry – almost drowning as she goes out there. Once we get going, the crowd of folks that had been standing around staring decide to do something to help out, which amounts to little. Anna, the three year old child’s mother, is immensely grateful. As is Portis, the mayor of Kern. Our rescue was witnessed from the far side of the river and we are greeted as heroes.</p><p></p><p>Anna is the mayor’s slave and he gives her to Madge. We are put up in the mayor’s home and decide to sponsor Anna in her herb business, and give her enough gold to live on for a year while she gets things going. Portis gives us an overview of the wild, confirming what the three dealers in Vaunth-on-the-Lake told us about the general geography. One thing seems important, in the plains to the west, don’t venture far from the river or you may be eternally lost. Mayor Portis also gives us 4 “goodberry” potions from his personal stash. </p><p></p><p>We travel by wagon to Tawgor’s Ferry, a military fort turned port. I send a letter home and we are soon being transported to the city. There we are met by Kord, a council member, and Kerros the Black. After a tour we are delivered to our rooms. We are told one hero group has already arrived, the other should be here soon.</p></blockquote><p></p>
[QUOTE="Beale Knight, post: 1815203, member: 7033"] [b]For comparison's sake[/b] Everything up to feast covered in the last post happened in the first session of the campaign. As I mentioned in the first post, the notes for that session were sparse. Now that you've (presumably) read the dramatic write up, I thought it might be interesting to see the source notes. Session 1: We are independently gathered at Papa Throson’s home. He has been given permission to assemble heroes for an expansion quest, but only three weeks to have one presented to the council in Meiseen proper. Traditionally a year is given so Popa thinks he is being set up for failure. He gives us each a gift for taking on this task, I receive two arrows that will instantly slay any beast born of nature. He tells us of three others in town who would have business with us since we’re a hero team. • Corwin the brewer wants to know the ale secrets of dwarves. He’s tasted theirs once before and wants a pint to reverse-engineer. He says the dwarves are in the Ghost Dragon Mountains, beyond the Valley of the Storms, beyond the woods, beyond another valley to the general northwest. He will host us for life if we do this, and pay a handsome gift. • Shayder the richest fisherman/boat owner/etc wants to make a “coche” biscuit, which requires the honey from giant bees, which can be found in the Rift Valley with the red stones. Follow the red stones to the bottom of the valley, but beware of the guardian “kerbels” and whatever you do, don’t eat the honey! The haughty paladin Youst killed the one whose pelt decorates Shayder’s den. • Petris the haughty priest wants us to find the valley of Drayne and gather four stones: black, brown, orange, and yellow. They are foci for the Wall of Stone spell. He provided a container with spots for each stone and warns they should never touch. He promises to use the spell to provide quality housing for the poor once the protective walls around Vaunth-on-the-Lake are complete. We also squeeze him for three healing scrolls. Apparently Valley of the Storms is the same as Valley of Drayne. The tale is that a wizard battle the fey that lived there and the storm he magically called to drive them away is still going. It seems the other valley Corwin mentioned is the rift valley of the giant bees. No clue regarding the forest that’s between them. Three days later, spent staying at the illustrious Feathered Prow inn, there is a long ceremony, and we are escorted from Vaunth-on-the-Lake by Vinne, the local paladin of Simus the careless, er uncaring. Outside the city we make for Kern on foot. We meet a Hairshirt procession, discover Killian’s strange compulsion for bonfires, and help an escaped slave against some wolves. At the river beside Kern, we find a child is trapped on a ferry whose line has snapped. She is hung up in the rapids and likely to fall and drown soon. We tie Madge, the strongest of us, to the ferry line and she makes her way to the ferry – almost drowning as she goes out there. Once we get going, the crowd of folks that had been standing around staring decide to do something to help out, which amounts to little. Anna, the three year old child’s mother, is immensely grateful. As is Portis, the mayor of Kern. Our rescue was witnessed from the far side of the river and we are greeted as heroes. Anna is the mayor’s slave and he gives her to Madge. We are put up in the mayor’s home and decide to sponsor Anna in her herb business, and give her enough gold to live on for a year while she gets things going. Portis gives us an overview of the wild, confirming what the three dealers in Vaunth-on-the-Lake told us about the general geography. One thing seems important, in the plains to the west, don’t venture far from the river or you may be eternally lost. Mayor Portis also gives us 4 “goodberry” potions from his personal stash. We travel by wagon to Tawgor’s Ferry, a military fort turned port. I send a letter home and we are soon being transported to the city. There we are met by Kord, a council member, and Kerros the Black. After a tour we are delivered to our rooms. We are told one hero group has already arrived, the other should be here soon. [/QUOTE]
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Maissen: Shades of Grey [UPDATE 12/12, post 199]
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