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Make SPELL SCHOOLS Thematic (and Useful)
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<blockquote data-quote="Yaarel" data-source="post: 8788232" data-attributes="member: 58172"><p><strong>Make SPELL SCHOOLS Thematic (and Useful)</strong></p><p></p><p>This thread tweaks the traditional spell schools to organize them more thematically. When each school has a clear theme, the schools can help players find the relevant spells, and build different character concepts. It is like painting a canvas with tubes of different colored paints.</p><p></p><p>Each school has its own spell list. In addition, some schools subdivide into "subschools". For example, the <em>Fireball</em> spell belongs to the "Fire" subschool in the "Evocation" school.</p><p></p><p></p><p>The "magic of magic", such as the spells <em>Detect Magic</em> and <em>Dispel Magic</em>, forms its own school that any caster can access. It is the Universal school regarding the "Dweomer", namely the aura of magic, and the "Weave", the ambient magic inherent in all things that exist. Ultimately, all schools can cause reality to come into being, by various means, whether by Psionic mind over magic or Divine miracle, or so on. Hence the <em>Wish</em> spell too locates in the Universal school.</p><p></p><p>Among the schools, Abjuration is odd. Unlike the other schools, Abjuration describes a purpose, rather than a means. It is any kind of magic that is used for protection: for defense, warding, shielding, healing, restoration, and resurrection. Abjuration is useful, but works better as a spell descriptor tag than a school. For example, <em>Cure Wounds</em> is a Transmutation school spell that transmutes the body for the purpose of Abjuration. Most schools have spells that can be used for protective purposes.</p><p></p><p>Oppositely, Necromancy too is odd, a descriptor that can apply to various schools. Most of its spells come from the Conjuration school. But it is distinctive enough to form its own list. Necromancy spells explore the dreadful aspects of magic. They necromance deathliness and conjure deals with forbidden planar creatures, such as Undead, Fiend, and Aberration. The necromancies overlap the darksides of other schools too, such as to enchant fear or insanity, to evoke darkness, to illude ghostly manifestations, or to transmute disease or necrosis.</p><p></p><p>Seven spell schools remain. Each of these seven schools is salient and flavorful. These schools are also comprehensive and can organize EVERY official spell in D&D. Most spells clearly belong to a specific school and subschool. A few spells are complex that have variagated moving parts packaging together, but even these tend to have a main theme that correlates a particular school.</p><p></p><p></p><p></p><p><strong>SPELL SCHOOLS</strong></p><p></p><p>Each spell school is a collection of tropes relating to a theme.</p><p></p><p>[SPOILER]</p><p></p><p><strong>CONJURATION</strong></p><p><em>= to conjure across the planes of the multiverse</em></p><p></p><p>Conjuration is planar magic that manifests effects from other levels of existence, such as becoming pure thought within the Astral Plane.</p><p>The <em>Planeshift</em> spell that transfigures into other levels of being is also a Conjuration planar magic, as are spells that can <em>Contact Other Plane</em>.</p><p></p><p>Most spells that summon creatures, such as <em>Find Familiar</em> and <em>Conjure Celestial</em>, belong to the Conjuration school. The spell grants these otherworldly immaterial beings an avatar to manifest physically within the Material Plane, or similarly an other kind of avatar when in any other plane. Depending on the spell, the beings typically return to their planar home if the avatar is destroyed.</p><p></p><p>However note. The summoning of Elemental creatures from the Elemental Planes relates instead to the Evocation school and its Elemental magic.</p><p></p><p></p><p></p><p><strong>DUNOMANCY</strong></p><p><em>= to dunomance force = to telekinese force</em></p><p></p><p>Dunomancy spells manipulate the stuff of force. The dunomancer, also known as the telekinetic, can wield force telekinetically to move an object, such as <em>Fly</em> and <em>Telekinesis</em>, or to deal Force damage, such as <em>Magic Missile</em>. Force damage is like extreme gravity but it can be concentrated in a small area. A dunomancer can also shape force into quasi-solid forcefields to form force constructs, like <em>Unseen Servant</em> and <em>Wall of Force</em>.</p><p></p><p>Like the force of gravity, force is ethereal, namely physical but immaterial. When understood as a "fifth element", also known as quintessence, a stuff that something can be made out of, force is called "ether". The Ethereal Plane is the Fifth Elemental Plane. Everything of this plane is made out of forces. Ultimately even the Four Elements of matter are made out of immaterial force (nuclear forces and electromagnetic force). Thus the force of the <em>Disintegrate</em> spell can undo the forces that hold matter together.</p><p></p><p></p><p></p><p><strong>DIVINATION</strong></p><p><em>= to divinate across spacetime</em></p><p></p><p>Divination spells produce effects by means of space and time. The technical term to <em>divinate</em> disambiguates from an other technical term, namely the Divine power source for magic relating to the Astral Plane.</p><p></p><p>The Divination school comprises two subschools: Scry and Teleportation.</p><p></p><p>Scry sees across spacetime. The term <em>scry</em> derives from "dis-" and "cry", in the sense of a calling out a description while physically apart from it. A scry makes the unknown known.</p><p></p><p>Teleportation jumps thru spacetime, and even manipulates it to form demiplanes and distortions of time. While ones mind is elsewhere in space or time, one can pull ones body there, thereby teleporting spatially or temporally without distance between. Demiplanes are distortions of space, such as a box that is bigger inside than outside. Time distortions, such as <em>Haste</em> and <em>Time Stop</em>, are aspects of Teleportation as they manipulate the fabric of spacetime.</p><p></p><p><em>Divination subschools</em></p><p>• Scry (clairvoyance, prescience, luck, fate)</p><p>• Teleportation (a relocating to elsewhere in space or time, distorting spacetime)</p><p></p><p></p><p></p><p><strong>ENCHANTMENT</strong></p><p><em>= to enchant the mind</em></p><p></p><p>Enchantment spells play with a mind. The enchanter, also known as the telepath, can help or harm a mind. Enchantments can charm, frighten, delude, or dominate, but can also communicate telepathically, intimately discern the deepest needs, boost memory, and heal and empower a mind. One can even awaken a new consciousness. Phantasm spells cause experiences that only exist in the mind of a target, resembling a hallucination or a dream.