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Make SPELLS Balanced
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<blockquote data-quote="ECMO3" data-source="post: 8816524" data-attributes="member: 7030563"><p>More flavor and more variety. It also lets casters use slots to do physics defying things.</p><p></p><p>If we balanced spells we would have to eliminate almost all the control and many of the defensive spells or nerf them so they were useless. </p><p></p><p>For example, let's say we want to balance spells - what you do to<span style="color: rgb(0, 0, 0)"> Invisibility, Hold Person </span>and Suggestion so they are balanced with Flaming Sphere? What would you do with Fear, Summon Fey and Hypnotic Pattern to bring them down to Fireball's level?</p><p></p><p>You would have to make most of these spells useless to "balance" them. Alternatively you would need to boost the damage on things like Flaming Sphere and Fireball or give them secondary effects (knocks prone, stuns ....). If you did that casters would outrun non-casters even more than they currently do.</p><p></p><p>Casters take the great spells and the take the weak spells, there are only a few spells that are almost never used and not worth taking (Witchbolt and True strike being those I can think of).</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8816524, member: 7030563"] More flavor and more variety. It also lets casters use slots to do physics defying things. If we balanced spells we would have to eliminate almost all the control and many of the defensive spells or nerf them so they were useless. For example, let's say we want to balance spells - what you do to[COLOR=rgb(0, 0, 0)] Invisibility, Hold Person [/COLOR]and Suggestion so they are balanced with Flaming Sphere? What would you do with Fear, Summon Fey and Hypnotic Pattern to bring them down to Fireball's level? You would have to make most of these spells useless to "balance" them. Alternatively you would need to boost the damage on things like Flaming Sphere and Fireball or give them secondary effects (knocks prone, stuns ....). If you did that casters would outrun non-casters even more than they currently do. Casters take the great spells and the take the weak spells, there are only a few spells that are almost never used and not worth taking (Witchbolt and True strike being those I can think of). [/QUOTE]
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Make SPELLS Balanced
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