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Community
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Make SPELLS Balanced
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<blockquote data-quote="Cruentus" data-source="post: 8815449" data-attributes="member: 7034645"><p>I'd prefer that spells in general be keyed to caster level. Higher level = more effective. Upcasting spells, I feel, is a work around to that, and a symptom of having too many castable spells over the course of the day. Its no longer a resource that has to be managed, you can just upcast level spells because you have nothing better in that level slot, which brings me to:</p><p></p><p>[USER=58172]@Yaarel[/USER] and [USER=7030563]@ECMO3[/USER], I think I'd rather you took the "good and overtuned" categories, and dropped the rest. Do we really need 60 spells at 3rd level, when really the 24 "most powerful" are the ones likely to be almost always selected? There are literally hundreds of spells for spellcasters in the game, and only a very small portion get taken or even looked at. And while you're at it, drop the spells that step on other class abilities, that should cut them down too. </p><p></p><p>I get it that people like to have all the things, in the event that it might be useful sometime, but that could be a spells supplement. Have the core product be better focused and more balanced overall. But then, I know that's not the direction things are going.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 8815449, member: 7034645"] I'd prefer that spells in general be keyed to caster level. Higher level = more effective. Upcasting spells, I feel, is a work around to that, and a symptom of having too many castable spells over the course of the day. Its no longer a resource that has to be managed, you can just upcast level spells because you have nothing better in that level slot, which brings me to: [USER=58172]@Yaarel[/USER] and [USER=7030563]@ECMO3[/USER], I think I'd rather you took the "good and overtuned" categories, and dropped the rest. Do we really need 60 spells at 3rd level, when really the 24 "most powerful" are the ones likely to be almost always selected? There are literally hundreds of spells for spellcasters in the game, and only a very small portion get taken or even looked at. And while you're at it, drop the spells that step on other class abilities, that should cut them down too. I get it that people like to have all the things, in the event that it might be useful sometime, but that could be a spells supplement. Have the core product be better focused and more balanced overall. But then, I know that's not the direction things are going. [/QUOTE]
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Make SPELLS Balanced
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