</p><p></p><p></p><p></p><p><strong>EVOCATION</strong></p><p><em>= to evoke the elements</em></p><p></p><p>Evocation spells produce effects by means of the Four Elements of matter: Earth, Water, Air, and Fire. Each element is a physical state of matter − respectively, solid, liquid, gas, and plasma. Each Element is also a presence.</p><p></p><p>To "evoke" means to "call" something "out", or bring it forth, including magically. The technical jargon specifies to evoke specific properties that are inherent within each of the Elements. An Element has a mentality. An Elemental creature is a manifestation of it. The Elements behave the way they do because they want to behave that way. Water likes to flow down. Fire likes to leap up. To evoke an Element is a personal affinity with that Element.</p><p></p><p>Each Element is a subschool. There is also a Primordial subschool where all four elements are together in an unstable flux.</p><p></p><p><em>Evocation subschools</em></p><p>• Air (lightning-thunder damages, wind, breath, vacuum, detonation, sound)</p><p>• Earth (weapon damages, rock, soil, mud, metal, crystal)</p><p>• Fire (fire and radiant damage, light and darkness, sun, stars)</p><p>• Water (cold damage, ice, cloud, rain, drowning, fluidity)</p><p>• Primordial (acid damage, blendings of various elemental energies)</p><p></p><p></p><p></p><p><strong>ILLUSION</strong></p><p><em>= to illude reality</em></p><p></p><p>The true reality is the reality that a mind experiences. Illusion spells blur the boundary between subjective perception and objective fact.</p><p></p><p>The word to "illude" means to cause an illusion, and derives from the concept of being "playful" (ludic) "at" (in). An Illusion plays with reality itself, whether to create a fun experience or a tricky one. A rewarding reality for allies or a punishing reality for hostiles.</p><p></p><p>Illusions alter objective reality in some way, creating a quasi-real object, where many minds can encounter the phenomenon. Some Illusion spells are immaterial holograms that ones hand can strangely pass thru. Others manifest a physical force, resembling a force construct, but more feeling more psychologically compelling.</p><p></p><p></p><p></p><p><strong>TRANSMUTATION</strong></p><p><em>= to transmute lifeforms</em></p><p></p><p>Transmutation attunes and shapes the myriad forms of life. Where Evocation evokes the inorganic matter of the elements, Transmutation transmutes the organic matter of life, including animals and plants, and the materials from them, like horn and leather, and wood and linen. Shapeshifting is Transmutation.</p><p></p><p>Transmutations include the subschools of Animal, Plant, and Healing. Animal extends from Beast to any living creature, especially Humanoid, while emphasizing the bodily aspects. Plant includes plantlike forms such as fungus and simpler forms of life such as Ooze. Plant also involves foods, and the crafting of plant products of wood, fabrics of linen or cotton, paper, resins, and crafting generally. Healing opens a safe space for life itself, growing, healing and restoring, while gently perfusing the lifegiving aspects of positive energy. To transmute is to shapeshift from one form of life to an other, especially to a lifeform that is hale and hearty.</p><p></p><p><em>Transmutation subschools</em></p><p>• Animal (poison damage, Beast and the body of any living creature)</p><p>• Healing (ideal lifeform, regenerating, enlivening, healing, resurrecting)</p><p>• Plant (Plant, vegetation, plant products, crafting)</p><p></p><p>[/SPOILER]</p><p></p><p></p><p></p><p><strong>SPELL LISTS</strong></p><p></p><p>The spells lists finetune which spells go to which school and subschool. Each list is thematically tight. Build a character concept by deciding which thematic lists are appropriate for it.</p><p></p><p>ABJURATION</p><p><em>= Healing</em></p><p>[SPOILER]</p><p>0-Level Spells (Cantrips)</p><p><em>Spare the Dying</em></p><p></p><p>1st-Level Spells</p><p><em>Cure Wounds</em></p><p><em>Healing Word</em></p><p></p><p>2nd-Level Spells</p><p><em>Aid</em></p><p><em>Gentle Repose</em></p><p><em>Healing Spirit</em></p><p><em>Lesser Restoration</em></p><p><em>Prayer of Healing</em></p><p></p><p>3rd-Level Spells</p><p><em>Aura of Vitality</em></p><p><em>Beacon of Hope</em></p><p><em>Crusaders Mantle</em></p><p><em>Mass Healing Word</em></p><p><em>Revivify</em></p><p></p><p>4th-Level Spells</p><p><em>Aura of Life</em></p><p><em>Death Ward</em></p><p></p><p>5th-Level Spells</p><p><em>Antilife Shell</em></p><p><em>Greater Restoration</em></p><p><em>Mass Cure Wounds</em></p><p></p><p>6th-Level Spells</p><p><em>Heal</em></p><p><em>Heroes Feast</em></p><p></p><p>7th-Level Spells</p><p><em>Regenerate</em></p><p><em>Resurrection</em></p><p></p><p>8th-Level Spells</p><p>−</p><p></p><p>9th-Level Spells</p><p><em>Invulnerability</em></p><p><em>Mass Heal</em></p><p><em>Power Word Heal</em></p><p><em>True Resurrection</em> (Create Body)</p><p></p><p>[/SPOILER]</p><p></p><p>CONJURATION</p><p><em>= Planar Magic</em></p><p>[SPOILER]</p><p>0-Level Spells (Cantrips)</p><p>−</p><p></p><p>1st-Level Spells</p><p><em>Detect Evil / Good</em> (Planar)</p><p><em>Protection from Evil / Good</em> (Planar)</p><p></p><p>2nd-Level Spells</p><p>−</p><p></p><p>3rd-Level Spells</p><p><em>Blink</em></p><p><em>Magic Circle</em> (Planar)</p><p><em>Summon Fey</em></p><p></p><p>4th-Level Spells</p><p><em>Banishment</em></p><p><em>Conjure Woodland Beings</em> (Fey)</p><p><em>Divination</em></p><p></p><p>5th-Level Spells</p><p><em>Banishing Smite</em></p><p><em>Commune</em></p><p><em>Contact Other Plane</em></p><p><em>Dispel Evil / Good</em> (Planar)</p><p><em>Hallow</em></p><p><em>Leomunds Secret Chest</em> (Ethereal)</p><p><em>Planar Binding</em></p><p><em>Summon Celestial</em></p><p></p><p>6th-Level Spells</p><p><em>Conjure Fey</em></p><p><em>Drawmijs Instant Summons</em></p><p><em>Forbiddance</em></p><p><em>Planar Ally</em></p><p><em>Tashas Otherworldly Guise</em></p><p></p><p>7th-Level Spells</p><p><em>Conjure Celestial</em></p><p><em>Dream of the Blue Veil</em></p><p><em>Etherealness</em></p><p><em>Plane Shift</em></p><p><em>Temple</em></p><p></p><p>8th-Level Spells</p><p>−</p><p></p><p>9th-Level Spells</p><p><em>Gate</em></p><p></p><p>[/SPOILER]</p><p></p><p>DIVINATION</p><p><em>= Spacetime Navigation</em></p><p>[SPOILER]</p><p>SCRY</p><p>[SPOILER]</p><p>0-Level Spells (Cantrips)</p><p><em>Guidance</em></p><p><em>Resistance</em></p><p><em>True