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General Tabletop Discussion
*Dungeons & Dragons
Make Characters being affected from conditions without telling Players explicitly?
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<blockquote data-quote="Yunru" data-source="post: 7195331" data-attributes="member: 6780961"><p>Well one problem I see there is b. You shouldn't be deciding what the characters believe unless they fail.</p><p>If succeeding the save means they know it's an illusion then it's no problem. They know it's an illusion. Will they try and stop characters a? Probably, why wouldn't they?</p><p></p><p>It's not the saving throw that's the problem, it's that the idea doesn't work to force the party to split. More likely you'll get everyone either following the lights (be it charmed or to find out the source of the illusion), or no-one will (the charmed being restrained by the uncharmed).</p></blockquote><p></p>
[QUOTE="Yunru, post: 7195331, member: 6780961"] Well one problem I see there is b. You shouldn't be deciding what the characters believe unless they fail. If succeeding the save means they know it's an illusion then it's no problem. They know it's an illusion. Will they try and stop characters a? Probably, why wouldn't they? It's not the saving throw that's the problem, it's that the idea doesn't work to force the party to split. More likely you'll get everyone either following the lights (be it charmed or to find out the source of the illusion), or no-one will (the charmed being restrained by the uncharmed). [/QUOTE]
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Make Characters being affected from conditions without telling Players explicitly?
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