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General Tabletop Discussion
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Make Characters being affected from conditions without telling Players explicitly?
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<blockquote data-quote="JonnyP71" data-source="post: 7194758" data-attributes="member: 6788862"><p>If you don't want them to know the results of a save then the easiest way is for you to roll the dice yourself.</p><p></p><p>It was common in older versions of D&D for the DM to make quite a few hidden rolls on behalf of PCs, but it seems to have fallen out of favour. I still do it frequently though.</p><p></p><p>And regarding the issue of not being able to use Bardic inspiration, seriously so what? That's not a problem. Just say that's it's not usable because the PCs are not aware of anything happening..</p><p></p><p></p><p>One other aspect you might try - imagine a circumstance where a <strong>successful</strong> save causes an adverse effect, similar maybe to the possible bad effects of successful Idea rolls in Call of Cthulhu. Fail the save, oblivious to the danger, but pass the save and you understand the true nature of the peril, and that's what causes the insanity.</p></blockquote><p></p>
[QUOTE="JonnyP71, post: 7194758, member: 6788862"] If you don't want them to know the results of a save then the easiest way is for you to roll the dice yourself. It was common in older versions of D&D for the DM to make quite a few hidden rolls on behalf of PCs, but it seems to have fallen out of favour. I still do it frequently though. And regarding the issue of not being able to use Bardic inspiration, seriously so what? That's not a problem. Just say that's it's not usable because the PCs are not aware of anything happening.. One other aspect you might try - imagine a circumstance where a [B]successful[/B] save causes an adverse effect, similar maybe to the possible bad effects of successful Idea rolls in Call of Cthulhu. Fail the save, oblivious to the danger, but pass the save and you understand the true nature of the peril, and that's what causes the insanity. [/QUOTE]
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Make Characters being affected from conditions without telling Players explicitly?
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