Strike</em></p><p></p><p>1st-Level Spells</p><p><em>Alarm</em></p><p><em>Bane</em></p><p><em>Bless</em></p><p><em>Ceremony</em></p><p><em>Comprehend Languages</em></p><p><em>Hunters Mark</em></p><p><em>Shield of Faith</em></p><p></p><p>2nd-Level Spells</p><p><em>Augury</em></p><p><em>Find Traps</em></p><p><em>Locate Object</em></p><p><em>Magic Weapon</em></p><p><em>Nystuls Magic Aura</em></p><p><em>Warding Bond</em></p><p></p><p>3rd-Level Spells</p><p><em>Bestow Curse</em></p><p><em>Clairvoyance</em></p><p><em>Nondetection</em></p><p><em>Remove Curse</em></p><p><em>Tongues</em></p><p></p><p>4th-Level Spells</p><p><em>Arcane Eye</em></p><p><em>Locate Creature</em></p><p><em>Mordenkainens Private Sanctum</em></p><p></p><p>5th-Level Spells</p><p><em>Legend Lore</em></p><p><em>Scrying</em></p><p><em>Skill Empowerment</em></p><p></p><p>6th-Level Spells</p><p><em>Find the Path</em></p><p></p><p>7th-Level Spells</p><p><em>Sequester</em></p><p></p><p>8th-Level Spells</p><p>−</p><p></p><p>9th-Level Spells</p><p><em>Astral Projection</em></p><p><em>Foresight</em></p><p></p><p>[/SPOILER]</p><p></p><p>TELEPORTATION</p><p>[SPOILER]</p><p>0-Level Spells (Cantrips)</p><p>−</p><p></p><p>1st-Level Spells</p><p><em>Expeditious Retreat</em></p><p></p><p>2nd-Level Spells</p><p><em>Misty Step</em></p><p><em>Rope Trick</em></p><p></p><p>3rd-Level Spells</p><p><em>Haste</em></p><p><em>Slow</em></p><p></p><p>4th-Level Spells</p><p><em>Dimension Door</em></p><p></p><p>5th-Level Spells</p><p><em>Steel and Wind Strike</em></p><p><em>Teleportation Circle</em></p><p></p><p>6th-Level Spells</p><p><em>Arcane Gate</em></p><p><em>Scatter</em></p><p><em>Word of Recall</em></p><p></p><p>7th-Level Spells</p><p><em>Teleport</em></p><p></p><p>8th-Level Spells</p><p><em>Demiplane</em></p><p><em>Maze</em></p><p></p><p>9th-Level Spells</p><p><em>Imprisonment</em></p><p><em>Time Stop</em></p><p></p><p>[/SPOILER]</p><p>[/SPOILER]</p><p></p><p>DUNOMANCY</p><p><em>= Force Magic</em></p><p>[SPOILER]</p><p>0-Level Arcane Spells (Cantrips)</p><p><em>Blade Ward</em></p><p><em>Eldritch Blast</em></p><p><em>Mage Hand</em></p><p><em>Sword Burst</em></p><p></p><p>1st-Level Arcane Spells</p><p><em>Catapult</em></p><p><em>Levitation</em></p><p><em>Mage Armor</em></p><p><em>Magic Missile</em></p><p><em>Shield</em></p><p><em>Tensers Floating Disc</em></p><p><em>Unseen Servant</em></p><p><em>Zephyr Strike</em></p><p></p><p>2nd-Level Arcane Spells</p><p><em>Arcane Lock</em></p><p><em>Knock</em></p><p><em>Levitate</em></p><p><em>Spiritual Weapon</em></p><p></p><p>3rd-Level Spells</p><p><em>Fly</em></p><p></p><p>4th-Level Spells</p><p><em>Otilukes Resilient Sphere</em></p><p></p><p>5th-Level Spells</p><p><em>Bigbys Hand</em></p><p><em>Telekinesis</em></p><p><em>Wall of Force</em></p><p></p><p>6th-Level Spells</p><p><em>Disintegrate</em></p><p></p><p>7th-Level Spells</p><p><em>Forcecage</em></p><p><em>Mordenkainens Sword</em></p><p><em>Reverse Gravity</em></p><p></p><p>8th-Level Spells</p><p>−</p><p></p><p>9th-Level Spells</p><p><em>Blade of Disaster</em></p><p>[/SPOILER]</p><p></p><p>ENCHANTMENT</p><p><em>= Mind Magic</em></p><p>[SPOILER]</p><p>0-Level Spells (Cantrips)</p><p><em>Friends</em></p><p><em>Mind Sliver</em></p><p><em>Vicious Mockery</em></p><p></p><p>1st-Level Spells</p><p><em>Cause Fear</em></p><p><em>Charm Person</em></p><p><em>Command</em></p><p><em>Compelled Duel</em></p><p><em>Dissonant Whispers</em></p><p><em>Heroism</em></p><p><em>Sanctuary</em></p><p><em>Sleep</em></p><p><em>Tashas Hideous Laughter</em></p><p><em>Wrathful Smite</em></p><p></p><p>2nd-Level Spells</p><p><em>Calm Emotions</em></p><p><em>Crown of Madness</em></p><p><em>Detect Thoughts</em></p><p><em>Enhance Ability </em>(Mental Ability: Intelligence, Wisdom, and Charisma)</p><p><em>Enthrall</em></p><p><em>Hold Person</em></p><p><em>Mind Spike</em></p><p><em>Suggestion</em></p><p><em>Tashas Mind Whip</em></p><p><em>Zone of Truth</em></p><p></p><p>3rd-Level Spells</p><p><em>Fear</em></p><p><em>Hypnotic Pattern</em></p><p><em>Intellect Fortress</em></p><p><em>Phantasmal Force</em></p><p><em>Sending</em></p><p></p><p>4th-Level Spells</p><p><em>Charm Monster</em></p><p><em>Compulsion</em></p><p><em>Confusion</em></p><p><em>Staggering Smite</em></p><p></p><p>5th-Level Spells</p><p><em>Awaken</em></p><p><em>Dominate Person</em></p><p><em>Dream</em></p><p><em>Geas</em></p><p><em>Hold Monster</em></p><p><em>Modify Memory</em></p><p><em>Phantasmal Killer</em></p><p><em>Rarys Telepathic Bond</em></p><p><em>Synaptic Static</em></p><p></p><p>6th-Level Spells</p><p><em>Eyebite</em></p><p><em>Magic Jar</em></p><p><em>Mass Suggestion</em></p><p><em>Ottos Irresistable Dance</em></p><p></p><p>7th-Level Spells</p><p><em>Power Word Pain</em></p><p><em>Symbol</em> (Mind-Affecting)</p><p></p><p>8th-Level Spells</p><p><em>Antipathy / Sympathy</em></p><p><em>Dominate Monster</em></p><p><em>Feeblemind</em></p><p><em>Glibness</em></p><p><em>Mind Blank</em></p><p><em>Telepathy</em></p><p></p><p>9th-Level Spells</p><p><em>Psychic Scream</em></p><p>[/SPOILER]</p><p></p><p>EVOCATION</p><p><em>= Elemental Magic</em></p><p>[SPOILER]</p><p>Choose two subschools from the following list: Earth, Water, Air, Fire, or Primordial. If taking the Evocation school a second time, you gain all five subschools.</p><p></p><p>EARTH</p><p>[SPOILER]</p><p>0-Level Spells (Cantrips)</p><p><em>Magic Stone</em></p><p><em>Mending</em> (Earth, rock, metal, crystal)</p><p><em>Mold Earth</em></p><p></p><p>1st-Level Spells</p><p><em>Earth Tremor</em></p><p></p><p>2nd-Level Spells</p><p><em>Cloud of Daggers</em></p><p><em>Dust Devil</em></p><p><em>Earthbind</em></p><p><em>Maximilians Earthen Grasp</em></p><p></p><p>3rd-Level Spells</p><p><em>Erupting Earth</em></p><p><em>Meld into Stone</em></p><p><em>Tiny Servant</em></p><p><em>Wall of Sand</em></p><p></p><p>4th-Level Spells</p><p><em>Conjure Minor Elementals</em> (Earth)</p><p><em>Fabrication</em> (Earth, rock, metal, crystal)</p><p><em>Stone Shape</em></p><p><em>Stoneskin</em></p><p><em>Summon Construct</em></p><p><em>Summon Elemental</em> (Earth)</p><p></p><p>5th-Level Spells</p><p><em>Animate Objects</em> (Earth)</p><p><em>Commune with Nature</em></p><p><em>Conjure Elemental</em> (Earth)</p><p><em>Passwall</em></p><p><em>Transmute Rock</em></p><p><em>Wall of Stone</em></p><p></p><p>6th-Level Spells</p><p><em>Blade Barrier</em></p><p><em>Bones of the Earth</em></p><p><em>Flesh to Stone</em></p><p><em>Investiture of Stone</em></p><p><em>Move Earth</em></p><p></p><p>7th-Level Spells</p><p>−</p><p></p><p><em>8th-Level Spells</em></p><p><em>Earthquake</em></p><p><em>Mighty Fortress</em></p><p></p><p>9th-Level Spells</p><p>Meteor Storm</p><p></p><p>[/SPOILER]</p><p></p><p>WATER</p><p>[SPOILER]</p><p>0-Level