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General Tabletop Discussion
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Make Characters being affected from conditions without telling Players explicitly?
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<blockquote data-quote="Shiroiken" data-source="post: 7194682" data-attributes="member: 6775477"><p>Lights</p><p>Rather than have it be a round by round (or turn by turn), I'd have it as a traveling event. Everyone rolls a Wis save, and each player that fails wanders off. It will take the party time to regroup, possibly needing wis/survival checks to determine how long. I would say based on your other event, that 1 hour per wandering PC, with each successful wis/survival check reducing the time by 1 hour. Alternately, use this as part of a combat, where charmed characters move into hazardous terrain. In either case, you need to be aware of who is immune/resistant to charm effects (like elves).</p><p></p><p>Thorns</p><p>This is easy. Tell them the travel has been particularly rough, and they need to make a Con save. Don't tell them the DC, nor if they pass or fail. Simply note the result and mention the infection after the next short/long rest. If you feel merciful, you can make a check against the character's passive medicine.</p><p></p><p>Noise</p><p>How does this need any help? The only thing you might do is warn them in advance they're entering mystic/fey/dangerous woods, and they should already be on their guard.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7194682, member: 6775477"] Lights Rather than have it be a round by round (or turn by turn), I'd have it as a traveling event. Everyone rolls a Wis save, and each player that fails wanders off. It will take the party time to regroup, possibly needing wis/survival checks to determine how long. I would say based on your other event, that 1 hour per wandering PC, with each successful wis/survival check reducing the time by 1 hour. Alternately, use this as part of a combat, where charmed characters move into hazardous terrain. In either case, you need to be aware of who is immune/resistant to charm effects (like elves). Thorns This is easy. Tell them the travel has been particularly rough, and they need to make a Con save. Don't tell them the DC, nor if they pass or fail. Simply note the result and mention the infection after the next short/long rest. If you feel merciful, you can make a check against the character's passive medicine. Noise How does this need any help? The only thing you might do is warn them in advance they're entering mystic/fey/dangerous woods, and they should already be on their guard. [/QUOTE]
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Make Characters being affected from conditions without telling Players explicitly?
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