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<blockquote data-quote="Tinner" data-source="post: 2499350" data-attributes="member: 19667"><p><strong>Here you go</strong></p><p></p><p>This is basically the same PC I'm playing in a group that on the surface sounds a lot like yours.</p><p>Gnome Bard - designed around being the talker, and a support character. He can do some fighting, a little magic, some sneaking, and handle a few traps and locks.</p><p>As you level up the bardic music will get very handy. As you progress you'll want Weapon Finesse. Be sure to learn the few healing spells available, and you'll be a real utility player.</p><p>It's fair to point out, that this PC is never going to be a "one-on-one" showboat. His strength lies in his ability to help the team, not in his own meager powers.</p><p></p><p><strong>Gruns</strong> (CR 1, HD 1d6+1) </p><p>Gnome (Rock) Brd1</p><p>CN Small Humanoid (Gnome) </p><p>Init +2 Spd 20 </p><p>Senses Low-light Vision (Ex), Listen +2, Spot +0 </p><p></p><p>--------------------------------------------------------------------------------</p><p>AC 16 (FF 14, Touch 13) </p><p>hp 7 (Disabled -1/Dying -12/Injury 7) </p><p>Saves: Fort +1, Ref +4, Will +2</p><p></p><p>--------------------------------------------------------------------------------</p><p>Atk +1 base melee, +3 base ranged; Grapple -4; </p><p> +1 Melee (Rapier 1d4/crit 18-20/x2) </p><p> +3 Ranged (Sling 1d3/crit 20/x2) </p><p>SA: Spell-Like Abilities (Speak with Animals, CL 3, 1/day; Dancing Lights, CL 1, 1/day; Ghost Sound, CL 1, 1/day; Prestidigitation, CL 1, 1/day) </p><p>SQ: +4 Dodge Bonus to AC vs. Giants, Weapon Familiarity (Ex), +1 Attack vs. Orcs and Goblinoids </p><p>Bard Features: Bardic Music: Inspire Courage (+1), Spells, Bardic Knowledge (5+Int.Mod), Bardic Music: Fascinate, Bardic Music: Countersong, Bardic Music Uses: 1/day, </p><p>Race Features: +2 bonus for saves against illusions, Spell Like Ability: 1/day Speak with Animals (Burrowing mammal only, 1 minute), Spell Like Ability - If Charisma is over 10 - 1/day: Dancing Lights, Ghost Sound, Prestidigitation </p><p>--------------------------------------------------------------------------------</p><p>Abilities: STR 10, DEX 14, CON 12, INT 14, WIS 10, CHA 18</p><p>Feats: Armor Proficiency: light, Obscure Lore, Shield Proficiency, Simple Weapon Proficiency.</p><p>Skills: Balance +1, Bluff +6, Climb -1, Craft (Alchemy) +2, Diplomacy +6, Disable Device +4, Escape Artist +1, Gather Information +8, Hide +9, Jump -7, Listen +2, Move Silently +5, Open Lock +4, Perform (Sing) +8, Swim -1, Tumble +5, Use Magic Device +8. </p><p>--------------------------------------------------------------------------------</p><p>Bard Spells Known (2): 0- Daze, Detect Magic, Mage Hand, Read Magic.</p><p>--------------------------------------------------------------------------------</p><p>Weapons: Bullets, sling (50); Rapier; Sling. Armor: Studded leather. (Spell Failure 15%). Goods: Backpack; Coin: gp (12); Coin: sp (5); Thieves` tools.</p></blockquote><p></p>
[QUOTE="Tinner, post: 2499350, member: 19667"] [b]Here you go[/b] This is basically the same PC I'm playing in a group that on the surface sounds a lot like yours. Gnome Bard - designed around being the talker, and a support character. He can do some fighting, a little magic, some sneaking, and handle a few traps and locks. As you level up the bardic music will get very handy. As you progress you'll want Weapon Finesse. Be sure to learn the few healing spells available, and you'll be a real utility player. It's fair to point out, that this PC is never going to be a "one-on-one" showboat. His strength lies in his ability to help the team, not in his own meager powers. [B]Gruns[/B] (CR 1, HD 1d6+1) Gnome (Rock) Brd1 CN Small Humanoid (Gnome) Init +2 Spd 20 Senses Low-light Vision (Ex), Listen +2, Spot +0 -------------------------------------------------------------------------------- AC 16 (FF 14, Touch 13) hp 7 (Disabled -1/Dying -12/Injury 7) Saves: Fort +1, Ref +4, Will +2 -------------------------------------------------------------------------------- Atk +1 base melee, +3 base ranged; Grapple -4; +1 Melee (Rapier 1d4/crit 18-20/x2) +3 Ranged (Sling 1d3/crit 20/x2) SA: Spell-Like Abilities (Speak with Animals, CL 3, 1/day; Dancing Lights, CL 1, 1/day; Ghost Sound, CL 1, 1/day; Prestidigitation, CL 1, 1/day) SQ: +4 Dodge Bonus to AC vs. Giants, Weapon Familiarity (Ex), +1 Attack vs. Orcs and Goblinoids Bard Features: Bardic Music: Inspire Courage (+1), Spells, Bardic Knowledge (5+Int.Mod), Bardic Music: Fascinate, Bardic Music: Countersong, Bardic Music Uses: 1/day, Race Features: +2 bonus for saves against illusions, Spell Like Ability: 1/day Speak with Animals (Burrowing mammal only, 1 minute), Spell Like Ability - If Charisma is over 10 - 1/day: Dancing Lights, Ghost Sound, Prestidigitation -------------------------------------------------------------------------------- Abilities: STR 10, DEX 14, CON 12, INT 14, WIS 10, CHA 18 Feats: Armor Proficiency: light, Obscure Lore, Shield Proficiency, Simple Weapon Proficiency. Skills: Balance +1, Bluff +6, Climb -1, Craft (Alchemy) +2, Diplomacy +6, Disable Device +4, Escape Artist +1, Gather Information +8, Hide +9, Jump -7, Listen +2, Move Silently +5, Open Lock +4, Perform (Sing) +8, Swim -1, Tumble +5, Use Magic Device +8. -------------------------------------------------------------------------------- Bard Spells Known (2): 0- Daze, Detect Magic, Mage Hand, Read Magic. -------------------------------------------------------------------------------- Weapons: Bullets, sling (50); Rapier; Sling. Armor: Studded leather. (Spell Failure 15%). Goods: Backpack; Coin: gp (12); Coin: sp (5); Thieves` tools. [/QUOTE]
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