Spells (Cantrips)</p><p><em>Frostbite</em></p><p><em>Ray of Frost</em></p><p><em>Shape Water</em></p><p></p><p>1st-Level Spells</p><p><em>Armor of Agathys</em></p><p><em>Create or Destroy Water</em></p><p><em>Ice Knife</em></p><p></p><p>2nd-Level Spells</p><p><em>Snillocs Snowball Swarm</em></p><p></p><p>3rd-Level Spells</p><p><em>Sleet Storm</em></p><p><em>Tidal Wave</em></p><p><em>Wall of Water</em></p><p><em>Water Breathing</em></p><p><em>Water Walk</em></p><p></p><p>4th-Level Spells</p><p><em>Conjure Minor Elementals</em> (Water)</p><p><em>Control Water</em></p><p><em>Fire Shield</em> (Cold)</p><p><em>Ice Storm</em></p><p><em>Summon Elemental</em> (Water)</p><p><em>Watery Sphere</em></p><p></p><p>5th-Level Spells</p><p><em>Cone of Cold</em></p><p><em>Conjure Elemental</em> (Water)</p><p><em>Maelstrom</em></p><p></p><p>6th-Level Spells</p><p><em>Investiture of Ice</em></p><p><em>Otilukes Freezing Sphere</em></p><p><em>Wall of Ice</em></p><p></p><p>7th-Level Spells</p><p>−</p><p></p><p>8th-Level Spells</p><p><em>Tsunami</em></p><p></p><p>9th-Level Spells</p><p>−</p><p></p><p>[/SPOILER]</p><p></p><p>AIR</p><p>[SPOILER]</p><p>0-Level Spells (Cantrips)</p><p><em>Booming Blade</em></p><p><em>Gust</em></p><p><em>Lightning Lure</em></p><p><em>Message</em></p><p><em>Shocking Grasp</em></p><p><em>Thaumaturgy</em></p><p><em>Thunderclap</em></p><p></p><p>1st-Level Spells</p><p><em>Feather Fall</em></p><p><em>Fog Cloud</em></p><p><em>Guiding Bolt</em></p><p><em>Thunderous Smite</em></p><p><em>Thunderwave</em></p><p><em>Witch Bolt</em></p><p></p><p>2nd-Level Spells</p><p><em>Gust of Wind</em></p><p><em>Shatter</em></p><p><em>Silence</em></p><p><em>Skywrite</em></p><p></p><p>3rd-Level Spells</p><p><em>Call Lightning</em></p><p><em>Gaseous Form</em></p><p><em>Lightning Arrow</em></p><p><em>Lightning Bolt</em></p><p><em>Thunder Step</em></p><p><em>Wind Wall</em></p><p></p><p>4th-Level Spells</p><p><em>Conjure Minor Elementals</em> (Air)</p><p><em>Storm Sphere</em></p><p><em>Summon Elemental</em> (Air)</p><p></p><p>5th-Level Spells</p><p><em>Conjure Elemental</em> (Air)</p><p><em>Control Winds</em></p><p></p><p>6th-Level Spells</p><p><em>Chain Lightning</em></p><p><em>Investiture of Wind</em></p><p><em>Wind Walk</em></p><p></p><p>7th-Level Spells</p><p><em>Whirlwind</em></p><p></p><p>8th-Level Spells</p><p><em>Control Weather</em></p><p></p><p>9th-Level Spells</p><p><em>Storm of Vengeance</em></p><p></p><p>[/SPOILER]</p><p></p><p>FIRE</p><p>[SPOILER]</p><p>0-Level Spells (Cantrips)</p><p><em>Control Flames</em></p><p><em>Create Bonfire</em></p><p><em>Dancing Lights</em></p><p><em>Fire Bolt</em></p><p><em>Green Flame Blade</em></p><p><em>Light</em></p><p><em>Produce Flame</em></p><p><em>Sacred Flame</em></p><p><em>Word of Radiance</em></p><p></p><p>1st-Level Spells</p><p><em>Burning Hands</em></p><p><em>Color Spray</em></p><p><em>Divine Favor</em></p><p><em>Faerie Fire</em></p><p><em>Hellish Rebuke</em></p><p><em>Searing Smite</em></p><p></p><p>2nd-Level Spells</p><p><em>Aganazzars Scorcher</em></p><p><em>Branding Smite</em></p><p><em>Continual Flame</em></p><p><em>Darkness</em></p><p><em>Darkvision</em></p><p><em>Flame Blade</em></p><p><em>Flaming Sphere</em></p><p><em>Heat Metal</em></p><p><em>Moonbeam</em></p><p><em>Pyrotechnics</em></p><p><em>Scorching Ray</em></p><p></p><p>3rd-Level Spells</p><p><em>Blinding Smite</em></p><p><em>Daylight</em></p><p><em>Fireball</em></p><p><em>Melfs Minute Meteors</em></p><p></p><p>4th-Level Spells</p><p><em>Conjure Minor Elementals</em> (Fire)</p><p><em>Fire Shield</em> (Fire)</p><p><em>Guardian of Faith</em></p><p><em>Sickening Radiance</em></p><p><em>Summon Elemental</em> (Fire)</p><p><em>Wall of Fire</em></p><p></p><p>5th-Level Spells</p><p><em>Conjure Elemental</em> (Fire)</p><p><em>Dawn</em></p><p><em>Flame Strike</em></p><p><em>Holy Weapon</em></p><p><em>Immolation</em></p><p><em>Wall of Light</em></p><p></p><p>6th-Level Spells</p><p><em>Investiture of Flame</em></p><p><em>Sunbeam</em></p><p></p><p>7th-Level Spells</p><p><em>Crown of Stars</em></p><p><em>Delayed Blast Fireball</em></p><p><em>Fire Storm</em></p><p></p><p>8th-Level Spells</p><p><em>Holy Aura</em></p><p><em>Incendiary Cloud</em></p><p><em>Sunburst</em></p><p></p><p>9th-Level Spells</p><p><em>−</em></p><p></p><p>[/SPOILER]</p><p></p><p>PRIMORDIAL</p><p>[SPOILER]</p><p>0-Level Spells (Cantrips)</p><p><em>Acid Splash</em></p><p></p><p>1st-Level Spells</p><p><em>Absorb Elements</em></p><p><em>Chaos Bolt</em></p><p><em>Chromatic Orb</em></p><p><em>Tashas Caustic Brew</em></p><p></p><p>2nd-Level Spells</p><p><em>Dragons Breath</em></p><p><em>Melfs Acid Arrow</em></p><p></p><p>3rd-Level Spells</p><p><em>Elemental Weapon</em></p><p><em>Protection from Energy</em></p><p><em>Spirit Guardians</em></p><p></p><p>4th-Level Spells</p><p><em>Elemental Bane</em></p><p><em>Shadow of Moil</em></p><p><em>Vitriolic Sphere</em></p><p></p><p>5th-Level Spells</p><p><em>Destructive Wave</em></p><p></p><p>6th-Level Spells</p><p><em>Primordial Ward</em></p><p></p><p>7th-Level Spells</p><p><em>Prismatic Spray</em></p><p></p><p>8th-Level Spells</p><p>−</p><p></p><p>9th-Level Spells</p><p><em>Prismatic Wall</em></p><p></p><p>[/SPOILER]</p><p>[/SPOILER]</p><p></p><p>ILLUSION</p><p><em>= Play with Reality</em></p><p>[SPOILER]</p><p>0-Level Spells (Cantrips)</p><p><em>Minor Illusion</em></p><p><em>Prestidigitation</em></p><p></p><p>1st-Level Spells</p><p><em>Disguise Self</em></p><p><em>Silent Image</em></p><p></p><p>2nd-Level Spells</p><p><em>Blur</em></p><p><em>Invisibility</em></p><p><em>Magic Mouth</em></p><p><em>Mirror Image</em></p><p><em>See Invisibility</em></p><p><em>Shadow Blade</em></p><p></p><p>3rd-Level Spells</p><p><em>Leomunds Tiny Hut</em></p><p><em>Major Image</em></p><p><em>Phantom Steed</em></p><p></p><p>4th-Level Spells</p><p><em>Greater Invisibility</em></p><p><em>Hallucinatory Terrain</em></p><p></p><p>5th-Level Spells</p><p><em>Creation</em></p><p><em>Mislead</em></p><p><em>Seeming</em></p><p></p><p>6th-Level Spells</p><p><em>Guards and Wards</em></p><p><em>Mental Prison</em></p><p><em>Programmed Illusion</em></p><p><em>True Seeing</em></p><p></p><p>7th-Level Spells</p><p><em>Mordenkainens Magnificent Mansion</em></p><p><em>Mirage Arcane</em></p><p><em>Project Image</em></p><p><em>Simulacrum</em></p><p></p><p>8th-Level Spells</p><p><em>Illusory Dragon</em></p><p><em>Maddening Darkness</em></p><p></p><p>9th-Level Spells</p><p><em>Weird</em></p><p></p><p>[/SPOILER]</p><p></p><p>NECROMANCY</p><p><em>= Darkside</em></p><p>[SPOILER]</p><p>0-Level Spells (Cantrips)</p><p><em>Chill Touch</em></p><p><em>Toll the Dead</em></p><p></p><p>1st-Level Spells</p><p><em>Arms of Hadar</em></p><p><em>False Life</em></p><p><em>Hex</em></p><p></p><p>2nd-Level Spells</p><p>−</p><p></p><p>3rd-Level Spells</p><p><em>Animate Dead</em></p><p><em>Feign Death</em></p><p><em>Hunger of Hadar</em></p><p><em>Life Transference</em></p><p><em>Speak with Dead</em></p><p><em>Spirit Shroud</em></p><p><em>Summon Lesser Demons</em></p><p><em>Summon Shadowspawn</em></p><p><em>Summon Undead</em></p><p><em>Vampiric Touch</em></p><p></p><p>4th-Level Spells</p><p><em>Blight</em></p><p><em>Summon Aberration</em></p><p></p><p>5th-Level Spells</p><p><em>Danse Macabre</em></p><p><em>Enervation</em></p><p><em>Infernal Calling</em></p><p><em>Negative Energy Flood</em></p><p><em>Raise Dead</em></p><p></p><p>6th-Level Spells</p><p><em>Circle of Death</em></p><p><em>Create Undead</em></p><p><em>Harm</em></p><p><em>Soul Cage</em></p><p><em>Summon Fiend</em></p><p></p><p>7th-Level Spells</p><p><em>Finger of Death</em></p><p></p><p>8th-Level Spells</p><p><em>Abi-Dalzims Horrid Wilting</em></p><p></p><p>9th-Level Spells</p><p><em>Power Word Kill</em></p><p></p><p>[/SPOILER]</p><p></p><p>TRANSMUTATION</p><p><em>= Shapeshifting</em></p><p>[SPOILER]</p><p>ANIMAL</p><p>[SPOILER]</p><p>0-Level Spells (Cantrips)</p><p><em>Infestation</em></p><p><em>Poison Spray</em></p><p><em>Primal Savagery</em></p><p></p><p>1st-Level Spells</p><p><em>Animal Friendship</em></p><p><em>Beast Bond</em></p><p><em>Detect Poison / Disease</em></p><p><em>Find Familiar</em></p><p><em>Longstrider</em></p><p><em>Ray of Sickness</em></p><p><em>Speak with Animals</em></p><p><em>Spider Climb</em></p><p></p><p>2nd-Level Spells</p><p><em>Alter Self</em></p><p><em>Animal Messenger</em></p><p><em>Beast Sense</em></p><p><em>Blindness / Deafness</em></p><p><em>Enhance Ability</em> (Physical Ability: Strength, Constitution, and Dexterity)</p><p><em>Enlarge / Reduce</em></p><p><em>Find Steed</em></p><p><em>Protection from Poison</em></p><p><em>Summon Beast</em></p><p><em>Web</em></p><p></p><p>3rd-Level Spells</p><p><em>Conjure Animals</em></p><p><em>Stinking Cloud</em></p><p></p><p>4th-Level Spells</p><p><em>Aura of Purity</em></p><p><em>Dominate Beast</em></p><p><em>Edvards Black Tentacles</em></p><p><em>Find Greater Steed</em></p><p><em>Freedom of Movement</em></p><p><em>Giant Insect</em></p><p><em>Guardian of Nature</em></p><p><em>Mordenkainens Faithful Hound</em></p><p><em>Polymorph</em></p><p></p><p>5th-Level Spells</p><p><em>Cloudkill</em></p><p><em>Contagion</em></p><p><em>Insect Plague</em></p><p><em>Reincarnate</em></p><p></p><p>6th-Level Spells</p><p><em>Create Homunculus</em></p><p><em>Tensers Transformation</em></p><p></p><p>7th-Level Spells</p><p><em>Divine Word</em> (Deaf, Blind, Stun, Kill)</p><p></p><p>8th-Level Spells</p><p><em>Animal Shapes</em></p><p><em>Clone</em></p><p><em>Power Word Stun</em></p><p></p><p>9th-Level Spells</p><p><em>Mass Polymorph</em></p><p><em>Shapechange</em></p><p><em>True Polymorph</em></p><p></p><p>[/SPOILER]</p><p></p><p>PLANT</p><p>[SPOILER]</p><p><em>0-Level Spells (Cantrips)</em></p><p><em>Druidcraft</em></p><p><em>Mending</em></p><p><em>Shillelagh</em></p><p><em>Thorn Whip</em></p><p></p><p>1st-Level Spells</p><p><em>Ensnaring Strike</em></p><p><em>Entangle</em></p><p><em>Goodberry</em></p><p><em>Grease</em></p><p><em>Hail of Thorns</em></p><p><em>Purify Food / Drink</em></p><p><em>Snare</em></p><p></p><p>2nd-Level Spells</p><p><em>Barkskin</em></p><p><em>Cordon of Arrows</em></p><p><em>Locate Animals / Plants</em></p><p><em>Pass Without Trace</em></p><p><em>Spike Growth</em></p><p></p><p>3rd-Level Spells</p><p><em>Conjure Barrage</em></p><p><em>Create Food / Water</em></p><p><em>Plant Growth</em></p><p><em>Speak with Plants</em></p><p></p><p>4th-Level Spells</p><p><em>Fabricate</em></p><p><em>Grasping Vine</em></p><p></p><p>5th-Level Spells</p><p><em>Animate Objects</em></p><p><em>Conjure Volley</em></p><p><em>Swift Quiver</em></p><p><em>Tree Stride</em></p><p><em>Wrath of Nature</em></p><p></p><p>6th-Level Spells</p><p><em>Druid Grove</em></p><p><em>Transport Via Plants</em></p><p><em>Wall of Thorns</em></p><p></p><p>7th-Level Spells</p><p>−</p><p></p><p>8th-Level Spells</p><p>−</p><p></p><p>9th-Level Spells</p><p>−</p><p></p><p>[/SPOILER]</p><p>[/SPOILER]</p><p></p><p>UNIVERSAL</p><p><em>= Magic of Magic</em></p><p>[SPOILER]</p><p>0-Level Spells (Cantrips)</p><p>−</p><p></p><p>1st-Level Spells</p><p><em>Detect Magic</em></p><p><em>Identify</em></p><p></p><p>2nd-Level Spells</p><p>−</p><p></p><p>3rd-Level Spells</p><p>Counterspell</p><p>Dispel Magic</p><p>Glyph of Warding</p><p></p><p>4th-Level Spells</p><p>−</p><p></p><p>5th-Level Spells</p><p><em>Circle of Power</em></p><p></p><p>6th-Level Spells</p><p><em>Contingency</em></p><p><em>Globe of Invulnerability (Anti-Spell)</em></p><p></p><p>7th-Level Spells</p><p>−</p><p></p><p>8th-Level Spells</p><p><em>Antimagic Field</em></p><p></p><p>9th-Level Spells</p><p><em>Wish</em></p><p></p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8788232, member: 58172"] [B]Make SPELL SCHOOLS Thematic (and Useful)[/B] This thread tweaks the traditional spell schools to organize them more thematically. When each school has a clear theme, the schools can help players find the relevant spells, and build different character concepts. It is like painting a canvas with tubes of different colored paints. Each school has its own spell list. In addition, some schools subdivide into "subschools". For example, the [I]Fireball[/I] spell belongs to the "Fire" subschool in the "Evocation" school. The "magic of magic", such as the spells [I]Detect Magic[/I] and [I]Dispel Magic[/I], forms its own school that any caster can access. It is the Universal school regarding the "Dweomer", namely the aura of magic, and the "Weave", the ambient magic inherent in all things that exist. Ultimately, all schools can cause reality to come into being, by various means, whether by Psionic mind over magic or Divine miracle, or so on. Hence the [I]Wish[/I] spell too locates in the Universal school. Among the schools, Abjuration is odd. Unlike the other schools, Abjuration describes a purpose, rather than a means. It is any kind of magic that is used for protection: for defense, warding, shielding, healing, restoration, and resurrection. Abjuration is useful, but works better as a spell descriptor tag than a school. For example, [I]Cure Wounds[/I] is a Transmutation school spell that transmutes the body for the purpose of Abjuration. Most schools have spells that can be used for protective purposes. Oppositely, Necromancy too is odd, a descriptor that can apply to various schools. Most of its spells come from the Conjuration school. But it is distinctive enough to form its own list. Necromancy spells explore the dreadful aspects of magic. They necromance deathliness and conjure deals with forbidden planar creatures, such as Undead, Fiend, and Aberration. The necromancies overlap the darksides of other schools too, such as to enchant fear or insanity, to evoke darkness, to illude ghostly manifestations, or to transmute disease or necrosis. Seven spell schools remain. Each of these seven schools is salient and flavorful. These schools are also comprehensive and can organize EVERY official spell in D&D. Most spells clearly belong to a specific school and subschool. A few spells are complex that have variagated moving parts packaging together, but even these tend to have a main theme that correlates a particular school. [B]SPELL SCHOOLS[/B] Each spell school is a collection of tropes relating to a theme. [SPOILER] [B]CONJURATION[/B] [I]= to conjure across the planes of the multiverse[/I] Conjuration is planar magic that manifests effects from other levels of existence, such as becoming pure thought within the Astral Plane. The [I]Planeshift[/I] spell that transfigures into other levels of being is also a Conjuration planar magic, as are spells that can [I]Contact Other Plane[/I]. Most spells that summon creatures, such as [I]Find Familiar[/I] and [I]Conjure Celestial[/I], belong to the Conjuration school. The spell grants these otherworldly immaterial beings an avatar to manifest physically within the Material Plane, or similarly an other kind of avatar when in any other plane. Depending on the spell, the beings typically return to their planar home if the avatar is destroyed. However note. The summoning of Elemental creatures from the Elemental Planes relates instead to the Evocation school and its Elemental magic. [B]DUNOMANCY[/B] [I]= to dunomance force = to telekinese force[/I] Dunomancy spells manipulate the stuff of force. The dunomancer, also known as the telekinetic, can wield force telekinetically to move an object, such as [I]Fly[/I] and [I]Telekinesis[/I], or to deal Force damage, such as [I]Magic Missile[/I]. Force damage is like extreme gravity but it can be concentrated in a small area. A dunomancer can also shape force into quasi-solid forcefields to form force constructs, like [I]Unseen Servant[/I] and [I]Wall of Force[/I]. Like the force of gravity, force is ethereal, namely physical but immaterial. When understood as a "fifth element", also known as quintessence, a stuff that something can be made out of, force is called "ether". The Ethereal Plane is the Fifth Elemental Plane. Everything of this plane is made out of forces. Ultimately even the Four Elements of matter are made out of immaterial force (nuclear forces and electromagnetic force). Thus the force of the [I]Disintegrate[/I] spell can undo the forces that hold matter together. [B]DIVINATION[/B] [I]= to divinate across spacetime[/I] Divination spells produce effects by means of space and time. The technical term to [I]divinate[/I] disambiguates from an other technical term, namely the Divine power source for magic relating to the Astral Plane. The Divination school comprises two subschools: Scry and Teleportation. Scry sees across spacetime. The term [I]scry[/I] derives from "dis-" and "cry", in the sense of a calling out a description while physically apart from it. A scry makes the unknown known. Teleportation jumps thru spacetime, and even manipulates it to form demiplanes and distortions of time. While ones mind is elsewhere in space or time, one can pull ones body there, thereby teleporting spatially or temporally without distance between. Demiplanes are distortions of space, such as a box that is bigger inside than outside. Time distortions, such as [I]Haste[/I] and [I]Time Stop[/I], are aspects of Teleportation as they manipulate the fabric of spacetime. [I]Divination subschools[/I] • Scry (clairvoyance, prescience, luck, fate) • Teleportation (a relocating to elsewhere in space or time, distorting spacetime) [B]ENCHANTMENT[/B] [I]= to enchant the mind[/I] Enchantment spells play with a mind. The enchanter, also known as the telepath, can help or harm a mind. Enchantments can charm, frighten, delude, or dominate, but can also communicate telepathically, intimately discern the deepest needs, boost memory, and heal and empower a mind. One can even awaken a new consciousness. Phantasm spells cause experiences that only exist in the mind of a target, resembling a hallucination or a dream. [B]EVOCATION[/B] [I]= to evoke the elements[/I] Evocation spells produce effects by means of the Four Elements of matter: Earth, Water, Air, and Fire. Each element is a physical state of matter − respectively, solid, liquid, gas, and plasma. Each Element is also a presence. To "evoke" means to "call" something "out", or bring it forth, including magically. The technical jargon specifies to evoke specific properties that are inherent within each of the Elements. An Element has a mentality. An Elemental creature is a manifestation of it. The Elements behave the way they do because they want to behave that way. Water likes to flow down. Fire likes to leap up. To evoke an Element is a personal affinity with that Element. Each Element is a subschool. There is also a Primordial subschool where all four elements are together in an unstable flux. [I]Evocation subschools[/I] • Air (lightning-thunder damages, wind, breath, vacuum, detonation, sound) • Earth (weapon damages, rock, soil, mud, metal, crystal) • Fire (fire and radiant damage, light and darkness, sun, stars) • Water (cold damage, ice, cloud, rain, drowning, fluidity) • Primordial (acid damage, blendings of various elemental energies) [B]ILLUSION[/B] [I]= to illude reality[/I] The true reality is the reality that a mind experiences. Illusion spells blur the boundary between subjective perception and objective fact. The word to "illude" means to cause an illusion, and derives from the concept of being "playful" (ludic) "at" (in). An Illusion plays with reality itself, whether to create a fun experience or a tricky one. A rewarding reality for allies or a punishing reality for hostiles. Illusions alter objective reality in some way, creating a quasi-real object, where many minds can encounter the phenomenon. Some Illusion spells are immaterial holograms that ones hand can strangely pass thru. Others manifest a physical force, resembling a force construct, but more feeling more psychologically compelling. [B]TRANSMUTATION[/B] [I]= to transmute lifeforms[/I] Transmutation attunes and shapes the myriad forms of life. Where Evocation evokes the inorganic matter of the elements, Transmutation transmutes the organic matter of life, including animals and plants, and the materials from them, like horn and leather, and wood and linen. Shapeshifting is Transmutation. Transmutations include the subschools of Animal, Plant, and Healing. Animal extends from Beast to any living creature, especially Humanoid, while emphasizing the bodily aspects. Plant includes plantlike forms such as fungus and simpler forms of life such as Ooze. Plant also involves foods, and the crafting of plant products of wood, fabrics of linen or cotton, paper, resins, and crafting generally. Healing opens a safe space for life itself, growing, healing and restoring, while gently perfusing the lifegiving aspects of positive energy. To transmute is to shapeshift from one form of life to an other, especially to a lifeform that is hale and hearty. [I]Transmutation subschools[/I] • Animal (poison damage, Beast and the body of any living creature) • Healing (ideal lifeform, regenerating, enlivening, healing, resurrecting) • Plant (Plant, vegetation, plant products, crafting) [/SPOILER] [B]SPELL LISTS[/B] The spells lists finetune which spells go to which school and subschool. Each list is thematically tight. Build a character concept by deciding which thematic lists are appropriate for it. ABJURATION [I]= Healing[/I] [SPOILER] 0-Level Spells (Cantrips) [I]Spare the Dying[/I] 1st-Level Spells [I]Cure Wounds Healing Word[/I] 2nd-Level Spells [I]Aid Gentle Repose Healing Spirit Lesser Restoration Prayer of Healing[/I] 3rd-Level Spells [I]Aura of Vitality Beacon of Hope Crusaders Mantle Mass Healing Word Revivify[/I] 4th-Level Spells [I]Aura of Life Death Ward[/I] 5th-Level Spells [I]Antilife Shell Greater Restoration Mass Cure Wounds[/I] 6th-Level Spells [I]Heal Heroes Feast[/I] 7th-Level Spells [I]Regenerate Resurrection[/I] 8th-Level Spells − 9th-Level Spells [I]Invulnerability Mass Heal Power Word Heal True Resurrection[/I] (Create Body) [/SPOILER] CONJURATION [I]= Planar Magic[/I] [SPOILER] 0-Level Spells (Cantrips) − 1st-Level Spells [I]Detect Evil / Good[/I] (Planar) [I]Protection from Evil / Good[/I] (Planar) 2nd-Level Spells − 3rd-Level Spells [I]Blink Magic Circle[/I] (Planar) [I]Summon Fey[/I] 4th-Level Spells [I]Banishment Conjure Woodland Beings[/I] (Fey) [I]Divination[/I] 5th-Level Spells [I]Banishing Smite Commune Contact Other Plane Dispel Evil / Good[/I] (Planar) [I]Hallow Leomunds Secret Chest[/I] (Ethereal) [I]Planar Binding Summon Celestial[/I] 6th-Level Spells [I]Conjure Fey Drawmijs Instant Summons Forbiddance Planar Ally Tashas Otherworldly Guise[/I] 7th-Level Spells [I]Conjure Celestial Dream of the Blue Veil Etherealness Plane Shift Temple[/I] 8th-Level Spells − 9th-Level Spells [I]Gate[/I] [/SPOILER] DIVINATION [I]= Spacetime Navigation[/I] [SPOILER] SCRY [SPOILER] 0-Level Spells (Cantrips) [I]Guidance Resistance True Strike[/I] 1st-Level Spells [I]Alarm Bane Bless Ceremony Comprehend Languages Hunters Mark Shield of Faith[/I] 2nd-Level Spells [I]Augury Find Traps Locate Object Magic Weapon Nystuls Magic Aura Warding Bond[/I] 3rd-Level Spells [I]Bestow Curse Clairvoyance Nondetection Remove Curse Tongues[/I] 4th-Level Spells [I]Arcane Eye Locate Creature Mordenkainens Private Sanctum[/I] 5th-Level Spells [I]Legend Lore Scrying Skill Empowerment[/I] 6th-Level Spells [I]Find the Path[/I] 7th-Level Spells [I]Sequester[/I] 8th-Level Spells − 9th-Level Spells [I]Astral Projection Foresight[/I] [/SPOILER] TELEPORTATION [SPOILER] 0-Level Spells (Cantrips) − 1st-Level Spells [I]Expeditious Retreat[/I] 2nd-Level Spells [I]Misty Step Rope Trick[/I] 3rd-Level Spells [I]Haste Slow[/I] 4th-Level Spells [I]Dimension Door[/I] 5th-Level Spells [I]Steel and Wind Strike Teleportation Circle[/I] 6th-Level Spells [I]Arcane Gate Scatter Word of Recall[/I] 7th-Level Spells [I]Teleport[/I] 8th-Level Spells [I]Demiplane Maze[/I] 9th-Level Spells [I]Imprisonment Time Stop[/I] [/SPOILER] [/SPOILER] DUNOMANCY [I]= Force Magic[/I] [SPOILER] 0-Level Arcane Spells (Cantrips) [I]Blade Ward Eldritch Blast Mage Hand Sword Burst[/I] 1st-Level Arcane Spells [I]Catapult Levitation Mage Armor Magic Missile Shield Tensers Floating Disc Unseen Servant Zephyr Strike[/I] 2nd-Level Arcane Spells [I]Arcane Lock Knock Levitate Spiritual Weapon[/I] 3rd-Level Spells [I]Fly[/I] 4th-Level Spells [I]Otilukes Resilient Sphere[/I] 5th-Level Spells [I]Bigbys Hand Telekinesis Wall of Force[/I] 6th-Level Spells [I]Disintegrate[/I] 7th-Level Spells [I]Forcecage Mordenkainens Sword Reverse Gravity[/I] 8th-Level Spells − 9th-Level Spells [I]Blade of Disaster[/I] [/SPOILER] ENCHANTMENT [I]= Mind Magic[/I] [SPOILER] 0-Level Spells (Cantrips) [I]Friends Mind Sliver Vicious Mockery[/I] 1st-Level Spells [I]Cause Fear Charm Person Command Compelled Duel Dissonant Whispers Heroism Sanctuary Sleep Tashas Hideous Laughter Wrathful Smite[/I] 2nd-Level Spells [I]Calm Emotions Crown of Madness Detect Thoughts Enhance Ability [/I](Mental Ability: Intelligence, Wisdom, and Charisma) [I]Enthrall Hold Person Mind Spike Suggestion Tashas Mind Whip Zone of Truth[/I] 3rd-Level Spells [I]Fear Hypnotic Pattern Intellect Fortress Phantasmal Force Sending[/I] 4th-Level Spells [I]Charm Monster Compulsion Confusion Staggering Smite[/I] 5th-Level Spells [I]Awaken Dominate Person Dream Geas Hold Monster Modify Memory Phantasmal Killer Rarys Telepathic Bond Synaptic Static[/I] 6th-Level Spells [I]Eyebite Magic Jar Mass Suggestion Ottos Irresistable Dance[/I] 7th-Level Spells [I]Power Word Pain Symbol[/I] (Mind-Affecting) 8th-Level Spells [I]Antipathy / Sympathy Dominate Monster Feeblemind Glibness Mind Blank Telepathy[/I] 9th-Level Spells [I]Psychic Scream[/I] [/SPOILER] EVOCATION [I]= Elemental Magic[/I] [SPOILER] Choose two subschools from the following list: Earth, Water, Air, Fire, or Primordial. If taking the Evocation school a second time, you gain all five subschools. EARTH [SPOILER] 0-Level Spells (Cantrips) [I]Magic Stone Mending[/I] (Earth, rock, metal, crystal) [I]Mold Earth[/I] 1st-Level Spells [I]Earth Tremor[/I] 2nd-Level Spells [I]Cloud of Daggers Dust Devil Earthbind Maximilians Earthen Grasp[/I] 3rd-Level Spells [I]Erupting Earth Meld into Stone Tiny Servant Wall of Sand[/I] 4th-Level Spells [I]Conjure Minor Elementals[/I] (Earth) [I]Fabrication[/I] (Earth, rock, metal, crystal) [I]Stone Shape Stoneskin Summon Construct Summon Elemental[/I] (Earth) 5th-Level Spells [I]Animate Objects[/I] (Earth) [I]Commune with Nature Conjure Elemental[/I] (Earth) [I]Passwall Transmute Rock Wall of Stone[/I] 6th-Level Spells [I]Blade Barrier Bones of the Earth Flesh to Stone Investiture of Stone Move Earth[/I] 7th-Level Spells − [I]8th-Level Spells Earthquake Mighty Fortress[/I] 9th-Level Spells Meteor Storm [/SPOILER] WATER [SPOILER] 0-Level Spells (Cantrips) [I]Frostbite Ray of Frost Shape Water[/I] 1st-Level Spells [I]Armor of Agathys Create or Destroy Water Ice Knife[/I] 2nd-Level Spells [I]Snillocs Snowball Swarm[/I] 3rd-Level Spells [I]Sleet Storm Tidal Wave Wall of Water Water Breathing Water Walk[/I] 4th-Level Spells [I]Conjure Minor Elementals[/I] (Water) [I]Control Water Fire Shield[/I] (Cold) [I]Ice Storm Summon Elemental[/I] (Water) [I]Watery Sphere[/I] 5th-Level Spells [I]Cone of Cold Conjure Elemental[/I] (Water) [I]Maelstrom[/I] 6th-Level Spells [I]Investiture of Ice Otilukes Freezing Sphere Wall of Ice[/I] 7th-Level Spells − 8th-Level Spells [I]Tsunami[/I] 9th-Level Spells − [/SPOILER] AIR [SPOILER] 0-Level Spells (Cantrips) [I]Booming Blade Gust Lightning Lure Message Shocking Grasp Thaumaturgy Thunderclap[/I] 1st-Level Spells [I]Feather Fall Fog Cloud Guiding Bolt Thunderous Smite Thunderwave Witch Bolt[/I] 2nd-Level Spells [I]Gust of Wind Shatter Silence Skywrite[/I] 3rd-Level Spells [I]Call Lightning Gaseous Form Lightning Arrow Lightning Bolt Thunder Step Wind Wall[/I] 4th-Level Spells [I]Conjure Minor Elementals[/I] (Air) [I]Storm Sphere Summon Elemental[/I] (Air) 5th-Level Spells [I]Conjure Elemental[/I] (Air) [I]Control Winds[/I] 6th-Level Spells [I]Chain Lightning Investiture of Wind Wind Walk[/I] 7th-Level Spells [I]Whirlwind[/I] 8th-Level Spells [I]Control Weather[/I] 9th-Level Spells [I]Storm of Vengeance[/I] [/SPOILER] FIRE [SPOILER] 0-Level Spells (Cantrips) [I]Control Flames Create Bonfire Dancing Lights Fire Bolt Green Flame Blade Light Produce Flame Sacred Flame Word of Radiance[/I] 1st-Level Spells [I]Burning Hands Color Spray Divine Favor Faerie Fire Hellish Rebuke Searing Smite[/I] 2nd-Level Spells [I]Aganazzars Scorcher Branding Smite Continual Flame Darkness Darkvision Flame Blade Flaming Sphere Heat Metal Moonbeam Pyrotechnics Scorching Ray[/I] 3rd-Level Spells [I]Blinding Smite Daylight Fireball Melfs Minute Meteors[/I] 4th-Level Spells [I]Conjure Minor Elementals[/I] (Fire) [I]Fire Shield[/I] (Fire) [I]Guardian of Faith Sickening Radiance Summon Elemental[/I] (Fire) [I]Wall of Fire[/I] 5th-Level Spells [I]Conjure Elemental[/I] (Fire) [I]Dawn Flame Strike Holy Weapon Immolation Wall of Light[/I] 6th-Level Spells [I]Investiture of Flame Sunbeam[/I] 7th-Level Spells [I]Crown of Stars Delayed Blast Fireball Fire Storm[/I] 8th-Level Spells [I]Holy Aura Incendiary Cloud Sunburst[/I] 9th-Level Spells [I]−[/I] [/SPOILER] PRIMORDIAL [SPOILER] 0-Level Spells (Cantrips) [I]Acid Splash[/I] 1st-Level Spells [I]Absorb Elements Chaos Bolt Chromatic Orb Tashas Caustic Brew[/I] 2nd-Level Spells [I]Dragons Breath Melfs Acid Arrow[/I] 3rd-Level Spells [I]Elemental Weapon Protection from Energy Spirit Guardians[/I] 4th-Level Spells [I]Elemental Bane Shadow of Moil Vitriolic Sphere[/I] 5th-Level Spells [I]Destructive Wave[/I] 6th-Level Spells [I]Primordial Ward[/I] 7th-Level Spells [I]Prismatic Spray[/I] 8th-Level Spells − 9th-Level Spells [I]Prismatic Wall[/I] [/SPOILER] [/SPOILER] ILLUSION [I]= Play with Reality[/I] [SPOILER] 0-Level Spells (Cantrips) [I]Minor Illusion Prestidigitation[/I] 1st-Level Spells [I]Disguise Self Silent Image[/I] 2nd-Level Spells [I]Blur Invisibility Magic Mouth Mirror Image See Invisibility Shadow Blade[/I] 3rd-Level Spells [I]Leomunds Tiny Hut Major Image Phantom Steed[/I] 4th-Level Spells [I]Greater Invisibility Hallucinatory Terrain[/I] 5th-Level Spells [I]Creation Mislead Seeming[/I] 6th-Level Spells [I]Guards and Wards Mental Prison Programmed Illusion True Seeing[/I] 7th-Level Spells [I]Mordenkainens Magnificent Mansion Mirage Arcane Project Image Simulacrum[/I] 8th-Level Spells [I]Illusory Dragon Maddening Darkness[/I] 9th-Level Spells [I]Weird[/I] [/SPOILER] NECROMANCY [I]= Darkside[/I] [SPOILER] 0-Level Spells (Cantrips) [I]Chill Touch Toll the Dead[/I] 1st-Level Spells [I]Arms of Hadar False Life Hex[/I] 2nd-Level Spells − 3rd-Level Spells [I]Animate Dead Feign Death Hunger of Hadar Life Transference Speak with Dead Spirit Shroud Summon Lesser Demons Summon Shadowspawn Summon Undead Vampiric Touch[/I] 4th-Level Spells [I]Blight Summon Aberration[/I] 5th-Level Spells [I]Danse Macabre Enervation Infernal Calling Negative Energy Flood Raise Dead[/I] 6th-Level Spells [I]Circle of Death Create Undead Harm Soul Cage Summon Fiend[/I] 7th-Level Spells [I]Finger of Death[/I] 8th-Level Spells [I]Abi-Dalzims Horrid Wilting[/I] 9th-Level Spells [I]Power Word Kill[/I] [/SPOILER] TRANSMUTATION [I]= Shapeshifting[/I] [SPOILER] ANIMAL [SPOILER] 0-Level Spells (Cantrips) [I]Infestation Poison Spray Primal Savagery[/I] 1st-Level Spells [I]Animal Friendship Beast Bond Detect Poison / Disease Find Familiar Longstrider Ray of Sickness Speak with Animals Spider Climb[/I] 2nd-Level Spells [I]Alter Self Animal Messenger Beast Sense Blindness / Deafness Enhance Ability[/I] (Physical Ability: Strength, Constitution, and Dexterity) [I]Enlarge / Reduce Find Steed Protection from Poison Summon Beast Web[/I] 3rd-Level Spells [I]Conjure Animals Stinking Cloud[/I] 4th-Level Spells [I]Aura of Purity Dominate Beast Edvards Black Tentacles Find Greater Steed Freedom of Movement Giant Insect Guardian of Nature Mordenkainens Faithful Hound Polymorph[/I] 5th-Level Spells [I]Cloudkill Contagion Insect Plague Reincarnate[/I] 6th-Level Spells [I]Create Homunculus Tensers Transformation[/I] 7th-Level Spells [I]Divine Word[/I] (Deaf, Blind, Stun, Kill) 8th-Level Spells [I]Animal Shapes Clone Power Word Stun[/I] 9th-Level Spells [I]Mass Polymorph Shapechange True Polymorph[/I] [/SPOILER] PLANT [SPOILER] [I]0-Level Spells (Cantrips) Druidcraft Mending Shillelagh Thorn Whip[/I] 1st-Level Spells [I]Ensnaring Strike Entangle Goodberry Grease Hail of Thorns Purify Food / Drink Snare[/I] 2nd-Level Spells [I]Barkskin Cordon of Arrows Locate Animals / Plants Pass Without Trace Spike Growth[/I] 3rd-Level Spells [I]Conjure Barrage Create Food / Water Plant Growth Speak with Plants[/I] 4th-Level Spells [I]Fabricate Grasping Vine[/I] 5th-Level Spells [I]Animate Objects Conjure Volley Swift Quiver Tree Stride Wrath of Nature[/I] 6th-Level Spells [I]Druid Grove Transport Via Plants Wall of Thorns[/I] 7th-Level Spells − 8th-Level Spells − 9th-Level Spells − [/SPOILER] [/SPOILER] UNIVERSAL [I]= Magic of Magic[/I] [SPOILER] 0-Level Spells (Cantrips) − 1st-Level Spells [I]Detect Magic Identify[/I] 2nd-Level Spells − 3rd-Level Spells Counterspell Dispel Magic Glyph of Warding 4th-Level Spells − 5th-Level Spells [I]Circle of Power[/I] 6th-Level Spells [I]Contingency Globe of Invulnerability (Anti-Spell)[/I] 7th-Level Spells − 8th-Level Spells [I]Antimagic Field[/I] 9th-Level Spells [I]Wish[/I] [/SPOILER] [/QUOTE]
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